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2 posters

    Nana's secondary skill

    Nana-chan
    Nana-chan


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 18256
    Posts : 28
    Race : Human
    Gender : Female
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Nana Bakuhatsu
    Primary Skill: Bangu Bangu no Mi
    Secondary Skill: Tsuiseki

    Nana's secondary skill Empty Nana's secondary skill

    Post by Nana-chan Sun Nov 09, 2014 4:28 am

    Skill Name: Tsuiseki
    Skill Type: Tracking/Tactics
    Skill Information: This skill allows Nana to track others down easily via various means, ranging from scents to footprints. She can follow tracks that are days or even weeks old. How can she possibly find burried treasures? Well, this skill pretty much explains it all. Tsuiseki is a bloodline ability, passed down on Nana by her father, Chad Bakuhatsu, as he was great bounty hunter with the ability to track others and be really good at thinking out strategies. Nana trained this skill alone, while playing on games such as hide-and-seek and finding burried objects/items, as she developed her own way of using it.
    Skill Strengths:
    -Gives the user enhanced analyzing skills.
    -User can find certain person/objects with ease.
    -Helps user to navigate easier.

    Skill Weaknesses:
    - It requires patience, as finding targets at huge distance might take some time.
    -Tracking might require footprints.
    -Tracking might be limited to a certain type of targets or places. Such as navigating in strange locations wich are outside the map. Some areas might block the ability.


    Ability Lvl 1 Name: Senjinsaru
    Ability Lvl 1 Type: Sensor, long-range (0-40 meters)
    Ability Lvl 1 Cooldown: 13 posts, 6 posts duration, 1 for prep
    Ability Lvl 1 Description: Sensor is the main technique of this ability. It allows Nana to track the whereabouts of people or objects by focusing on them.
    Ability Lvl 1 Strengths:
    -The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment (radius is 30 metres x 30 metres).
    -This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them.
    -User can trace missing people/objects, no matter of their location (i.e. if they are burried).
    -User gets better intuition for the trace of their target. (+5 intelligence for 5 turns)

    Ability Lvl 1 Weaknesses:
    - May take time to locate, as the targets might be out of range. (6 posts after activation at most, as the user need to wait 6 more for the cooldown, because this is the duration limit of this ability). If this time passes, they get exausted (-5 strenght for 3 posts)
    - Requires a connection to target, such as hair or blood, if it's a human. If it's an object, then the user must have some kind of trace on it or know what they are actually searching for and where it's location is, as the effect won't be very precise.
    - Can be blocked by superhuman means (i.e. if the person Nana is trying to track has overwhelming force/aura)
    - Users with tracking evasion-based abilities can avoid being found.


    Ability Lvl 1 Name: Dairokkan
    Ability Lvl 1 Type:  Sensor, mid-ranged (0-10 metres)
    Ability Lvl 1 Cooldown:  12 posts, 4 posts duration
    Ability Lvl 1 Description: This technique is form of tracking too, but ment for the user's safety. This is the power to detect impending threats for 4 posts.
    Ability Lvl 1 Strengths:
    - The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. (+5 reflex for 4 posts)
    - The intuition usually regards the user, but may include their surroundings (a distant explosion).
    - It can sense where enemy strikes would hit her from, as it helps her to be mentaly  prepared for dodging them.

    Ability Lvl 1 Weaknesses:
    - Once activated, the user can't shut down the faculty, as it has tingling sensation. This can't be controlled, as it just comes up like an intuition.
    - User may become paranoid after continuous effects. (-5 intelligence for 5 posts after the duration stops)
    - Could be fooled by someone the user trusts (i.e. best friend literally stabs Nana in the back.)
    - Haki users can still counter the danger evasion sense.


    Ability Lvl 1 Name: Meisou-suru
    Ability Lvl 1 Type: Sensor
    Ability Lvl 1 Cooldown: 8 posts, 2 posts for prep
    Ability Lvl 1 Description: This technique gives the user the ability to be an extremely skilled strategic genius and apply this skill for several objectives.  
    Ability Lvl 1 Strengths:
    -The user can create strategies and plans several steps ahead of the opponent seeming like the user can see into the future. (+10 intellect for 3 turns)
    -The user is able to elaborate complex plans and strategies and apply them in not just in battle but any other activity that involves cunning intellect.E.g Strategic games.
    -User can understand or anticipate the enemies moves.

    Ability Lvl 1 Weaknesses:
    -User must meditate for 2 posts before utilizing this technique. This means, that they won't be able to move for 2 posts (-10 endurance for 2 turns).
    -Users are vulnerable against Unpredictability.
    -When used against enemies, the user must know of what they are capable off, in order to come up with a strategy.



    Ability Lvl 1 Name: Shonaru-da
    Ability Lvl 1 Type: Sensor, boost
    Ability Lvl 1 Cooldown: 7 posts, 1 post for prep, 5 posts duration
    Ability Lvl 1 Description: This ability a form of tracking, too, as Nana can focus specifically on some of her five senses and enhance them for 5 posts. At upper level of this ability, she will be able to boost more of her senses.
    Ability Lvl 1 Strenghts:
    -Enhanced Touch: Makes Nana able to tell of distant occurrences felt through vibrations in the air, ranging to 40 metres.
    -Enhanced Smell: detect specific smells with extreme accuracy
    -Enhanced Taste: The user has accurate sense of taste, allowing them to sense both harmful and beneficial things.


    Ability Lvl 1 Weaknesess:
    -Smell: Being close around the ocean, Nana might be careful of smelling things that could destrupt her devil fruit's abilities (as she is a devil fruit eater) such as sea-salt. If this happen, her strenght would be weakened by 10% for 4 turns. Smelling something disgusting like farts extremly close to her might stun her for 1 turn. Smelling things such as poisonous gass might be extremely dangerous.
    -Touch: works only for 1 turn per use, and as the skill says, user must touch something first.
    -Taste: The user can only eat/drink certain things, as in Nana's case - she doesn't like alchohol and meat. Something with too much of a certain flavor or taste might be harmful for them. Does not work on foods or drugs that do not carry a taste.


    Last edited by Nana-chan on Sat Nov 15, 2014 4:10 pm; edited 15 times in total
    Hexisdabest
    Hexisdabest


    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Nana's secondary skill Empty Re: Nana's secondary skill

    Post by Hexisdabest Sun Nov 09, 2014 9:32 am

    Okeey,

    Before I go into it, can you please state how Nana does these abilities on the descriptions. Cuz, you know, we can't just make her magically sense people, have spidey sense, and tell the future without no apparent reason.

    Also, there are only three abilities here, you are allowed to have up to four abilities per level in your secondary skill and also balance the amount of strengths and weaknesses with the minimum of three strengths and weaknesses. Well, since I saw that your main DF ability has only four abilities contrast to the maximum of five there, you can have five secondary abilities here if you want.
    Nana-chan
    Nana-chan


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 18256
    Posts : 28
    Race : Human
    Gender : Female
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Nana Bakuhatsu
    Primary Skill: Bangu Bangu no Mi
    Secondary Skill: Tsuiseki

    Nana's secondary skill Empty Re: Nana's secondary skill

    Post by Nana-chan Wed Nov 12, 2014 2:51 am

    Major bump. Plus, i'll add one or two techniques.
    Hexisdabest
    Hexisdabest


    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Nana's secondary skill Empty Re: Nana's secondary skill

    Post by Hexisdabest Wed Nov 12, 2014 11:45 am

    I must say, you did an amazing job on you application, nothing seems to be out of place.

    Give me a bump after you add the other techniques you'll add. Then we'll see from there.
    Hexisdabest
    Hexisdabest


    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Nana's secondary skill Empty Re: Nana's secondary skill

    Post by Hexisdabest Sat Nov 15, 2014 6:04 am

    Corrections would be in this color

    Nana-chan wrote:Skill Name: Tsuiseki
    Skill Type: Tracking/Tactics
    Skill Information: This skill allows Nana to track others down easily via various means, ranging from scents to footprints. She can follow tracks that are days or even weeks old. How can she possibly find burried treasures? Well, this skill pretty much explains it all. Tsuiseki is a bloodline ability, passed down on Nana by her father, Chad Bakuhatsu, as he was great bounty hunter with the ability to track others and be really good at thinking out strategies. Nana trained this skill alone, while playing on games such as hide-and-seek and finding burried objects/items, as she developed her own way of using it.
    Skill Strengths:
    -Gives the user enhanced analyzing skills.
    -User can find certain person/objects with ease.
    -Helps user to navigate easier.

    Skill Weaknesses:
    - It requires patience, as finding targets at huge distance might take some time.
    -Tracking might require footprints.
    -Tracking might be limited to a certain type of targets or places. Such as navigating in strange locations wich are outside the map. Some areas might block the ability.


    Ability Lvl 1 Name: Senjinsaru
    Ability Lvl 1 Type: Sensor, long-range (0-40 meters)
    Ability Lvl 1 Cooldown: 13 posts, 6 posts duration, 1 for prep
    Ability Lvl 1 Description: Sensor is the main technique of this ability. It allows Nana to track the whereabouts of people or objects by focusing on them.
    Ability Lvl 1 Strengths:
    -The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment. (You must specify a range on which she can still sense the people.)
    -This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them.
    -User can trace missing people/objects, no matter of their location (i.e. if they are burried).
    -User gets better intuition for the trace of their target. (+5 intelligence for 5 turns)

    Ability Lvl 1 Weaknesses:
    - May take time to locate, as the targets might be out of range. (6 posts after activation at most, as the user need to wait 6 more for the cooldown, because this is the duration limit of this ability). If this time passes, they get exausted (-5 strenght for 3 posts)
    - Requires a connection to target, such as hair or blood, if it's a human. If it's an object, then the user must have some kind of trace on it or know what they are actually searching for and where it's location is, as the effect won't be very precise.
    - Can be blocked by superhuman means (i.e. if the person Nana is trying to track has overwhelming force/aura)
    - Users with tracking evasion-based abilities can avoid being found.


    Ability Lvl 1 Name: Dairokkan
    Ability Lvl 1 Type:  Sensor, mid-ranged (0-10 metres)
    Ability Lvl 1 Cooldown:  12 posts, 4 posts duration
    Ability Lvl 1 Description: This technique is form of tracking too, but ment for the user's safety. This is the power to detect impending threats for 4 posts.
    Ability Lvl 1 Strengths:
    - The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. (+5 reflex for 4 posts) (You must state a range on which she can still sense danger)
    - The intuition usually regards the user, but may include their surroundings (a distant explosion).
    - It can sense where enemy strikes would hit her from, as it helps her to be mentaly  prepared for dodging them.

    Ability Lvl 1 Weaknesses:
    - Once activated, the user can't shut down the faculty, as it has tingling sensation. This can't be controlled, as it just comes up like an intuition.
    - User may become paranoid after continuous effects. (-5 intelligence for 5 posts after the duration stops)
    - Could be fooled by someone the user trusts (i.e. best friend literally stabs Nana in the back.)
    - Haki users can still counter the danger evasion sense.


    Ability Lvl 1 Name: Meisou-suru
    Ability Lvl 1 Type: Sensor
    Ability Lvl 1 Cooldown: 8 posts, 2 posts for prep
    Ability Lvl 1 Description: This technique gives the user the ability to be an extremely skilled strategic genius and apply this skill for several objectives.   (You know, I don't know about this skill... Unless you're an IRL fortune teller. You see... When you rp with other people, I don't know how you'll be able to know their next move since they can just type whatever they want. But I guess I'll still accept this since I think you'll find a way [or maybe learn how to be a fortune teller, who knows].)
    Ability Lvl 1 Strengths:
    -The user can create strategies and plans several steps ahead of the opponent seeming like the user can see into the future. (+10 intellect for 3 turns)
    -The user is able to elaborate complex plans and strategies and apply them in not just in battle but any other activity that involves cunning intellect.E.g Strategic games.
    -User can understand or anticipate the enemies moves.

    Ability Lvl 1 Weaknesses:
    -User must meditate for 2 posts before utilizing this technique. This means, that they won't be able to move for 2 posts (-10 endurance for 2 turns).
    -Users are vulnerable against Unpredictability.
    -When used against enemies, the user must know of what they are capable off, in order to come up with a strategy.



    Ability Lvl 1 Name: Shonaru-da
    Ability Lvl 1 Type: Sensor, boost
    Ability Lvl 1 Cooldown: 7 posts, 1 post for prep, 5 posts duration
    Ability Lvl 1 Description: This ability a form of tracking, too, as Nana can focus specifically on some of her five senses and enhance them for 5 posts. At upper level of this ability, she will be able to boost more of her senses.
    Ability Lvl 1 Strenghts:
    -Enhanced Touch: Makes Nana able to tell of distant occurrences felt through vibrations in the air. (Please state a specific range on which she can sense the distant occurrences.)
    -Enhanced Smell: detect specific smells with extreme accuracy.
    -Enhanced Taste: The user has accurate sense of taste, allowing them to sense both harmful and beneficial things.


    Ability Lvl 1 Weaknesess:
    -Smell: Being close around the ocean, Nana might be careful of smelling things that could destrupt her devil fruit's abilities (as she is a devil fruit eater) such as sea-salt. If this happen, her strenght would be weakened by 10% for 4 turns. Smelling something disgusting like farts extremly close to her might stun her for 1 turn. Smelling things such as poisonous gass might be extremely dangerous.
    -Touch: works only for 1 turn per use, and as the skill says, user must touch something first.
    -Taste: The user can only eat/drink certain things, as in Nana's case - she doesn't like alchohol and meat. Something with too much of a certain flavor or taste might be harmful for them. Does not work on foods or drugs that do not carry a taste.

    That's about all, edit those in and we'll see from there.
    Nana-chan
    Nana-chan


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 18256
    Posts : 28
    Race : Human
    Gender : Female
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Nana Bakuhatsu
    Primary Skill: Bangu Bangu no Mi
    Secondary Skill: Tsuiseki

    Nana's secondary skill Empty Re: Nana's secondary skill

    Post by Nana-chan Sat Nov 15, 2014 3:31 pm

    Bump. Also, for the meditation - it's not ment to be a fortune telling move. It's just that it helps out the user to come up with a strategy with wich they can beat their opponents faster. Kinda like Shika's meditation from Naruto.
    Hexisdabest
    Hexisdabest


    Moderator- Rank 1- Paramecia Fruit User- Player-

    Lineage : Will of the Adventurer

    Beli Beli : 88774
    Task Points : 7
    Posts : 225
    Race : Human
    Gender : Male
    Crew : Adamant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Alexander Hexller
    Primary Skill: Daia Daia no Mi
    Secondary Skill: Uchikudaku Bojutsu

    Nana's secondary skill Empty Re: Nana's secondary skill

    Post by Hexisdabest Sat Nov 15, 2014 4:30 pm

    Fair enough. Nothing seems to be off. Therefore....

    Hexller Approves

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    Nana's secondary skill Empty Re: Nana's secondary skill

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