Skill Name: Fishman Karate: Tiger Shark Style
Skill Type: Martial Arts
Skill Information: Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).
The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches.
Skill Strengths:
Skill Weaknesses:
Skill Type: Martial Arts
Skill Information: Fishman Karate is a martial art that is practiced by certain skilled members of the fishmen race. While deadly enough on land, Fishman Karate has a number of devastating underwater moves designed to be suitable with the Fishmen strength and speed along with the mobility that goes while under water and, in some cases, a fishman's personal adaptation (fins, teeth, etc.).
The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches.
Skill Strengths:
- Effective against DF users with a tangible form such as paramecia users and logia users such as ice, darkness, swamp, etc.
- Extremely versatile because it can be used on both land or in the water or even in the air for a quick counterattack
Skill Weaknesses:
- Weaker in areas with scarce quantities of water, reduces the power/effectiveness of his moves by 5 power.
- Abilities are restricted to only close and mid-range attacks
- Shockwaves produced by his attacks travel slower on land through an air medium than through water
- Spoiler:
- Ability Lvl 1 Name: Hydro Bomb Strike
Ability Lvl 1 Type: Martial art
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Caelus, through his training under the Fishmen, has learned the basic concepts surrounding their art, and the knowledge to apply it into his own form of combat. However, his raw strength is able to replicate the exact results obtained by the Fishmen. Yet, he has created his own unique variation to this, that, although exhausting, is very powerful. Focusing his strikes to a small radius, he is actually able to detonate the hydrogen molecules in the air by causing them to collide with oxygen at massive speeds, creating an combustive force to detonate in that area. Although the explosions aren't continuous, these are especially effective in close-combat, where, if a strike lands, it's already high power can be coupled with the explosion coming right after it, thus, causing this to be a very dangerous, yet exhausting style.
Ability Lvl 1 Strengths:- Confers +10 power in the strike
- Establishes an explosive radius 3 meters in front of the user at the point of his fist/leg as if he were launching a regular shockwave (Think of Jimbe when he launches his shockwaves as the force is concentrated and exerted in front rather than dispersed around)
Ability Lvl 1 Weaknesses:- Limb used in the attack suffers recoil and strain while gaining a -10 reduction in power for two posts afterwards
- Because of the concentrated area of the strike this move is not advised for use against faster opponents for fear of missing and suffering the consequences
- This move is not as effective against armored opponents. Although the only armor he can break is level one armor and even then he loses 5 power in his attack.
Ability Lvl 1 Name: Boom Step
Ability Lvl 1 Type: Martial Arts
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: His own custom variety of the high-speed movement techniques used by other martial artists. Caelus utilizes the same basic concepts behind the hydro bomb strike and focuses it through this legs. This grants him a degree of high speed movement in the midst of combat or his everyday life. Can be used twice consecutively before the cooldown kicks in.
Ability Lvl 1 Strengths:- Confers +10 Stamina
- Can be used in a variety of mediums (air, water, land, etc.)
Ability Lvl 1 Weaknesses:- Places a strain on the legs resulting in a -10 stamina reduction when used 2 times consecutively and lasts for a post
- Can only be used in a straight line therefore making it easy enough to dodge or intercept with a stat +30 more than his own
- Ability is severely hampered in small close quarters due to the lack of turning it gives
Ability Lvl 1 Name: Twenty thousand Leagues Under the Sea
Ability Lvl 1 Type: Martial Arts
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: A powerful punch that can be used both on land and underwater. Caelus first takes a fighting stance, clenching his hand into a fist, focusing the water in the area around him, while doing so on land, he cannot move or else the technique will fail, but can freely move underwater, due to being surrounded by water that is easier to gather and use. Once done, Priest punches his enemy, creating a devastating shockwave through his enemy's body, being capable of leaving a hole in their body and behind them. Underwater, it becomes much more deadly, and can be used to sink ships from under them. Legend claims that the reason behind the technique's name is that, once a person is hit by this technique downwards, it can send them twenty thousands leagues underwater.
Ability Lvl 1 Strengths:- Can pass though multiple targets simultaneously
- Confers +10 power on impact
- Shockwave travels for ten meters in a conal shape of 5 meters before dissipating
Ability Lvl 1 Weaknesses:- On land he must remain still and charge the ability for a post before being able to use it, but can be used instantaneously in water
- Limb is rendered immobile for the next post after use
- If one is observant enough they'll notice the shimmering in the air which marks the path of the shockwave and avoid it
- The attack is most effective at close range and gets gradually weaker the further it travels, losing two points of power per meter
Ability Lvl 1 Name: Deep Sea
Ability Lvl 1 Type: Martial Arts
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: A weaker version of the Twenty Thousand Leagues Punch, that allows Priest to attack his enemies in rapid succession, by shortening the time of when he is focusing the water in his surroundings and relying on more speed then strength, he is capable of repeatedly striking his enemies in a flurry of punches, which, while less deadly than its precursor skill, the constant strikes can cause the enemy's bones to shatter as well as cause internal damage, resulting in internal bleeding. Effective range is 1-6 meters.
Ability Lvl 1 Strengths:- Confers +10 Stamina for the post it is used
- Strikes all land at once so if the first hit connects then so will the rest against a fighter of his skill rank. Rank 2 fighters may intercept and stop the technique after the first two hits land only if they do indeed connect. Rank 3 fighters may stop the tech after the first hit if it indeed does manage to connect.
Ability Lvl 1 Weaknesses:- If the first strike manages to miss then the rest will too and his punches return to normal speed immediately afterwards
- The blows maybe be faster but they are also weaker than a normal punch from as a result
- Sacrifices -10 power
Ability Lvl 1 Name: Water Shot
Ability Lvl 1 Type: Martial Arts
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Using his immense raw strength Caelus can hurl simple droplets of water as if they were bullets capable of punching through metals. The execution involves Caelus swinging either one arm or both to launch the aqua bullets.
Ability Lvl 1 Strengths:- Bullets gain +10 power as they travel giving them the ability to punch through weaker materials such as wood and low-grade metals
- Can take a seemingly harmless drop of water and turn it into a deadly projectile catching those who are unfamiliar with this technique by surprise.
Ability Lvl 1 Weaknesses:- Must have a water source nearby
- Bullets can travel up to 11 meters before turning back into harmless drops of water
- Up to ten individual shots can be created at once but tend to be scattered and easy to dodge when used in that way. The shots start to scatter when the number of water bullets hits 5 at once.
- Confers +10 power in the strike
Last edited by Caelus on Sat Dec 07, 2013 4:00 am; edited 3 times in total
Thu Aug 10, 2017 10:40 am by Gray
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