Street Life
Skill Name: Street Life
Skill Type: Fighting style/Way of life
Skill Information: Ann has adopted many ways of fighting and survival to live on the cruel streets of the big city. Be it staff fighting, pick pocketing, hiding or parkour. All of these help her to stay one step ahead of most of her enemies.
Skill Strengths:
-Great at slipping away from a fight.
-Good at acquiring information or items.
-Makes Ann a good scout.
Skill Weaknesses:
-This style is mainly for city life, not the jungles or tundra.
-Not a good way to engage in combat with heavily armored opponents.
-People with flight or a sense of smell can track her down relatively easily.
- Level 1 Techniques:
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Ability Lvl 1 Name: Staff whirl
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Upon seeing an incoming attack Ann can twirl her staff to deflect blows from melee and some ranged weapons such as thrown daggers.
Ability Lvl 1 Strengths:
-Prevents attacks on one side.
-Can easily shift from defense to attack.
-Looks rather flashy so may intimidate an opponent.
Ability Lvl 1 Weaknesses:
-Can't block bullets or an attack from a giant.
-Can't block certain devil fruit powers such as a fireball from the Mera Mera.
-She is open to attack from behind as she twirls the staff.
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Ability Lvl 1 Name: Staff bash
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: With a hard smack of her staff Ann delivers a blow that can stun most opponents.
Ability Lvl 1 Strengths:
-If it hits it stuns an enemy for one round allowing Ann to escape or follow through with an attack.
-Flows easily into an defensive attack.
-Good combo with allies.
Ability Lvl 1 Weaknesses:
-Heavily armored opponents can't be stunned only knocked back slightly.
-Doesn't work on creatures twice as large as a human.
-Only one target at a time.
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Ability Lvl 1 Name: Pick Pocket
Ability Lvl 1 Type: Utility
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: This skill allows Ann to swipe beli, jewels, and small arms off a victim without being noticed. It's this skill that's allowed her to survive for as long as she has.
Ability Lvl 1 Strengths:
-Allows Ann to steal small weapons such as a dagger, gun, or the ammo from a gun.
-Good for starting plots.
-Allows her to plant objects on people as well or smear paint on them without them noticing.
Ability Lvl 1 Weaknesses:
-She cannot pick pocket objects above a certain weight such as cutlasses.
-Can only pick pocket one person at a time.
-she has to be up close and personal to a target.
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Ability Lvl 1 Name: Parkour
Ability Lvl 1 Type: Utility
Ability Lvl 1 Cooldown: Passive, but 2 post cool down read description.
Ability Lvl 1 Description: This skill allows Ann to run up walls and do acrobatic stunts with ease. When running away from someone she gains a +5 boost to stamina for up to three rounds or until she escapes whichever comes first.
Ability Lvl 1 Strengths:
-Allows for speedy escapes.
-Allows for scouting as well.
-Easy to get over Things that normal people would take forever to get over.
Ability Lvl 1 Weaknesses:
-Flying opponents can easily keep up with her.
-Jumping around makes it hard to dodge mid air.
-If she falls serious injury can occur.
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