Skill Name: Serpent
Skill Type: Martial Arts + Busoshoku Haki
Skill Information:
The user is capable of joint locks, choke holds, strikes, grappling, throwing, take downs, ect. When doing such performances the user will be able to harden the body with Busoshoku.
Skill Strengths:
-Use against Logia Users
-Opponent is taller than user and weighs more than the user; can throw them
(Max Height lvl 1: 6'0" | Max Weight lvl 1: 200)
-Increases strength by +5 since the strength is created by the movement of each attack giving it more strength.
Skill Weaknesses:
-Cannot Wear Armor
-Lowers Speed by -5 since it requires a lot of speed and accuracy
-Lowers Endurance by -5 since it requires a lot of concentration to use Busoshoku Haki on certain parts of the body.
Ability Lvl 1 Name: Serpent Tail
Ability Lvl 1 Type: Aikido + Busoshoku
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
Where the opponent strikes with a weapon, then the user dodges. The user hardens their finger tips by using Busoshoku.The user grabs their wrist twisting it towards the user. When twisting just enough can make the opponent drop their weapon from the pain of their wrist breaking. The user then grabs their shoulder and pushes them to the ground, while twisting their wrist the wrong way. This technique does not break the wrist.
Ability Lvl 1 Strengths:
-User can run away as the opponent is on the ground
-Easier target when the opponent is on the ground
-This attack can work on punches or strikes not just weapons
Ability Lvl 1 Weaknesses:
-Busoshoku is only on the finger tips during this whole move
-The user has to bend down for a total of 5 seconds leaving the user defenseless
-When the wrist is let go the opponent has the opportunity to attack the user right away.
Ability Lvl 1 Name: Serpent Fangs
Ability Lvl 1 Type: Taekwondo + Busoshoku
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
When the user is behind the opponent the user jumps up in the air and slams the left foot down on their head or base of the neck. The heel of the foot is harden by Busoshoku.
Ability Lvl 1 Strengths:
-Can work if the user is in front of the opponent
-If the Opponent doges too late the user can hit the shoulder or other parts of the body
- Strength goes up by 5 because of the movement of the air.
Ability Lvl 1 Weaknesses:
-Barely works on opponents with +5 in strength compared to Emerald.
-If the Opponent is taller than 6'0" the attack will not work.
-Endurance -5 because of the jump and the speed to haul the left foot up in the air and bring it down.
Ability Lvl 1 Name: Serpent Scales
Ability Lvl 1 Type: Judo + Busoshoku
Ability Lvl 1 Cooldown: 4 Posts
Ability Lvl 1 Description:
When the user grabs the opponets elbows. The finger tips on the user are harden with Busoshoku. In one quick motion the user turns throwing the opponent over their shoulder with the help of their back leg coming up unbalancing the person making it easier to throw them.
Ability Lvl 1 Strengths:
-This technique can supply over 2,000 lbs of force if done correctly.
-Can work on opponents between the heights of 6'0"-4'4"
-Works on opponents that are between the weight 200 and lower.
Ability Lvl 1 Weaknesses:
-Doesn't work if the opponent is moving
-Doesn't work if the opponent is 4'3" and shorter
-Speed decreases by 5 because this is one swift motion.
Ability Lvl 1 Name: Serpent Whip
Ability Lvl 1 Type: Taekwondo + Busoshoku
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
By tricking the opponent thinking the user is going to kick with the front foot when actually the user jumps up and kicks with the back foot aiming straight for the head straight to the jaw. Most of the power is in the hips as they turn for that back leg to kick. The whole back foot is harden by busoshoku.
Ability Lvl 1 Strengths:
-Can make the opponent pass out for one post
-Can cause critical damage
-Strength increases by 5 because of the movement of the back leg swinging.
Ability Lvl 1 Weaknesses:
-If the opponent is taller than 6'0" can cause damage to the user
-The kick can be dodged if the opponent ducks
-Endurance decreases by 5 because it requires speed, accuracy, strength, and lots of momentum.
Skill Type: Martial Arts + Busoshoku Haki
Skill Information:
The user is capable of joint locks, choke holds, strikes, grappling, throwing, take downs, ect. When doing such performances the user will be able to harden the body with Busoshoku.
Skill Strengths:
-Use against Logia Users
-Opponent is taller than user and weighs more than the user; can throw them
(Max Height lvl 1: 6'0" | Max Weight lvl 1: 200)
-Increases strength by +5 since the strength is created by the movement of each attack giving it more strength.
Skill Weaknesses:
-Cannot Wear Armor
-Lowers Speed by -5 since it requires a lot of speed and accuracy
-Lowers Endurance by -5 since it requires a lot of concentration to use Busoshoku Haki on certain parts of the body.
Ability Lvl 1 Name: Serpent Tail
Ability Lvl 1 Type: Aikido + Busoshoku
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
Where the opponent strikes with a weapon, then the user dodges. The user hardens their finger tips by using Busoshoku.The user grabs their wrist twisting it towards the user. When twisting just enough can make the opponent drop their weapon from the pain of their wrist breaking. The user then grabs their shoulder and pushes them to the ground, while twisting their wrist the wrong way. This technique does not break the wrist.
Ability Lvl 1 Strengths:
-User can run away as the opponent is on the ground
-Easier target when the opponent is on the ground
-This attack can work on punches or strikes not just weapons
Ability Lvl 1 Weaknesses:
-Busoshoku is only on the finger tips during this whole move
-The user has to bend down for a total of 5 seconds leaving the user defenseless
-When the wrist is let go the opponent has the opportunity to attack the user right away.
Ability Lvl 1 Name: Serpent Fangs
Ability Lvl 1 Type: Taekwondo + Busoshoku
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
When the user is behind the opponent the user jumps up in the air and slams the left foot down on their head or base of the neck. The heel of the foot is harden by Busoshoku.
Ability Lvl 1 Strengths:
-Can work if the user is in front of the opponent
-If the Opponent doges too late the user can hit the shoulder or other parts of the body
- Strength goes up by 5 because of the movement of the air.
Ability Lvl 1 Weaknesses:
-Barely works on opponents with +5 in strength compared to Emerald.
-If the Opponent is taller than 6'0" the attack will not work.
-Endurance -5 because of the jump and the speed to haul the left foot up in the air and bring it down.
Ability Lvl 1 Name: Serpent Scales
Ability Lvl 1 Type: Judo + Busoshoku
Ability Lvl 1 Cooldown: 4 Posts
Ability Lvl 1 Description:
When the user grabs the opponets elbows. The finger tips on the user are harden with Busoshoku. In one quick motion the user turns throwing the opponent over their shoulder with the help of their back leg coming up unbalancing the person making it easier to throw them.
Ability Lvl 1 Strengths:
-This technique can supply over 2,000 lbs of force if done correctly.
-Can work on opponents between the heights of 6'0"-4'4"
-Works on opponents that are between the weight 200 and lower.
Ability Lvl 1 Weaknesses:
-Doesn't work if the opponent is moving
-Doesn't work if the opponent is 4'3" and shorter
-Speed decreases by 5 because this is one swift motion.
Ability Lvl 1 Name: Serpent Whip
Ability Lvl 1 Type: Taekwondo + Busoshoku
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
By tricking the opponent thinking the user is going to kick with the front foot when actually the user jumps up and kicks with the back foot aiming straight for the head straight to the jaw. Most of the power is in the hips as they turn for that back leg to kick. The whole back foot is harden by busoshoku.
Ability Lvl 1 Strengths:
-Can make the opponent pass out for one post
-Can cause critical damage
-Strength increases by 5 because of the movement of the back leg swinging.
Ability Lvl 1 Weaknesses:
-If the opponent is taller than 6'0" can cause damage to the user
-The kick can be dodged if the opponent ducks
-Endurance decreases by 5 because it requires speed, accuracy, strength, and lots of momentum.
Last edited by Emerald on Thu Jul 10, 2014 4:28 am; edited 1 time in total
Thu Aug 10, 2017 10:40 am by Gray
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