Skill Name: Nikyu Nikyu no Mi - Paw Paw Fruit
Skill Type: Paramecia Devil's Fruit
Skill Information: This fruit permanently forms paw pads on the user's hands, which can repel anything they touch. When a repelled object collides with something, it usually leaves a paw shaped impact, and intangible things form into 'paw bubbles' like a soap bubble in the shape of a stylized paw.
Skill Strengths:
-The user can repel objects at high speeds, allowing them to block attacks and to create their own by sending things flying at their opponents.
-The user can even repel people, including themselves, allowing them a limited very fast travel.
-The user can not only repel physical objects, but also intangible ones, such as Horo-Horo ghosts, air, and even sensations, such as pain or tiredness.
Skill Weaknesses:
-As only the user's bare hands can repel something, if they are busy, or the user is caught off guard, they might taken damage they could otherwise have avoided
-If the user's hands are in gloves, they can't repel anything but the gloves.
-Only the paw-pads on the user's hands gain any advantage from this fruit, leaving the rest of the body exposed
-Standard devil fruit weaknesses apply such as submersion in water and coming in contact with sea stone.
-As a 'Cute type' fruit, the user may be laughed at for being a 'paw human' or for the silly looking pads on their hands
Skill Type: Paramecia Devil's Fruit
Skill Information: This fruit permanently forms paw pads on the user's hands, which can repel anything they touch. When a repelled object collides with something, it usually leaves a paw shaped impact, and intangible things form into 'paw bubbles' like a soap bubble in the shape of a stylized paw.
Skill Strengths:
-The user can repel objects at high speeds, allowing them to block attacks and to create their own by sending things flying at their opponents.
-The user can even repel people, including themselves, allowing them a limited very fast travel.
-The user can not only repel physical objects, but also intangible ones, such as Horo-Horo ghosts, air, and even sensations, such as pain or tiredness.
Skill Weaknesses:
-As only the user's bare hands can repel something, if they are busy, or the user is caught off guard, they might taken damage they could otherwise have avoided
-If the user's hands are in gloves, they can't repel anything but the gloves.
-Only the paw-pads on the user's hands gain any advantage from this fruit, leaving the rest of the body exposed
-Standard devil fruit weaknesses apply such as submersion in water and coming in contact with sea stone.
-As a 'Cute type' fruit, the user may be laughed at for being a 'paw human' or for the silly looking pads on their hands
- Level 1 Abilities:
- Ability Lvl 1 Name: Air Rail Gun
Ability Lvl 1 Type: Long Range (80 Meters)
Ability Lvl 1 Cooldown: 2 Posts
Ability Lvl 1 Description: The user repels the air in front of their hand, sending an incredibly fast burst in a straight line, dealing Strength based damage to anything it passes through.
Ability Lvl 1 Strengths:
-Travels very quickly, making it difficult to dodge if not expected
-As a pressure based attack, it is generally quite difficult to block
-Passes through things until it hits a thick and sturdy object (a brick wall strong enough to withstand the strength of the attack for example)
Ability Lvl 1 Weaknesses:
-As it travels in a straight line, once someone knows what to expect, it becomes easier to dodge
-As a fairly simple attack, once it has been seen, there aren't really any mysteries left
-While being fired, one of the users hands are occupied, cutting their ability to use their fruit's defensive capabilities in half
Ability Lvl 1 Name: Paw Paw Tyulpaw
Ability Lvl 1 Type: Long Range (80 Meters)
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Using a palm pad, the user repels any large object, sending it flying swiftly towards its target.
Ability Lvl 1 Strengths:
-The object repelled can be aimed either in an arch, so it rains down from the sky, or in a straight line towards the target. These choices allow for some variation in attack depending on circumstance.
-Instead of firing a large object, such as a boulder, the user could choose to launch something much smaller, like a small rock or a nail for a faster and easier to miss shot.
-If the user sent a pile of, say, scrap metal flying, it could be used to provide a shrapnel cloud instead of a single large object in order to hit a wider area.
Ability Lvl 1 Weaknesses:
-Generally ineffective against Logia
-Though they travel very quickly, any large single objects would be fairly easy to dodge, once spotted.
-Though a shrapnel cloud would be much harder to dodge than a boulder, a single target would only get hit by a bit of it, and so would take less damage.
Ability Lvl 1 Name: Paw Paw Grappawl
Ability Lvl 1 Type: Long Range (30-60 Meters)
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: After touching the users paw pad to someone, they are sent flying to a location 30 to 60 meters away, and hit the ground leaving a large paw shaped crater.
Ability Lvl 1 Strengths:
-The user only needs the briefest of touches to trigger this, allowing them to potentially get out of a sticky situation
-The user can aim the impact zone, allowing them to aim for a hazardous area
-The user has the choice of causing the landing to smash the target painfully into the ground, dealing damage on impact.
Ability Lvl 1 Weaknesses:
-Because of the difficulty in aiming an arced shot at longer ranges, the user can only target a specific impact zone from 30 to 40 meters away. Any further distances are just aimed in a general direction.
-As it can only be triggered up close, and requires a hand making contact with the target, the moment before uses is a potential opening for attack
-The repelling effect of this move means that the user is limited to aiming the target within a 180 degree range, meaning they cannot send someone in front of them to a location behind them. If the user desires a specific location to send them, they must first get into position to do it.
Ability Lvl 1 Name: Telepawtation
Ability Lvl 1 Type: Long Range (80 meters)
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Not actual teleportation, the user repels himself with a paw pad and is sent nearly instantly to a location between 60 and 80 meters away.
Ability Lvl 1 Strengths:
-This ability can be used to bypass hazardous or impassable terrain
-The ability lets the user put a long distance between himself and an opponent
-Also very good for avoiding strong attacks, if someone is aiming at one location, and then has their target suddenly around 80 meters in another direction, the attack is probably wasted, or at least thrown off.
Ability Lvl 1 Weaknesses:
-If the user can't see the location they are sending their self to, or have an accurate idea of what it looks like, he may end up hurting himself upon landing
-The user can only use this if their body has a physical path between the two points. They don't have to be able to move there normally (for example, through the sky), but if they were trapped inside a cage, as their body can't exit the cage in the first place, they can't use this to get out.
-Can't be used for short jumps, limiting the possibility of being useful for combat
Ability Lvl 1 Name: Paw Paw Disarm
Ability Lvl 1 Type: Close Range (0-1 meters)
Ability Lvl 1 Cooldown: 2 Posts
Ability Lvl 1 Description: The user places their palm pad in front of an attack, and sends it flying away from them at high speed. If the attack was made with a melee weapon, such as a sword, the weapon is sent flying out of the attackers hands unless they have at least 20 strength more than the user's strength (with 10 strength more their weapon is only knocked a short distance away). If they keep a grip on it, or are using a physical attack such as a punch or kick, they are sent flying unless they have at least 20 more endurance than the user's strength (with 10 endurance more they are merely sent a short distance).
Ability Lvl 1 Strengths:
-The user can disarm their opponent, forcing a weapons user to have to retrieve their weapon if they want to fight at full form.
-If the user is strong enough to send their opponent flying, it can cause additional harm on impact, and gives the user time to launch another attack while their opponent recovers.
-The user can redirect projectile attacks safely away from themselves, and their teammates.
Ability Lvl 1 Weaknesses:
-While they can determine the general direction to send something repelled with this ability, if they want to aim specifically, such as at a person, they need to have at least 50 finesse
-Since it requires a hand getting in the way of an attack, if the user is caught by surprise they would have a harder time using it to defend compared to someone blocking with a sword
-Unlike the other moves, this ability is relatively useless against an opponent significantly stronger than the user
Last edited by Issou Kouhei on Sat May 17, 2014 7:24 am; edited 4 times in total
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