Skill Name: Tekkai Kenpo
Skill Type: Six Powers User(Tekkai)
Skill Information: Arc has learned and refined the art of Tekkai into a more advanced and refined form know as Tekkai Kenpo. This gives him access to the powerful Tekkai power that gives the user an iron like body along with an enchanced version of it along with several special attacks unique to Tekkai Kenpo. Tekkai Kenpo is different from standard Tekkai in the sense that it allows the user to move while using the tekkai despite being slightly weaker then normal tekkai.
Skill Strengths:
-The shield that cannot be pierced: The Tekkai is a very strong shield that lets the user harden their body into the ultimate shield to protect them from harm.
-Mobile Defense: Tekkai Kenpo holds an advantage over normal Tekkai in that it permits the user the ability to move while using it.
-Tekkai Strikes: Tekkai is originally purposed for defense, but Tekkai Kenpo allows for melee attacks backed up by an iron hard body.
Skill Weaknesses:
-Drag: Tekkai Kenpo does let the user move while using it, but it does still slow them down some.
-Long Range? #NOPE: Arc is stuck with close range attacks. All attack techniques are restricted to arms length.
-Flawed Style: When pitted against standard tekkai even against enemies of the same level Arc will find himself outclassed.
-Flesh and Bone: While his body may become super strong and iron like when using the Tekkai, his body is still made of flesh and bone. He can still be hurt by things like burns or acid.
Ability Lvl 1 Name: Tekkai
Ability Lvl 1 Type: Defense
Ability Lvl 1 Cooldown: 5 post
Ability Lvl 1 Description: Ark tenses his muscles on a super human level making his body as strong as steel. All blows that hit him become muffled and deal half damage.
Ability Lvl 1 Strengths:
-Super Charged Endurance: While this is in effect Ark's endurance stat is increased by 20
-It will take more then that...: Any attacks with less then half of Ark's endurance stat of power behind them have little to no effect on him. (So any attack from someone who does not have more then 30 finese or strength are negligible.)
-Duration: Ark can hold up the Tekkai for 2 posts at a time
Ability Lvl 1 Weaknesses:
-Immobile: With the Tekkai in effect Arc cannot move.(Rendering his reflexes, finesse and speed all sub-zero)
-Offensive Fail: Part of immobilization is that Arc cannot attack.
-Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
-Ambush!: Arc can't move anything, not his arms, not his feet not even his eyes. If anything comes at him from a direction he isn't looking while the Tekkai is in effect he won't know until too late.
Ability Lvl 1 Name: Tekkai Kenpo
Ability Lvl 1 Type: Defensive
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: Arc performs a variation of his tekkai technique. Utilizing a special trick that permits him to move while using the Tekkai. This nullifies the tekkai's standard immobility weaknesses while allowing for the tekkai to be used offensively as a harder fist can deal more damage. In this state any damage he takes is reduce by 25%
Ability Lvl 1 Strengths:
-Defense!: Tekkai Kenpo isn't as powerful as normal Tekkai but it's still a strong defense, gaining 10 endurance points.
-Offense!: Arc's body becomes iron hard when using the Tekkai giving him 10 extra strength points.
-Duration: Arc can maintain the kenpo for 3 posts.
Ability Lvl 1 Weaknesses:
-Stiff: Arc's reflexes are reduced 10 and his finesse is reduce by 5
-Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
-Slow: While Arc is no longer immobile he is slower and loses 5 speed points.
-Cooldown Trouble: This attack shares a cooldown with Earth Shattering Strike, so if one is used they are both put on cooldown.
Ability Lvl 1 Name: Tekkai Deathhug
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: Arc grabs his target in a bear hug and and squeezes them as tight as possible with great strength before activating the Tekkai trapping the target in a super strong death hold. This gives Arc the enhanced defense/endurance of his standard Tekkai ability.
Ability Lvl 1 Strengths:
-Immoblizing hug of doom: If you get caught in this and Arc manages to immobilize you, you are going to be in a tough spot. It takes excessively high strength to break out from this hold before Arc releases you. As you would need +30 strength or finesse to harm Arc in his Tekkai state you need that same about of strength or finesse to break this hold.
-Close range power: This is a bone crushing hug of death, keep your distance. Arc can grab anyone within arms length(about 2.5 feet)
-I'm may be a clutz: Arc has a tendency to drop things but you can't drop things when your body becomes rigid like steel(assuming you actually had it in hand before).
Ability Lvl 1 Weaknesses:
-You know what would be really awkward right now? Logia: By hugging his opponent to him, Arc opens himself to plenty of risks like Logia users just for example.
-Catastrophe or Opening?: There are plenty of ways for this attack to go wrong if Arc fails to immobilize them properly.
-Only arm's length: Arc's arm is about 2.5 feet long which is rather poor range.
-Cooldown Trouble: This attack shares a cooldown with Tekkai, so if one is used they are both put on cooldown.
Ability Lvl 1 Name: Tekkai Kenpo: Earth Shattering Palm
Ability Lvl 1 Type: Close Range Offense
Ability Lvl 1 Cooldown: 3 post
Ability Lvl 1 Description: Arc pulls his arm back and activates his Tekkai Kenpo before striking with resounding force. When this is used Arc is able to unleash far more force then normal because he doesn't have to risk injuring his arm with the attack.
Ability Lvl 1 Strengths:
-No Recoil!: This attack let's Arc smash through materials far stronger then his own flesh and attack with a force that would otherwise injure him without risk. This lets him attack with 10 more strength points then normal.
-Piercing Blow: The blow can smash through stone, wood, bone and flesh easily and dent strong metal.
-Armored Flash: While the Tekkai Kenpo that accompanies this attack only lasts for a few seconds Arc does get the boosted endurance of Tekkai Kenpo while it lasts.
Ability Lvl 1 Weaknesses:
-Close Range: This attack can only reach as far as Arc can strength his arm, which isn't too far.
-Cooldown Problems: This attack shares a cooldown with Tekkai Kenpo, if one is used both are put on cooldown.
-Not good enough for steel: Ark can dent iron at best with this attack, some quality steel will stop it easily.
-Logia Power: The strike will pass harmlessly through any logia user.
Skill Type: Six Powers User(Tekkai)
Skill Information: Arc has learned and refined the art of Tekkai into a more advanced and refined form know as Tekkai Kenpo. This gives him access to the powerful Tekkai power that gives the user an iron like body along with an enchanced version of it along with several special attacks unique to Tekkai Kenpo. Tekkai Kenpo is different from standard Tekkai in the sense that it allows the user to move while using the tekkai despite being slightly weaker then normal tekkai.
Skill Strengths:
-The shield that cannot be pierced: The Tekkai is a very strong shield that lets the user harden their body into the ultimate shield to protect them from harm.
-Mobile Defense: Tekkai Kenpo holds an advantage over normal Tekkai in that it permits the user the ability to move while using it.
-Tekkai Strikes: Tekkai is originally purposed for defense, but Tekkai Kenpo allows for melee attacks backed up by an iron hard body.
Skill Weaknesses:
-Drag: Tekkai Kenpo does let the user move while using it, but it does still slow them down some.
-Long Range? #NOPE: Arc is stuck with close range attacks. All attack techniques are restricted to arms length.
-Flawed Style: When pitted against standard tekkai even against enemies of the same level Arc will find himself outclassed.
-Flesh and Bone: While his body may become super strong and iron like when using the Tekkai, his body is still made of flesh and bone. He can still be hurt by things like burns or acid.
Ability Lvl 1 Name: Tekkai
Ability Lvl 1 Type: Defense
Ability Lvl 1 Cooldown: 5 post
Ability Lvl 1 Description: Ark tenses his muscles on a super human level making his body as strong as steel. All blows that hit him become muffled and deal half damage.
Ability Lvl 1 Strengths:
-Super Charged Endurance: While this is in effect Ark's endurance stat is increased by 20
-It will take more then that...: Any attacks with less then half of Ark's endurance stat of power behind them have little to no effect on him. (So any attack from someone who does not have more then 30 finese or strength are negligible.)
-Duration: Ark can hold up the Tekkai for 2 posts at a time
Ability Lvl 1 Weaknesses:
-Immobile: With the Tekkai in effect Arc cannot move.(Rendering his reflexes, finesse and speed all sub-zero)
-Offensive Fail: Part of immobilization is that Arc cannot attack.
-Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
-Ambush!: Arc can't move anything, not his arms, not his feet not even his eyes. If anything comes at him from a direction he isn't looking while the Tekkai is in effect he won't know until too late.
Ability Lvl 1 Name: Tekkai Kenpo
Ability Lvl 1 Type: Defensive
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: Arc performs a variation of his tekkai technique. Utilizing a special trick that permits him to move while using the Tekkai. This nullifies the tekkai's standard immobility weaknesses while allowing for the tekkai to be used offensively as a harder fist can deal more damage. In this state any damage he takes is reduce by 25%
Ability Lvl 1 Strengths:
-Defense!: Tekkai Kenpo isn't as powerful as normal Tekkai but it's still a strong defense, gaining 10 endurance points.
-Offense!: Arc's body becomes iron hard when using the Tekkai giving him 10 extra strength points.
-Duration: Arc can maintain the kenpo for 3 posts.
Ability Lvl 1 Weaknesses:
-Stiff: Arc's reflexes are reduced 10 and his finesse is reduce by 5
-Still flesh and bone: While Arc's skin is now hard as steel it still has the same properties and as such can be burned or corroded by acid.
-Slow: While Arc is no longer immobile he is slower and loses 5 speed points.
-Cooldown Trouble: This attack shares a cooldown with Earth Shattering Strike, so if one is used they are both put on cooldown.
Ability Lvl 1 Name: Tekkai Deathhug
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: Arc grabs his target in a bear hug and and squeezes them as tight as possible with great strength before activating the Tekkai trapping the target in a super strong death hold. This gives Arc the enhanced defense/endurance of his standard Tekkai ability.
Ability Lvl 1 Strengths:
-Immoblizing hug of doom: If you get caught in this and Arc manages to immobilize you, you are going to be in a tough spot. It takes excessively high strength to break out from this hold before Arc releases you. As you would need +30 strength or finesse to harm Arc in his Tekkai state you need that same about of strength or finesse to break this hold.
-Close range power: This is a bone crushing hug of death, keep your distance. Arc can grab anyone within arms length(about 2.5 feet)
-I'm may be a clutz: Arc has a tendency to drop things but you can't drop things when your body becomes rigid like steel(assuming you actually had it in hand before).
Ability Lvl 1 Weaknesses:
-You know what would be really awkward right now? Logia: By hugging his opponent to him, Arc opens himself to plenty of risks like Logia users just for example.
-Catastrophe or Opening?: There are plenty of ways for this attack to go wrong if Arc fails to immobilize them properly.
-Only arm's length: Arc's arm is about 2.5 feet long which is rather poor range.
-Cooldown Trouble: This attack shares a cooldown with Tekkai, so if one is used they are both put on cooldown.
Ability Lvl 1 Name: Tekkai Kenpo: Earth Shattering Palm
Ability Lvl 1 Type: Close Range Offense
Ability Lvl 1 Cooldown: 3 post
Ability Lvl 1 Description: Arc pulls his arm back and activates his Tekkai Kenpo before striking with resounding force. When this is used Arc is able to unleash far more force then normal because he doesn't have to risk injuring his arm with the attack.
Ability Lvl 1 Strengths:
-No Recoil!: This attack let's Arc smash through materials far stronger then his own flesh and attack with a force that would otherwise injure him without risk. This lets him attack with 10 more strength points then normal.
-Piercing Blow: The blow can smash through stone, wood, bone and flesh easily and dent strong metal.
-Armored Flash: While the Tekkai Kenpo that accompanies this attack only lasts for a few seconds Arc does get the boosted endurance of Tekkai Kenpo while it lasts.
Ability Lvl 1 Weaknesses:
-Close Range: This attack can only reach as far as Arc can strength his arm, which isn't too far.
-Cooldown Problems: This attack shares a cooldown with Tekkai Kenpo, if one is used both are put on cooldown.
-Not good enough for steel: Ark can dent iron at best with this attack, some quality steel will stop it easily.
-Logia Power: The strike will pass harmlessly through any logia user.
Last edited by Arc Highram on Sun Jul 27, 2014 5:38 pm; edited 5 times in total
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