Skill Name: Flying Flash God
Skill Type: Rokushiki: Soru/Geppo
Skill Information: Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Shiro can use this technique to cross great distances without ever touching the ground, or set himself up for a swift aerial attacks. Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.
Skill Strengths:
- Allows the user to move at even faster rates of speed, giving the user the capability to move and possibly be unseen.
- Allows the user to treat the air as if it were the ground, allowing them great mobility while in the air as well as the ground.
- Shiro is able to use White Emperor, his speed and Soru in combination with each other for deadly combinations.
Skill Weaknesses:
- While using Soru will increase the users speed, they will have to suffer a loss of finesse because the faster you do something the harder it becomes to be precise.
- Most Soru techniques become null and void if the opponent is able to keep up with Shiro visually. (equal Reflex or higher)
- If the users legs are injured it becomes useless to use geppo because it will cause pain every time it is used.
Skill Type: Rokushiki: Soru/Geppo
Skill Information: Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Shiro can use this technique to cross great distances without ever touching the ground, or set himself up for a swift aerial attacks. Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.
Skill Strengths:
- Allows the user to move at even faster rates of speed, giving the user the capability to move and possibly be unseen.
- Allows the user to treat the air as if it were the ground, allowing them great mobility while in the air as well as the ground.
- Shiro is able to use White Emperor, his speed and Soru in combination with each other for deadly combinations.
Skill Weaknesses:
- While using Soru will increase the users speed, they will have to suffer a loss of finesse because the faster you do something the harder it becomes to be precise.
- Most Soru techniques become null and void if the opponent is able to keep up with Shiro visually. (equal Reflex or higher)
- If the users legs are injured it becomes useless to use geppo because it will cause pain every time it is used.
- Abilities:
Ability Lvl 1 Name: Flash Step
Ability Lvl 1 Type: Soru
Ability Lvl 1 Cooldown: 3 posts.
Ability Lvl 1 Description: The user kicks off the ground at least ten times in the blink of an eye, building them up enough energy that in one single step towards the target they are able to move with blinding speeds which most opponents cannot track with their own eye's leaving them unaware of their targets now current position.
Ability Lvl 1 Strengths:
- Increases Speed by +10 for the instant the move is used.
- Confuses a target.
- Allows the user to relocate themselves extremely quickly, making it easy to counter or dodge attacks.
Ability Lvl 1 Weaknesses:
- Reduces Finesse by -10.
- Target's with equal or higher reflex than Shiro's now enhanced speed will be able to track his movement.
- Area of effect attacks are effective against this ability.
Ability Lvl 1 Name: Flashing Cicada
Ability Lvl 1 Type: Soru
Ability Lvl 1 Cooldown: 3 posts.
Ability Lvl 1 Description: Shiro moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Ability Lvl 1 Strengths:
- Allows the user to avoid an attack if it is avoidable.
- Gives the opponent a false sense of security and victory.
- Confuses the opponent upon realizing that it is but a mere after image.
- Increases the users speed by +10.
Ability Lvl 1 Weaknesses:
- The after image fades within seconds of it being produced/stricken.
- Area of effect attacks are effective against still hitting Shiro during this technique.
- Reduces Finesse by -10.
- Target's with equal or higher reflex than Shiro's now enhanced speed will be able to track his movement.
Ability Lvl 1 Name: Double Flash Reversal
Ability Lvl 1 Type: Soru
Ability Lvl 1 Cooldown: 3 posts.
Ability Lvl 1 Description: Enhancing his speed, Shiro uses Soru to speed towards an opponent and make two quick slashes faster than the normal eye could possibly see. Shiro slashes at random once at the targets chest and the other at their back when passing them in one swift motion. To most who won't be able to witness these actions, it appears as if Shiro is simply walking past them though this technique is so fast most wouldn't even be able to react despite the fact that it appears to be in very slow motion.
Ability Lvl 1 Strengths:
- Increases the users speed by +10.
- Allows the user to strike most opponents without them even realizing it.
- Can be used in unison with Shiro's primary abilities to make this one even more deadly.
Ability Lvl 1 Weaknesses:
- Despite striking vitals, this attack is not an instant kill. Shiro mainly strikes vitals because they do not need to be stricken hard to cause the same amount of damage as a normal powerful strike.
- Reduces Reflex by -10.
- Target's with equal or higher reflex than Shiro's now enhanced speed will be able to track his movement.
Ability Lvl 1 Name: Geppo
Ability Lvl 1 Type: Geppo
Ability Lvl 1 Cooldown: 3 posts.
Ability Lvl 1 Description: Geppo allows Shiro to actually jump off the air itself, allowing him to stay in the air for much longer than usual.Shiro can use this technique to cross great distances without ever touching the ground, or set himself up for swift, aerial attacks.
Ability Lvl 1 Strengths:
- Geppo allows the user to jump off the air, allowing them more control in the air.
- Geppo allows the user to clear distances and reaching heights otherwise thought not possible by treating the air as if it were the ground
- Geppo can be use to avoid certain attacks that most without geppo couldn't.
Ability Lvl 1 Weaknesses:
- When using Geppo, the user loses -5 Reflex.
- If the user's legs are injured, it becomes a hassle to use geppo, causing them to become fatigued faster.
- Shiro can only travel at 5 less speed than his current speed when in the air (travel speed of geppo)
Last edited by Shiro Kotei on Sun Jul 06, 2014 3:01 am; edited 2 times in total
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