Skill Name: Suna Suna no Mi
Skill Type: Logia Devil Fruit
Skill Information: The Suna Suna no Mi allows the user to create, control, and transform into sand at will, turning the user into a Sand Human.
Skill Strengths:
1. Renders physical attacks useless and turns into sand.
2. It allows the user to transform into sand at will, as well as control it.
3. Extremely hot temperatures don't affect him. (Being in the desert)
4. It is stronger when the user is in the desert. Gains 10+ endurance.
Skill Weaknesses:
1. Seawater nullifies the ability of the devil fruit user.
2. Normal water/blood nullify the devil fruits power to manipulate sand and is attackable if exposed to water.
3. Seastone render the ability of the devil fruit useless.
4. A big weakness is Haki.
5. When fighting in the rain the user's strength decreases with 10.
Ability Lvl 1 Name: Dassui
Ability Lvl 1 Type: Mid range
Ability Lvl 1 Cooldown: 5 posts cooldown. And it lasts one turn.
Ability Lvl 1 Description: Aphrodi swings his right hand back and forth rapidly leaving behind a trail of sand. Anything caught within the trail will have their moisture sucked out by the trail of sand. It sucks out the moisture up to three people.
Ability Lvl 1 Strengths:
-Sucks out the moisture of the targets.
-If successfully extracted the moisture of the target, the target loses 10 strength. The duration of the 10 strength lost is 2 posts.
-The sand trail stays within 15 meters.
Ability Lvl 1 Weaknesses:
-When using that ability the user is vulnerable to any kind of attack because he concentrates all of his power to create a trail of sand.
-Endurance is decreased by 10 because the sand around his body is used for creating that trail of sand. The duration is 2 posts.
-After using this ability the user can't use another attack in the same post.
Ability Lvl 1 Name: Desert Spade
Ability Lvl 1 Type: Close Range
Ability Lvl 1 Cooldown: 3 lasts 2 posts.
Ability Lvl 1 Description: By manipulating the sand around his hand he's able to create a mass of dense sand shaping it into a long duel sword.
Ability Lvl 1 Strengths:
- If the sword is destroyed he can recreate it again with sand.
-Desert Spade can be used like any other sword, it can be used to stab, slash and cut.
-If hit the opponent its fitnesse is lowered by 5 because the sword splashes sand to their eyes.
Ability Lvl 1 Weaknesses:
-Speed decreases by 5 while using this move, because carrying such a long sword is still a little too heavy for Aphrodi without any proper training. It is usually twice the size of a Katana. And nearly weights 3 times the normal weight of a Katana. Speed is decreased as long the user wields Desert Spade.
-If Desert Spade is exposed to water it's nullified and the sword crumbles going back to sand.
- If the user is knocked out, the sand sword disappears.
Ability Lvl 1 Name: Desert Ground
Ability Lvl 1 Type: Long Range
Ability Lvl 1 Cooldown: 5 cooldown and lasts 3 turns.
Ability Lvl 1 Description: The user releases sand from his body spreading it 20 meters into the area.
Ability Lvl 1 Strengths:
-Increases speed by 5, the sand makes it easier for Aphrodi to go through.
-Within the Desert Ground the user can sense anything that happens within the area affected by Desert Ground.
-People caught in the Desert Ground will decrease their speed by 5 because it's hard to move around in sand except for the user.
Ability Lvl 1 Weaknesses:
-If the area is exposed to water for more than a forth of the area (of the sand) the sand will disappear.
-The user's endurance will decrease by 5 due part of his sand goes into the ground makes him take more damage than normal.
-If the user is knocked out before the cooldown has run out, the technique will stop being active. (Means if the user is knocked out BEFORE the 3 post cooldown it's cancelled out, so you have two ways of stopping it) The technique also affects allies.
Ability Lvl 1 Name: Sand Storm
Ability Lvl 1 Type: Mid Range
Ability Lvl 1 Cooldown: 3 cooldown and lasts 2 turns. (It also takes one turn to charge up) If he's hit while charging the technique is stopped.
Ability Lvl 1 Description: Aphrodi creates swirling sand from the palm of his hand as it gets bigger he throws it at his opponent. It takes a turn to charge.
Ability Lvl 1 Strengths:
- While in the sand storm they get a -5 reflex.
- While in the sand storm they get a -5 finesse.
- The user can control the Sand Storm if used Desert Ground.
Ability Lvl 1 Weaknesses:
- Seawater destroys the Sand storm so does the rain.
- When the user is charging Sand Storm it cannot move.
- The sand storm can hurts his allies/crew if they're hit by the sand storm/ or inside it.
Ability Lvl 1 Name: Sand Sphere
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: Cooldown is 5 posts and lasts 4 posts.
Ability Lvl 1 Description: Aphrodi concentrates the sand on his body and makes it rapidly circle around him creating an isolated room. This could serve purpose as defending himself and/or his crew members or capturing someone in it. The Sand Sphere is 10 by 10 meters.
Ability Lvl 1 Strengths:
- Is able to put Sand Sphere instantly.
- The user is able to protect himself and/or his crew from ranged attacks by putting up Sand Sphere.
- Is able to sense what happens outside if combined with Desert Ground.
Ability Lvl 1 Weaknesses:
-Can't be used in the rain.
-Is also trapped in it and can't leave the place.
-Water based attacks immediately break the sphere.
Skill Type: Logia Devil Fruit
Skill Information: The Suna Suna no Mi allows the user to create, control, and transform into sand at will, turning the user into a Sand Human.
Skill Strengths:
1. Renders physical attacks useless and turns into sand.
2. It allows the user to transform into sand at will, as well as control it.
3. Extremely hot temperatures don't affect him. (Being in the desert)
4. It is stronger when the user is in the desert. Gains 10+ endurance.
Skill Weaknesses:
1. Seawater nullifies the ability of the devil fruit user.
2. Normal water/blood nullify the devil fruits power to manipulate sand and is attackable if exposed to water.
3. Seastone render the ability of the devil fruit useless.
4. A big weakness is Haki.
5. When fighting in the rain the user's strength decreases with 10.
Ability Lvl 1 Name: Dassui
Ability Lvl 1 Type: Mid range
Ability Lvl 1 Cooldown: 5 posts cooldown. And it lasts one turn.
Ability Lvl 1 Description: Aphrodi swings his right hand back and forth rapidly leaving behind a trail of sand. Anything caught within the trail will have their moisture sucked out by the trail of sand. It sucks out the moisture up to three people.
Ability Lvl 1 Strengths:
-Sucks out the moisture of the targets.
-If successfully extracted the moisture of the target, the target loses 10 strength. The duration of the 10 strength lost is 2 posts.
-The sand trail stays within 15 meters.
Ability Lvl 1 Weaknesses:
-When using that ability the user is vulnerable to any kind of attack because he concentrates all of his power to create a trail of sand.
-Endurance is decreased by 10 because the sand around his body is used for creating that trail of sand. The duration is 2 posts.
-After using this ability the user can't use another attack in the same post.
Ability Lvl 1 Name: Desert Spade
Ability Lvl 1 Type: Close Range
Ability Lvl 1 Cooldown: 3 lasts 2 posts.
Ability Lvl 1 Description: By manipulating the sand around his hand he's able to create a mass of dense sand shaping it into a long duel sword.
Ability Lvl 1 Strengths:
- If the sword is destroyed he can recreate it again with sand.
-Desert Spade can be used like any other sword, it can be used to stab, slash and cut.
-If hit the opponent its fitnesse is lowered by 5 because the sword splashes sand to their eyes.
Ability Lvl 1 Weaknesses:
-Speed decreases by 5 while using this move, because carrying such a long sword is still a little too heavy for Aphrodi without any proper training. It is usually twice the size of a Katana. And nearly weights 3 times the normal weight of a Katana. Speed is decreased as long the user wields Desert Spade.
-If Desert Spade is exposed to water it's nullified and the sword crumbles going back to sand.
- If the user is knocked out, the sand sword disappears.
Ability Lvl 1 Name: Desert Ground
Ability Lvl 1 Type: Long Range
Ability Lvl 1 Cooldown: 5 cooldown and lasts 3 turns.
Ability Lvl 1 Description: The user releases sand from his body spreading it 20 meters into the area.
Ability Lvl 1 Strengths:
-Increases speed by 5, the sand makes it easier for Aphrodi to go through.
-Within the Desert Ground the user can sense anything that happens within the area affected by Desert Ground.
-People caught in the Desert Ground will decrease their speed by 5 because it's hard to move around in sand except for the user.
Ability Lvl 1 Weaknesses:
-If the area is exposed to water for more than a forth of the area (of the sand) the sand will disappear.
-The user's endurance will decrease by 5 due part of his sand goes into the ground makes him take more damage than normal.
-If the user is knocked out before the cooldown has run out, the technique will stop being active. (Means if the user is knocked out BEFORE the 3 post cooldown it's cancelled out, so you have two ways of stopping it) The technique also affects allies.
Ability Lvl 1 Name: Sand Storm
Ability Lvl 1 Type: Mid Range
Ability Lvl 1 Cooldown: 3 cooldown and lasts 2 turns. (It also takes one turn to charge up) If he's hit while charging the technique is stopped.
Ability Lvl 1 Description: Aphrodi creates swirling sand from the palm of his hand as it gets bigger he throws it at his opponent. It takes a turn to charge.
Ability Lvl 1 Strengths:
- While in the sand storm they get a -5 reflex.
- While in the sand storm they get a -5 finesse.
- The user can control the Sand Storm if used Desert Ground.
Ability Lvl 1 Weaknesses:
- Seawater destroys the Sand storm so does the rain.
- When the user is charging Sand Storm it cannot move.
- The sand storm can hurts his allies/crew if they're hit by the sand storm/ or inside it.
Ability Lvl 1 Name: Sand Sphere
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: Cooldown is 5 posts and lasts 4 posts.
Ability Lvl 1 Description: Aphrodi concentrates the sand on his body and makes it rapidly circle around him creating an isolated room. This could serve purpose as defending himself and/or his crew members or capturing someone in it. The Sand Sphere is 10 by 10 meters.
Ability Lvl 1 Strengths:
- Is able to put Sand Sphere instantly.
- The user is able to protect himself and/or his crew from ranged attacks by putting up Sand Sphere.
- Is able to sense what happens outside if combined with Desert Ground.
Ability Lvl 1 Weaknesses:
-Can't be used in the rain.
-Is also trapped in it and can't leave the place.
-Water based attacks immediately break the sphere.
Last edited by Aphrodi on Mon Mar 10, 2014 1:34 am; edited 16 times in total
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