Skill Name: Ultimate Breaker Style
Skill Type: Champion Style
Skill Information: The Ultimate Breaker Style is a style of hand to hand martial arts for exceptionally physically strong individuals. Because of the high strength requirements of some moves champions are best suited to using this fighting style. The attacks are generally slow but carry a powerful impact with them, however that's more of a generalization then a rule. The primary attacks are a mixture of crushing palm thrusts and and destructive punches. The idea for the fighting style was first conceived by a martial artist from long ago who witnessed the power of the Tremor Tremor No Mi and wanted to attempt to mimic it's powers, the result wasn't an exact replica and the destructive power of the Tremor Tremor No Mi could never be matched but several aspects are similar. Users are commonly refered to as "breakers".
Skill Strengths:
-Be a Man: Arc gains +10 Strength when physically hitting his opponent.
-Bend and Break: Ark can easily break common stone, wood, iron and thin steel.
-Fists of Haki: As a fighting style designed for the Champion class he constantly wields Armament Haki allowing him to hit logia users.
Skill Weaknesses:
-Close Range: Arc's attacks are limited to arms length range attacks only. With the exception of a single support skill.
-Imperfect Technique: Finesse and precision were never among the strong suits of this style so Arc lose -10 Finesse when using this skill.
-Excessive Hunger: Breakers are victims of a constant need for food and they cannot use their abilities on an empty stomach.
-You can run but you can't hide!(not that you need to, running will work just fine): Breakers are notoriously slow not just in their attacks but in their movement speed as well. Arc loses -10 speed when using this skill
Ability Lvl 1 Name: Breaker Palm
Ability Lvl 1 Type: Offensive, Palm Strike
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Arc plants his feet and pulls back one arm and thrusts it forward at a target in an open palm strike. The force behind the attack is capable of shattering stone.
Ability Lvl 1 Strengths:
-Armor can't save you: This attack can heavily damage armor in one blow and if the armor is weak enough attack straight through.
-Bones or Stones: The Breaker Palm has the potential to break bones and if it hits critical location it can crush organs.
-Shockwave: The force of this attack creates a small forward shock wave with a 1/2 meter range that does half the damage of this attack so people who dodge "just enough" still suffer some damage.
Ability Lvl 1 Weaknesses:
-Recoil: The force of the attack recoils and does light damage to the user.
-Close Range: Arc has already be close for this attack to work.
-Impact Dial: Impact Dials are the bane of this attack and could be used to turn it against the user.
-Watch the Fingers: For 2 posts after using Ark loses 5 reflex points.
Ability Lvl 1 Name: Haki Sentinel
Ability Lvl 1 Type: Support Technique
Ability Lvl 1 Cooldown: 12 posts
Ability Lvl 1 Description: The user claps their hands together and activates full body armament haki using exceptionally greater effort and focus into the haki to improve it's quality and strength above the normal stat boosts of Champion Haki. This gives them a 20 point endurance boost to the user and 10 strength points on top of their Champion Haki boosts for 2 posts.
Ability Lvl 1 Strengths:
-Never Stop Being Stronger: User gains +10 strength for the duration of the ability.
-Never Stop being Tougher: Arc gains +20 Endurance for the duration of the ability.
-Finish him!: For a short time this ability gives Arc excessive power which he can use to land a mortal/finishing blow.
Ability Lvl 1 Weaknesses:
-Slow down there tiger: When in use the user is slowed dramticaly their speed reduced by 5 speed points for the duration of the ability.
Attack Speed Cut: Arc's lose -10 Reflexes for the duration of the ability.
-After Effect: The -10 reflexes and -5 speed mentioned above continue for 3 posts.
-I'm spent: This ability calls upon a great deal of haki power and by consequence Ark loses the ability to use armament haki for 3 posts after this ability ends.
-Reheated Pizza Sucks: If used a second time in one thread the stat boost Arc get's is halved and the stat losses double.
-Ranged Foes: With decreased speed and no ranged abilities this ability renders Arc a sitting duck to long distance fighters.
-I live in a world made of card board: This ability gives Arc more strength then he knows what to do with so he is prone to accidental destruction. Destruction of what? Everything. That expensive vase, the wall, the ground, the ceiling, the buildings structural integrity. When this ability is used the house is coming down.
-Don't push it: For the duration of this abilities effect Arc can't use any other abilities.
Ability Lvl 1 Name: THROW!
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Arc picks up one of his allies with both hands and throws them at the enemy. Alternativly he can try and pick up an enemy and throw them away.
Ability Lvl 1 Strengths:
-Huston we have lift off: Arc has an impressive throwing arm capable of sending a full grown man flying for 20 meters.
-Combo Move!: This 'technique' can help his ally get into good position for an attack, or to make them into an attack.
-Last Person Off: On a crew loaded with devil fruit users Arc will likely be able to make good use of this if the ship is going down.
Ability Lvl 1 Weaknesses:
-Please secure any loose or valuable items: Anyone thrown by this is prone to loose any loose or hand held items, which may be important. As it would be bad for a swordsmen being thrown at the enemy to drop their sword.
-Logia: Try to throw a logia user with bare hands, I dare you.
-Momentum knows neither friend nor foe: What has been thrown cannot be unthrown.
-I think I pulled something...: For 1 post after usage Arc loses 5 reflex points.
Ability Lvl 1 Name: Strauss Shield
Ability Lvl 1 Type: Defensive
Ability Lvl 1 Cooldown: 6 posts
Ability Lvl 1 Description: Arc holds his arms in front of him in an X-Shape and he tenses his muscles and coats himself in haki in preparation to block a blow. Lasts 2 posts or until cancelled.
Ability Lvl 1 Strengths:
-Reinforced defense: When activated attacks that hit Ark are muffled so that when he is hit he takes damage as if the blows had 5 less strength behind them and if they hit his arms directly they are muffled for 15 points.
-I need it now: Arc can use this ability easily in the heat of the moment to stop an oncoming attack.
-Unmoveable: True to his "Black Wall" epithet when Arc uses this move he cannot be moved unless by a great force(such as an enemy with strength 10 points over his endurance) or by his own will.
Ability Lvl 1 Weaknesses:
-All or nothing: Even if terminated early Arc still has to wait the full cooldown before using this again
-Stop Shield Time: For the duration of this ability Ark's speed, finesse and reflexes are reduced to 0 by his his immobility.
-Hold on there tiger: Even though Arc can lower his guard at will for the remainder of the post his speed is reduced by 50% if he does so.
-The Elements: His body becomes harder but it's still a human body, his skin will still burn, he can still be electrocuted, he can still drown. There are still ways to hurt him without brute strength, just more indirect ways.
Ability Lvl 1 Name: Dual Strike
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Arc throws two open palm strikes akin to his Breaker Palm ability at once.
Ability Lvl 1 Strengths:
-1, 2, death!: Two attacks dealing effectively twice the damage.
-Bones or Stones: The Breaker Palm has the potential to break bones and if it hits critical location it can crush organs.
-Shockwave: The force of this attack creates a small forward shock wave with a 1/2 meter range that does half the damage of this attack so people who dodge "just enough" still suffer some damage.
Ability Lvl 1 Weaknesses:
-Recoil: The force of the attack recoils and does light damage to the user.
-Close Range: Arc has already be close for this attack to work.
-Impact Dial: Impact Dials are the bane of this attack and could be used to turn it against the user.
-Watch the Fingers: For 4 posts after using Ark loses 10 reflex points. As dual palm does twice the damage as Breaker Palm naturally it has to have some big draw back to counter that, which comes in mostly here. In comparison to Breaker Palm the duration and magnitude of the reflex drain is twice as great.
Skill Type: Champion Style
Skill Information: The Ultimate Breaker Style is a style of hand to hand martial arts for exceptionally physically strong individuals. Because of the high strength requirements of some moves champions are best suited to using this fighting style. The attacks are generally slow but carry a powerful impact with them, however that's more of a generalization then a rule. The primary attacks are a mixture of crushing palm thrusts and and destructive punches. The idea for the fighting style was first conceived by a martial artist from long ago who witnessed the power of the Tremor Tremor No Mi and wanted to attempt to mimic it's powers, the result wasn't an exact replica and the destructive power of the Tremor Tremor No Mi could never be matched but several aspects are similar. Users are commonly refered to as "breakers".
Skill Strengths:
-Be a Man: Arc gains +10 Strength when physically hitting his opponent.
-Bend and Break: Ark can easily break common stone, wood, iron and thin steel.
-Fists of Haki: As a fighting style designed for the Champion class he constantly wields Armament Haki allowing him to hit logia users.
Skill Weaknesses:
-Close Range: Arc's attacks are limited to arms length range attacks only. With the exception of a single support skill.
-Imperfect Technique: Finesse and precision were never among the strong suits of this style so Arc lose -10 Finesse when using this skill.
-Excessive Hunger: Breakers are victims of a constant need for food and they cannot use their abilities on an empty stomach.
-You can run but you can't hide!(not that you need to, running will work just fine): Breakers are notoriously slow not just in their attacks but in their movement speed as well. Arc loses -10 speed when using this skill
Ability Lvl 1 Name: Breaker Palm
Ability Lvl 1 Type: Offensive, Palm Strike
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Arc plants his feet and pulls back one arm and thrusts it forward at a target in an open palm strike. The force behind the attack is capable of shattering stone.
Ability Lvl 1 Strengths:
-Armor can't save you: This attack can heavily damage armor in one blow and if the armor is weak enough attack straight through.
-Bones or Stones: The Breaker Palm has the potential to break bones and if it hits critical location it can crush organs.
-Shockwave: The force of this attack creates a small forward shock wave with a 1/2 meter range that does half the damage of this attack so people who dodge "just enough" still suffer some damage.
Ability Lvl 1 Weaknesses:
-Recoil: The force of the attack recoils and does light damage to the user.
-Close Range: Arc has already be close for this attack to work.
-Impact Dial: Impact Dials are the bane of this attack and could be used to turn it against the user.
-Watch the Fingers: For 2 posts after using Ark loses 5 reflex points.
Ability Lvl 1 Name: Haki Sentinel
Ability Lvl 1 Type: Support Technique
Ability Lvl 1 Cooldown: 12 posts
Ability Lvl 1 Description: The user claps their hands together and activates full body armament haki using exceptionally greater effort and focus into the haki to improve it's quality and strength above the normal stat boosts of Champion Haki. This gives them a 20 point endurance boost to the user and 10 strength points on top of their Champion Haki boosts for 2 posts.
Ability Lvl 1 Strengths:
-Never Stop Being Stronger: User gains +10 strength for the duration of the ability.
-Never Stop being Tougher: Arc gains +20 Endurance for the duration of the ability.
-Finish him!: For a short time this ability gives Arc excessive power which he can use to land a mortal/finishing blow.
Ability Lvl 1 Weaknesses:
-Slow down there tiger: When in use the user is slowed dramticaly their speed reduced by 5 speed points for the duration of the ability.
Attack Speed Cut: Arc's lose -10 Reflexes for the duration of the ability.
-After Effect: The -10 reflexes and -5 speed mentioned above continue for 3 posts.
-I'm spent: This ability calls upon a great deal of haki power and by consequence Ark loses the ability to use armament haki for 3 posts after this ability ends.
-Reheated Pizza Sucks: If used a second time in one thread the stat boost Arc get's is halved and the stat losses double.
-Ranged Foes: With decreased speed and no ranged abilities this ability renders Arc a sitting duck to long distance fighters.
-I live in a world made of card board: This ability gives Arc more strength then he knows what to do with so he is prone to accidental destruction. Destruction of what? Everything. That expensive vase, the wall, the ground, the ceiling, the buildings structural integrity. When this ability is used the house is coming down.
-Don't push it: For the duration of this abilities effect Arc can't use any other abilities.
Ability Lvl 1 Name: THROW!
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Arc picks up one of his allies with both hands and throws them at the enemy. Alternativly he can try and pick up an enemy and throw them away.
Ability Lvl 1 Strengths:
-Huston we have lift off: Arc has an impressive throwing arm capable of sending a full grown man flying for 20 meters.
-Combo Move!: This 'technique' can help his ally get into good position for an attack, or to make them into an attack.
-Last Person Off: On a crew loaded with devil fruit users Arc will likely be able to make good use of this if the ship is going down.
Ability Lvl 1 Weaknesses:
-Please secure any loose or valuable items: Anyone thrown by this is prone to loose any loose or hand held items, which may be important. As it would be bad for a swordsmen being thrown at the enemy to drop their sword.
-Logia: Try to throw a logia user with bare hands, I dare you.
-Momentum knows neither friend nor foe: What has been thrown cannot be unthrown.
-I think I pulled something...: For 1 post after usage Arc loses 5 reflex points.
Ability Lvl 1 Name: Strauss Shield
Ability Lvl 1 Type: Defensive
Ability Lvl 1 Cooldown: 6 posts
Ability Lvl 1 Description: Arc holds his arms in front of him in an X-Shape and he tenses his muscles and coats himself in haki in preparation to block a blow. Lasts 2 posts or until cancelled.
Ability Lvl 1 Strengths:
-Reinforced defense: When activated attacks that hit Ark are muffled so that when he is hit he takes damage as if the blows had 5 less strength behind them and if they hit his arms directly they are muffled for 15 points.
-I need it now: Arc can use this ability easily in the heat of the moment to stop an oncoming attack.
-Unmoveable: True to his "Black Wall" epithet when Arc uses this move he cannot be moved unless by a great force(such as an enemy with strength 10 points over his endurance) or by his own will.
Ability Lvl 1 Weaknesses:
-All or nothing: Even if terminated early Arc still has to wait the full cooldown before using this again
-Stop Shield Time: For the duration of this ability Ark's speed, finesse and reflexes are reduced to 0 by his his immobility.
-Hold on there tiger: Even though Arc can lower his guard at will for the remainder of the post his speed is reduced by 50% if he does so.
-The Elements: His body becomes harder but it's still a human body, his skin will still burn, he can still be electrocuted, he can still drown. There are still ways to hurt him without brute strength, just more indirect ways.
Ability Lvl 1 Name: Dual Strike
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Arc throws two open palm strikes akin to his Breaker Palm ability at once.
Ability Lvl 1 Strengths:
-1, 2, death!: Two attacks dealing effectively twice the damage.
-Bones or Stones: The Breaker Palm has the potential to break bones and if it hits critical location it can crush organs.
-Shockwave: The force of this attack creates a small forward shock wave with a 1/2 meter range that does half the damage of this attack so people who dodge "just enough" still suffer some damage.
Ability Lvl 1 Weaknesses:
-Recoil: The force of the attack recoils and does light damage to the user.
-Close Range: Arc has already be close for this attack to work.
-Impact Dial: Impact Dials are the bane of this attack and could be used to turn it against the user.
-Watch the Fingers: For 4 posts after using Ark loses 10 reflex points. As dual palm does twice the damage as Breaker Palm naturally it has to have some big draw back to counter that, which comes in mostly here. In comparison to Breaker Palm the duration and magnitude of the reflex drain is twice as great.
Last edited by Arc Highram on Sun Jul 27, 2014 5:19 pm; edited 7 times in total
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