Skill Name: Tsuiseki
Skill Type: Tracking/Tactics
Skill Information: This skill allows Nana to track others down easily via various means, ranging from scents to footprints. She can follow tracks that are days or even weeks old. How can she possibly find burried treasures? Well, this skill pretty much explains it all. Tsuiseki is a bloodline ability, passed down on Nana by her father, Chad Bakuhatsu, as he was great bounty hunter with the ability to track others and be really good at thinking out strategies. Nana trained this skill alone, while playing on games such as hide-and-seek and finding burried objects/items, as she developed her own way of using it.
Skill Strengths:
-Gives the user enhanced analyzing skills.
-User can find certain person/objects with ease.
-Helps user to navigate easier.
Skill Weaknesses:
- It requires patience, as finding targets at huge distance might take some time.
-Tracking might require footprints.
-Tracking might be limited to a certain type of targets or places. Such as navigating in strange locations wich are outside the map. Some areas might block the ability.
Ability Lvl 1 Name: Senjinsaru
Ability Lvl 1 Type: Sensor, long-range (0-40 meters)
Ability Lvl 1 Cooldown: 13 posts, 6 posts duration, 1 for prep
Ability Lvl 1 Description: Sensor is the main technique of this ability. It allows Nana to track the whereabouts of people or objects by focusing on them.
Ability Lvl 1 Strengths:
-The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment (radius is 30 metres x 30 metres).
-This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them.
-User can trace missing people/objects, no matter of their location (i.e. if they are burried).
-User gets better intuition for the trace of their target. (+5 intelligence for 5 turns)
Ability Lvl 1 Weaknesses:
- May take time to locate, as the targets might be out of range. (6 posts after activation at most, as the user need to wait 6 more for the cooldown, because this is the duration limit of this ability). If this time passes, they get exausted (-5 strenght for 3 posts)
- Requires a connection to target, such as hair or blood, if it's a human. If it's an object, then the user must have some kind of trace on it or know what they are actually searching for and where it's location is, as the effect won't be very precise.
- Can be blocked by superhuman means (i.e. if the person Nana is trying to track has overwhelming force/aura)
- Users with tracking evasion-based abilities can avoid being found.
Ability Lvl 1 Name: Dairokkan
Ability Lvl 1 Type: Sensor, mid-ranged (0-10 metres)
Ability Lvl 1 Cooldown: 12 posts, 4 posts duration
Ability Lvl 1 Description: This technique is form of tracking too, but ment for the user's safety. This is the power to detect impending threats for 4 posts.
Ability Lvl 1 Strengths:
- The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. (+5 reflex for 4 posts)
- The intuition usually regards the user, but may include their surroundings (a distant explosion).
- It can sense where enemy strikes would hit her from, as it helps her to be mentaly prepared for dodging them.
Ability Lvl 1 Weaknesses:
- Once activated, the user can't shut down the faculty, as it has tingling sensation. This can't be controlled, as it just comes up like an intuition.
- User may become paranoid after continuous effects. (-5 intelligence for 5 posts after the duration stops)
- Could be fooled by someone the user trusts (i.e. best friend literally stabs Nana in the back.)
- Haki users can still counter the danger evasion sense.
Ability Lvl 1 Name: Meisou-suru
Ability Lvl 1 Type: Sensor
Ability Lvl 1 Cooldown: 8 posts, 2 posts for prep
Ability Lvl 1 Description: This technique gives the user the ability to be an extremely skilled strategic genius and apply this skill for several objectives.
Ability Lvl 1 Strengths:
-The user can create strategies and plans several steps ahead of the opponent seeming like the user can see into the future. (+10 intellect for 3 turns)
-The user is able to elaborate complex plans and strategies and apply them in not just in battle but any other activity that involves cunning intellect.E.g Strategic games.
-User can understand or anticipate the enemies moves.
Ability Lvl 1 Weaknesses:
-User must meditate for 2 posts before utilizing this technique. This means, that they won't be able to move for 2 posts (-10 endurance for 2 turns).
-Users are vulnerable against Unpredictability.
-When used against enemies, the user must know of what they are capable off, in order to come up with a strategy.
Ability Lvl 1 Name: Shonaru-da
Ability Lvl 1 Type: Sensor, boost
Ability Lvl 1 Cooldown: 7 posts, 1 post for prep, 5 posts duration
Ability Lvl 1 Description: This ability a form of tracking, too, as Nana can focus specifically on some of her five senses and enhance them for 5 posts. At upper level of this ability, she will be able to boost more of her senses.
Ability Lvl 1 Strenghts:
-Enhanced Touch: Makes Nana able to tell of distant occurrences felt through vibrations in the air, ranging to 40 metres.
-Enhanced Smell: detect specific smells with extreme accuracy
-Enhanced Taste: The user has accurate sense of taste, allowing them to sense both harmful and beneficial things.
Ability Lvl 1 Weaknesess:
-Smell: Being close around the ocean, Nana might be careful of smelling things that could destrupt her devil fruit's abilities (as she is a devil fruit eater) such as sea-salt. If this happen, her strenght would be weakened by 10% for 4 turns. Smelling something disgusting like farts extremly close to her might stun her for 1 turn. Smelling things such as poisonous gass might be extremely dangerous.
-Touch: works only for 1 turn per use, and as the skill says, user must touch something first.
-Taste: The user can only eat/drink certain things, as in Nana's case - she doesn't like alchohol and meat. Something with too much of a certain flavor or taste might be harmful for them. Does not work on foods or drugs that do not carry a taste.
Skill Type: Tracking/Tactics
Skill Information: This skill allows Nana to track others down easily via various means, ranging from scents to footprints. She can follow tracks that are days or even weeks old. How can she possibly find burried treasures? Well, this skill pretty much explains it all. Tsuiseki is a bloodline ability, passed down on Nana by her father, Chad Bakuhatsu, as he was great bounty hunter with the ability to track others and be really good at thinking out strategies. Nana trained this skill alone, while playing on games such as hide-and-seek and finding burried objects/items, as she developed her own way of using it.
Skill Strengths:
-Gives the user enhanced analyzing skills.
-User can find certain person/objects with ease.
-Helps user to navigate easier.
Skill Weaknesses:
- It requires patience, as finding targets at huge distance might take some time.
-Tracking might require footprints.
-Tracking might be limited to a certain type of targets or places. Such as navigating in strange locations wich are outside the map. Some areas might block the ability.
Ability Lvl 1 Name: Senjinsaru
Ability Lvl 1 Type: Sensor, long-range (0-40 meters)
Ability Lvl 1 Cooldown: 13 posts, 6 posts duration, 1 for prep
Ability Lvl 1 Description: Sensor is the main technique of this ability. It allows Nana to track the whereabouts of people or objects by focusing on them.
Ability Lvl 1 Strengths:
-The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment (radius is 30 metres x 30 metres).
-This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them.
-User can trace missing people/objects, no matter of their location (i.e. if they are burried).
-User gets better intuition for the trace of their target. (+5 intelligence for 5 turns)
Ability Lvl 1 Weaknesses:
- May take time to locate, as the targets might be out of range. (6 posts after activation at most, as the user need to wait 6 more for the cooldown, because this is the duration limit of this ability). If this time passes, they get exausted (-5 strenght for 3 posts)
- Requires a connection to target, such as hair or blood, if it's a human. If it's an object, then the user must have some kind of trace on it or know what they are actually searching for and where it's location is, as the effect won't be very precise.
- Can be blocked by superhuman means (i.e. if the person Nana is trying to track has overwhelming force/aura)
- Users with tracking evasion-based abilities can avoid being found.
Ability Lvl 1 Name: Dairokkan
Ability Lvl 1 Type: Sensor, mid-ranged (0-10 metres)
Ability Lvl 1 Cooldown: 12 posts, 4 posts duration
Ability Lvl 1 Description: This technique is form of tracking too, but ment for the user's safety. This is the power to detect impending threats for 4 posts.
Ability Lvl 1 Strengths:
- The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. (+5 reflex for 4 posts)
- The intuition usually regards the user, but may include their surroundings (a distant explosion).
- It can sense where enemy strikes would hit her from, as it helps her to be mentaly prepared for dodging them.
Ability Lvl 1 Weaknesses:
- Once activated, the user can't shut down the faculty, as it has tingling sensation. This can't be controlled, as it just comes up like an intuition.
- User may become paranoid after continuous effects. (-5 intelligence for 5 posts after the duration stops)
- Could be fooled by someone the user trusts (i.e. best friend literally stabs Nana in the back.)
- Haki users can still counter the danger evasion sense.
Ability Lvl 1 Name: Meisou-suru
Ability Lvl 1 Type: Sensor
Ability Lvl 1 Cooldown: 8 posts, 2 posts for prep
Ability Lvl 1 Description: This technique gives the user the ability to be an extremely skilled strategic genius and apply this skill for several objectives.
Ability Lvl 1 Strengths:
-The user can create strategies and plans several steps ahead of the opponent seeming like the user can see into the future. (+10 intellect for 3 turns)
-The user is able to elaborate complex plans and strategies and apply them in not just in battle but any other activity that involves cunning intellect.E.g Strategic games.
-User can understand or anticipate the enemies moves.
Ability Lvl 1 Weaknesses:
-User must meditate for 2 posts before utilizing this technique. This means, that they won't be able to move for 2 posts (-10 endurance for 2 turns).
-Users are vulnerable against Unpredictability.
-When used against enemies, the user must know of what they are capable off, in order to come up with a strategy.
Ability Lvl 1 Name: Shonaru-da
Ability Lvl 1 Type: Sensor, boost
Ability Lvl 1 Cooldown: 7 posts, 1 post for prep, 5 posts duration
Ability Lvl 1 Description: This ability a form of tracking, too, as Nana can focus specifically on some of her five senses and enhance them for 5 posts. At upper level of this ability, she will be able to boost more of her senses.
Ability Lvl 1 Strenghts:
-Enhanced Touch: Makes Nana able to tell of distant occurrences felt through vibrations in the air, ranging to 40 metres.
-Enhanced Smell: detect specific smells with extreme accuracy
-Enhanced Taste: The user has accurate sense of taste, allowing them to sense both harmful and beneficial things.
Ability Lvl 1 Weaknesess:
-Smell: Being close around the ocean, Nana might be careful of smelling things that could destrupt her devil fruit's abilities (as she is a devil fruit eater) such as sea-salt. If this happen, her strenght would be weakened by 10% for 4 turns. Smelling something disgusting like farts extremly close to her might stun her for 1 turn. Smelling things such as poisonous gass might be extremely dangerous.
-Touch: works only for 1 turn per use, and as the skill says, user must touch something first.
-Taste: The user can only eat/drink certain things, as in Nana's case - she doesn't like alchohol and meat. Something with too much of a certain flavor or taste might be harmful for them. Does not work on foods or drugs that do not carry a taste.
Last edited by Nana-chan on Sat Nov 15, 2014 4:10 pm; edited 15 times in total
Thu Aug 10, 2017 10:40 am by Gray
» One Piece Pirate Nation
Tue Jan 26, 2016 9:37 pm by Jupiter
» Hello. Im back.
Tue Jan 19, 2016 2:52 pm by Drake Newgate
» Staff List
Mon Dec 21, 2015 1:45 am by Ryu
» Kurai Foxfoot's Character Application
Sun Aug 02, 2015 7:39 am by KuraiOkami2002
» Succubus Blake
Sun Jul 19, 2015 10:27 pm by Succubus Blake
» Lineage System
Sun Jul 19, 2015 10:20 pm by NPC
» a devil fruit ive been thinking of TAKI TAKI Fruit
Sat Jul 18, 2015 4:42 am by Azure Snow
» Training To become stronger
Sun Jul 12, 2015 5:19 pm by Sabo