Skill Name: Hana Hana no Mi (Flower/Bloom)
Skill Type: Paramecia Devil Fruit
Skill Information: This fruit allows the user to replicate and sprout pieces of their body from the surface of any object or living thing. Whenever the parts sprout from a chosen surface, pinkish-white petal-like particles seem to originate and then swirl away from where they sprouted, as well as around the user itself.
Skill Strengths:
Skill Weaknesses:
Skill Type: Paramecia Devil Fruit
Skill Information: This fruit allows the user to replicate and sprout pieces of their body from the surface of any object or living thing. Whenever the parts sprout from a chosen surface, pinkish-white petal-like particles seem to originate and then swirl away from where they sprouted, as well as around the user itself.
Skill Strengths:
- Can spawn any limb or body part at will or even multiples. This ability can render most foes unable to fight back if used correctly. At rank 1, up to 30 limbs can be spawned at once. At rank 2 it increases to 100 and rank 3 is 1,000. A fully formed body can only be created at rank 3.
- It’s incredibly easy to inflict a sneak attack by suddenly sprouting an arm on an opponent’s body. People don’t generally expect that to happen. At all.
- Can make an incredible tool for spying by forming an eye or ear in a key location.
- Being able to make clones of yourself is freakin’ sweet.
Skill Weaknesses:
- Damage to generated limbs or bodies transfers to the actual body.
- Body parts are bound to the location they were sprouted from, unable to shift location whatsoever.
- Incapable of binding or otherwise attacking incorporeal opponents such as logia users.
- Standard devil fruit weaknesses apply such as submersion in water and coming in contact with sea stone.
- Ability Lvl 1:
- Ability Lvl 1 Name: Chestnut Crunch
Ability Lvl 1 Type: Long Range|80 yards
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description: Pink aims to sprout a leg straight up from the ground between an opponent’s legs. If men are stupid enough to leave such a sensitive area open, Pink is perfectly happy to obligingly take advantage of the weakness. This can incorporate multiple legs if the target is exceptionally tall.
Ability Lvl 1 Strengths:- This could potentially be an instant win technique under the right circumstances.
- Obviously an unexpected method of attack.
- Since it comes up from below it can be more difficult to spot.
Ability Lvl 1 Weaknesses:- Such a technique leaves the sprouted leg entirely open to counterattack if dodged or endured.
- Not even half as effective against women.
- It’s pretty easy to get out of the way.
Ability Lvl 1 Name: Snap Grapple Pop
Ability Lvl 1 Type: Long Range|80 yards
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description: This attack attempts to grapple the foe from a distance with sprouted arms and disable them. Description varies depending on the enemy’s size and shape, but the general message is the same.
Ability Lvl 1 Strengths:- This is yet another technique that could end a battle before it even begins.
- It’s difficult to avoid or counter given the fruit’s ability to sprout limbs on the opponent’s body.
- Can be used on multiple opponents at once so long as the number of limbs needed is within the user’s skill range.
Ability Lvl 1 Weaknesses:- Given the close proximity of the limbs to the opponent things can take a turn for the worse quickly if something goes wrong.
- A logia user could especially do a lot of harm like this since any inflicted damage transfers to her real body. Suddenly realizing you sprouted a limb on living fire or lightning? Ouch.
- Can be hazardous to use against more than one person or only one while another is free since it becomes easier to break the hold with a little help.
Ability Lvl 1 Name: Stilt Punch/Kick
Ability Lvl 1 Type: Long Range|70 yards
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description: A basic punch or kick, only delivered from long distance via a long network of arms or legs. You could also use this to grab and hold someone if need be.
Ability Lvl 1 Strengths:- It delivers a physical strike, only from long distance.
- This is a good thing given Pink’s strength compared to her other attributes.
- Even if the opponent dodges it’s possible to just flail around and catch them with a backhand or something.
Ability Lvl 1 Weaknesses:- It’s not too hard to see it coming.
- If the opponent does see it coming, chances are you’re about to get a painful as hell cut or something.
- Trying to punch a logia is pretty fruitless.
Ability Lvl 1 Name: Heavenly Aisle
Ability Lvl 1 Type: Long Range|80 yards
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description: Creates two parallel rows of arms to form an aisle designed to trip up and carry or roll an enemy in one direction or another along the path the arms have created. The path can be as long as Pink wishes it to be so long as she has the correct supply of arms and can stay on the field for as long as 2 posts.
Ability Lvl 1 Strengths:- If you’ve already been caught it’s difficult to regain your bearings and escape.
- Can be a good set up to lead into another move or simply throw an enemy into the water or off a cliff.
- Easy to trip an enemy up before he realizes there are arms coming up from the floor.
Ability Lvl 1 Weaknesses:- If an enemy has dodged and knows the arms are there, they become pretty much worthless to keep around.
- A harmless move only meant for something more devastating.
- Given that fact, this can’t be used effectively without some sort of plan or environmental factor.
Ability Lvl 1 Name: Whirling Dervish
Ability Lvl 1 Type: Close Range
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description: Sprouting a multitude of arms and legs over her body, Pink spins at a rapid pace to become a fast spinning top full of punches and kicks for anyone who gets in her way for up to 3 posts.
Ability Lvl 1 Strengths:- Her rapid spinning and constant flailing makes it difficult to melee against her.
- The rate of spin makes her punches and kicks hurt that much more if she connects.
- It’s possible for her to bring down entire structures with enough time as this attack plows through rock like a drill.
Ability Lvl 1 Weaknesses:- Anything that doesn’t fight in close combat is capable of attacking her from a distance and easily causing harm.
- She can’t actually see what she’s doing very well since she’s spinning so quickly. Reflex -10 points
- This technique tends to leave her very dizzy and disoriented once she finishes, usually needing to take a time out to regain her bearings. Reflex -20 points during cooldown
- This could potentially be an instant win technique under the right circumstances.
Last edited by Pink Viper on Wed Mar 26, 2014 8:52 pm; edited 2 times in total
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