Please note that I've sacrificed some of my secondary skills in favor of additional primary ones.
Skill Name:Roukishi: Geppo and Shigan
Skill Type: Martial Art
Skill Information:A powerful martial art style taught to Marine officers and the assassins of the CP9, these techniques transform the user’s body into a living weapon.
Skill Strengths:
- Shigan allows for penetrative attacks even without the use of a weapon
- Geppo grants the user aerial superiority
- Chester’s unique approach to combat allow him to perfectly combine his Roukishi skills with his Devil Fruit in countless combinations
Skill Weaknesses:
- Hesitation is particularly dangerous to Chester’s brand of Roukishi, leading to broken fingers from halfhearted Shigans or devastating counterattacks due to careless Geppo jumps
- This particular approach to combat relies on trickery, lacking the raw power of other styles
- The overall effectiveness of the style is contingent upon the environment and how well the user can use it to their advantage
Ability Lvl 1 Name: Geppo
Ability Lvl 1 Type:Movement
Ability Lvl 1 Cooldown: 2 Post
Ability Lvl 1 Description:Through intense training with the Marines, Chester has developed incredible leg strength allowing him to kick off thin air.
Ability Lvl 1 Strengths:
- Allows the user to reach normally inaccessible area
- Combines well with the Bane Bane no Mi to serve as a rebounding surface
- Allows for last minute course correction to avoid potential counterattacks should an opponent predict the bounce trajectory
Ability Lvl 1 Weaknesses:
- Ineffective in confined spaces
- Remaining airborne draws a great deal of attention, transforming the user into an easy target for sharpshooters
- Physically taxing on the user’s leg muscles (-5 Endurance for one post)
Ability Lvl 1 Name:Shigan/Pop Gun
Ability Lvl 1 Type: Offensive Close/Medium Range (0-15 meters)
Ability Lvl 1 Cooldown:2 Posts
Ability Lvl 1 Description:By strengthening their fingers and honing their speed, the user can give their index finger the penetrative power of a bullet. By launching said finger as a spring through the use of the Bane Bane no Mi, the user can extend their range greatly.
Ability Lvl 1 Strengths:
- Can pierce unarmored targets
- Effective at multiple distances
- Can be used multiple times in quick succession (5 shot limit)
Ability Lvl 1 Weaknesses:
- Ineffective against armor
- The firing rate of the ranged version is limited to the time it takes the user’s finger to retract
- Constantly extending the user’s fingertips in the ranged version increases the risk of the springs being grabbed or countered
Skill Name:Roukishi: Geppo and Shigan
Skill Type: Martial Art
Skill Information:A powerful martial art style taught to Marine officers and the assassins of the CP9, these techniques transform the user’s body into a living weapon.
Skill Strengths:
- Shigan allows for penetrative attacks even without the use of a weapon
- Geppo grants the user aerial superiority
- Chester’s unique approach to combat allow him to perfectly combine his Roukishi skills with his Devil Fruit in countless combinations
Skill Weaknesses:
- Hesitation is particularly dangerous to Chester’s brand of Roukishi, leading to broken fingers from halfhearted Shigans or devastating counterattacks due to careless Geppo jumps
- This particular approach to combat relies on trickery, lacking the raw power of other styles
- The overall effectiveness of the style is contingent upon the environment and how well the user can use it to their advantage
Ability Lvl 1 Name: Geppo
Ability Lvl 1 Type:Movement
Ability Lvl 1 Cooldown: 2 Post
Ability Lvl 1 Description:Through intense training with the Marines, Chester has developed incredible leg strength allowing him to kick off thin air.
Ability Lvl 1 Strengths:
- Allows the user to reach normally inaccessible area
- Combines well with the Bane Bane no Mi to serve as a rebounding surface
- Allows for last minute course correction to avoid potential counterattacks should an opponent predict the bounce trajectory
Ability Lvl 1 Weaknesses:
- Ineffective in confined spaces
- Remaining airborne draws a great deal of attention, transforming the user into an easy target for sharpshooters
- Physically taxing on the user’s leg muscles (-5 Endurance for one post)
Ability Lvl 1 Name:Shigan/Pop Gun
Ability Lvl 1 Type: Offensive Close/Medium Range (0-15 meters)
Ability Lvl 1 Cooldown:2 Posts
Ability Lvl 1 Description:By strengthening their fingers and honing their speed, the user can give their index finger the penetrative power of a bullet. By launching said finger as a spring through the use of the Bane Bane no Mi, the user can extend their range greatly.
Ability Lvl 1 Strengths:
- Can pierce unarmored targets
- Effective at multiple distances
- Can be used multiple times in quick succession (5 shot limit)
Ability Lvl 1 Weaknesses:
- Ineffective against armor
- The firing rate of the ranged version is limited to the time it takes the user’s finger to retract
- Constantly extending the user’s fingertips in the ranged version increases the risk of the springs being grabbed or countered
Last edited by Chester McDougal on Sat Aug 09, 2014 8:46 am; edited 1 time in total
Thu Aug 10, 2017 10:40 am by Gray
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