Skill Name: Lion Kempo
Skill Type: Unarmed Martial Art
Skill Information: Developed by Tyson and his mentor through studying the natural movements of lions in nature and combining them with preexisting martial arts to create an entirely new system revolving around overwhelming power.
Skill Strengths:
* Trains the user to utilize their full body weight with almost every strike, ensuring that each attack possesses tremendous offensive power.
* The free form creation of the style allows for a great deal of customization and adaptation, utilizing all parts of the body and even the surrounding environment to the user's advantage.
* Combines well with Tyson's Devil Fruit abilities
Skill Weaknesses:
*The style focuses on singular, debilitating strikes. As such there are few opportunities for extended, rapid combination attacks.
* As an unarmed fighting style, it possesses only short range techniques and is thus useless at longer ranges.
*Due to the necessity of proper body mechanics to execute the techniques with great power, stable footing and stance work is required thus lowering the effectiveness on slippery surfaces such as ice or sand.
Ability Lvl 1 Name: Leo Breaker
Ability Lvl 1 Type: Melee/Close-Range (0-10 meters)
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: Bringing their fists together over their head, the user then slams them down on the opponent with tremendous force.
Ability Lvl 1 Strengths:
* The attack is something of a finishing more, possessing great offensive power even by Tyson's standards to the point of creating a large crater (10 meter radius) and shatter bone from the force of the blow assuming a 20 point difference between the user's strength and the opponent's endurance.
* As it strikes predominantly the head or back, opponents hit by it will likely be stunned for a short period of time (-10 speed for one post)
* Due to the relative rarity of a double smashing fist, the technique has the potential to instill a "deer in the headlights" state in the opponent during which they will not be quite certain what the user is doing until it is too late. This minor advantage will understandably vanish depending on the experience of the opponent.
Ability Lvl 1 Weaknesses:
* Requires user to be within arm's reach of their opponent
* Raising both arms above the user's head leaves them relatively open to attack with drastically reduced defensive options.
* Only viable when the user holds some form of vertical advantage over the opponent such as jumping, attacking a kneeling opponent or simply being significantly taller than the opponent.
Ability Lvl 1 Name: Lion Claw
Ability Lvl 1 Type: Melee/Close Range (0-10 meters)
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Drawing upon the extreme grip strength cultivated by Lion Kempo, the user grabs hold of the target and squeezes down with enough force to crack stone.
Ability Lvl 1 Strengths:
* Can rend and tear through unarmored flesh provided the user's strength has a 20 point advantage over the opponent's endurance
* Intense pain and potential blood loss will hamper the movements of the opponent for a short time (-5 speed for 2 posts)
* With most modern styles preferring blunt force strikes, few opponents have the experience to recognize the real danger of the attack, believing it to be a grappling setup for a followup attack as opposed to the immediate threat it really is.
Ability Lvl 1 Weaknesses:
* Ineffective against armored targets
* Requires a solid grip to be effective meaning that slick surfaces or loose clothing can lower the effectiveness of the technique
* Requires user to be within arm's reach of the opponent
Ability Lvl 1 Name: Rokushiki: Geppo
Ability Lvl 1 Type: Movement
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Incorporated into Lion Kempo by Tyson Mikal's master following his career in the marines, this technique allows the user to kick the air itself in order to remain airborne and cross great distances without touching the ground. In Lion Kempo the technique carries a more offensive mindset.
Ability Lvl 1 Strengths:
*Allows for a temporary aerial advantage
* By kicking off the air the user can launch themselves into an attack adding greater momentum (+10 strength for a single attack)
* Allows the user an emergency escape option when faced with the possibility of falling into the ocean and drowning as a Devil Fruit user.
Ability Lvl 1 Weaknesses:
*Physically taxing to the user's legs (-5 speed for two posts)
*Limited to a total of three kicks before being forced to touch back down
*Requires additional concentration to properly remain airborne (-5 reflexes while being used)
Ability Lvl 1 Name: Rokushiki: Kami-e
Ability Lvl 1 Type: Movement/Close Range (0-10 meters)
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: The second and final Rokushiki technique learned by Tyson Mikal's master during his career in the marines, it allows the user's body to temporarily go limp in order to avoid any incoming attacks
Ability Lvl 1 Strengths:
* +10 reflexes for 1 post
* +5 speed for 1 post
* Combines well with the Geppo technique, allowing the user to utilize the paper-like state to glide longer distances
Ability Lvl 1 Weaknesses:
* User is unable to enter rooted stances necessary for powerful strikes in Lion Kempo (-15 Strength while technique is active)
* Ineffective against sneak attacks
* Ineffective against wide range attacks
Skill Type: Unarmed Martial Art
Skill Information: Developed by Tyson and his mentor through studying the natural movements of lions in nature and combining them with preexisting martial arts to create an entirely new system revolving around overwhelming power.
Skill Strengths:
* Trains the user to utilize their full body weight with almost every strike, ensuring that each attack possesses tremendous offensive power.
* The free form creation of the style allows for a great deal of customization and adaptation, utilizing all parts of the body and even the surrounding environment to the user's advantage.
* Combines well with Tyson's Devil Fruit abilities
Skill Weaknesses:
*The style focuses on singular, debilitating strikes. As such there are few opportunities for extended, rapid combination attacks.
* As an unarmed fighting style, it possesses only short range techniques and is thus useless at longer ranges.
*Due to the necessity of proper body mechanics to execute the techniques with great power, stable footing and stance work is required thus lowering the effectiveness on slippery surfaces such as ice or sand.
Ability Lvl 1 Name: Leo Breaker
Ability Lvl 1 Type: Melee/Close-Range (0-10 meters)
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: Bringing their fists together over their head, the user then slams them down on the opponent with tremendous force.
Ability Lvl 1 Strengths:
* The attack is something of a finishing more, possessing great offensive power even by Tyson's standards to the point of creating a large crater (10 meter radius) and shatter bone from the force of the blow assuming a 20 point difference between the user's strength and the opponent's endurance.
* As it strikes predominantly the head or back, opponents hit by it will likely be stunned for a short period of time (-10 speed for one post)
* Due to the relative rarity of a double smashing fist, the technique has the potential to instill a "deer in the headlights" state in the opponent during which they will not be quite certain what the user is doing until it is too late. This minor advantage will understandably vanish depending on the experience of the opponent.
Ability Lvl 1 Weaknesses:
* Requires user to be within arm's reach of their opponent
* Raising both arms above the user's head leaves them relatively open to attack with drastically reduced defensive options.
* Only viable when the user holds some form of vertical advantage over the opponent such as jumping, attacking a kneeling opponent or simply being significantly taller than the opponent.
Ability Lvl 1 Name: Lion Claw
Ability Lvl 1 Type: Melee/Close Range (0-10 meters)
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Drawing upon the extreme grip strength cultivated by Lion Kempo, the user grabs hold of the target and squeezes down with enough force to crack stone.
Ability Lvl 1 Strengths:
* Can rend and tear through unarmored flesh provided the user's strength has a 20 point advantage over the opponent's endurance
* Intense pain and potential blood loss will hamper the movements of the opponent for a short time (-5 speed for 2 posts)
* With most modern styles preferring blunt force strikes, few opponents have the experience to recognize the real danger of the attack, believing it to be a grappling setup for a followup attack as opposed to the immediate threat it really is.
Ability Lvl 1 Weaknesses:
* Ineffective against armored targets
* Requires a solid grip to be effective meaning that slick surfaces or loose clothing can lower the effectiveness of the technique
* Requires user to be within arm's reach of the opponent
Ability Lvl 1 Name: Rokushiki: Geppo
Ability Lvl 1 Type: Movement
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Incorporated into Lion Kempo by Tyson Mikal's master following his career in the marines, this technique allows the user to kick the air itself in order to remain airborne and cross great distances without touching the ground. In Lion Kempo the technique carries a more offensive mindset.
Ability Lvl 1 Strengths:
*Allows for a temporary aerial advantage
* By kicking off the air the user can launch themselves into an attack adding greater momentum (+10 strength for a single attack)
* Allows the user an emergency escape option when faced with the possibility of falling into the ocean and drowning as a Devil Fruit user.
Ability Lvl 1 Weaknesses:
*Physically taxing to the user's legs (-5 speed for two posts)
*Limited to a total of three kicks before being forced to touch back down
*Requires additional concentration to properly remain airborne (-5 reflexes while being used)
Ability Lvl 1 Name: Rokushiki: Kami-e
Ability Lvl 1 Type: Movement/Close Range (0-10 meters)
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: The second and final Rokushiki technique learned by Tyson Mikal's master during his career in the marines, it allows the user's body to temporarily go limp in order to avoid any incoming attacks
Ability Lvl 1 Strengths:
* +10 reflexes for 1 post
* +5 speed for 1 post
* Combines well with the Geppo technique, allowing the user to utilize the paper-like state to glide longer distances
Ability Lvl 1 Weaknesses:
* User is unable to enter rooted stances necessary for powerful strikes in Lion Kempo (-15 Strength while technique is active)
* Ineffective against sneak attacks
* Ineffective against wide range attacks
Last edited by Tyson Mikal on Sat Jul 26, 2014 6:08 am; edited 2 times in total
Thu Aug 10, 2017 10:40 am by Gray
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