Primary: Swords
Skill Name: Ittoryu
Skill Type: Melee
Skill Information: Using one sword Hiroshi attacks his opponent.
Skill Strengths: Good at close range, fast, and accurate.
Skill Weaknesses: Susceptible to long range attacks.
Ability Lvl 1 Name: Strong Strike
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Hiroshi tenses his muscles up and focuses all of his strength into one part of his sword for a post to make a powerful attack. Adds +5 to strength for that attack.
Ability Lvl 1 Strengths: This attack is very powerful.
Ability Lvl 1 Weaknesses: During the time it takes for Hiroshi to focus he is susceptible to any incoming attacks.
Ability Lvl 1 Name: Swift Strike
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Hiroshi strikes many specific points as fast as he can. +5 speed, -5 strength on attack.
Ability Lvl 1 Strengths: This is a very fast and precise attack.
Ability Lvl 1 Weaknesses: It is very weak and relies on how many connect.
Ability Lvl 1 Name: Wind Cutter
Ability Lvl 1 Type: Melee, Mid-range
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: Hiroshi slices into the air sending the impact of it towards the directon he aimed at.
Ability Lvl 1 Strengths: The strike moves through the air and keeps the sharpness and strength of the blade.
Ability Lvl 1 Weaknesses: This attack is very easily dodged.
Ability Lvl 1 Name: Coulé
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown:
Ability Lvl 1 Description: An attack or feint that slides along the opponent's blade. In performing a sliding action along the opponent’s blade, it is generally the goal to establish leverage by moving forte against foible, or forte to forte. The forte is the "strong" part of the blade it goes from the hilt to the middle of the sword.
Ability Lvl 1 Strengths: If successful this attack allows the user to get in close to the opponent.
Ability Lvl 1 Weaknesses: This can be dodged easily. +5 reflex to enemy for dodging this attack.
Ability Lvl 1 Name: Stance Switch
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Hiroshi takes a turn to switch from an Ittoryu stance to a fencing stance.
Ability Lvl 1 Strengths: Hiroshi is able to use fencing based techniques.
Ability Lvl 1 Weaknesses: Hiroshi is no longer able to use Ittoryu based techniques until he has switched stances again.
Ability Lvl 2 Name: Fierce Strike
Ability Lvl 2 Type: Melee
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: Hiroshi focuses even more power into his strike adding +10 to his next attack.
Ability Lvl 2 Strengths: This attack is very powerful.
Ability Lvl 2 Weaknesses: He has to spend 3 posts to focus and is vulnerable to any kind of attack.
Ability Lvl 2 Name: Rapid Strike
Ability Lvl 2 Type: Melee
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: Hiroshi strikes even faster than last time at less specific points.
Ability Lvl 2 Strengths: +10 speed for this attack.
Ability Lvl 2 Weaknesses: -10 attack, -5 finesse on this attack
Ability Lvl 2 Name: Double Strike
Ability Lvl 2 Type: Melee
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: A double touch; two attacks that arrive within 40-50 ms of each other.
Ability Lvl 2 Strengths: This attack delivers two consecutive fast, semi-powerful attacks.
Ability Lvl 2 Weaknesses: This attack leaves the user open for attacks.
Ability Lvl 2 Name: False Attack
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: This attack is meant to miss to fool the opponent into dropping their guard and attacking. This allows Hiroshi to quickly take advantage and attack them.
Ability Lvl 2 Strengths: +10 speed, +10 finesse on an attack as long as it is used when the opponent drops their guard.
Ability Lvl 2 Weaknesses: Experienced opponents can see through this easily and won't fall for it.
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Ability Lvl 2 Description: An attack that is made fully in contact with the opponent's blade. The purpose is to control the opponent's blade from the starting point throughout the attack. This is often used as a counter-offensive technique, but can be a problem if a disengagement is made by the opponent.
Ability Lvl 2 Strengths: This attack allows Hiroshi to redirect the opponents weapon away from himself.
Ability Lvl 2 Weaknesses: This attack can be stopped by the opponent pulling their weapon away.
Ability Lvl 3 Name: Blinding Strike
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 6 posts
Ability Lvl 3 Description: Hiroshi strikes his target extremely fast several times but has no idea where or if they will land.
Ability Lvl 3 Strengths: +15 speed on these attacks
Ability Lvl 3 Weaknesses: -15 strength, -10 finesse
Ability Lvl 3 Name: Vigorous Strike
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 6 posts
Ability Lvl 3 Description: Hiroshi takes 5 posts to focus all of his strength into one attack.
Ability Lvl 3 Strengths: +15 strength on the next attack
Ability Lvl 3 Weaknesses: During those 5 posts he is completely vulnerable to any forms of damage.
Ability Lvl 3 Name: Impact Strike
Ability Lvl 3 Type: Melee, Mid-range
Ability Lvl 3 Cooldown: 7 posts
Ability Lvl 3 Description: Hiroshi slashes multiple times into the air with great force. The impact flies in several directions hurting all targets that get hit by it.
Ability Lvl 3 Strengths: It does +10 strength and hits anything within 30ft of the user.
Ability Lvl 3 Weaknesses: It hits allies and enemies alike. It also rebounds back at the user hitting them for the same amount of damage.
Ability Lvl 3 Name: Three-Verse Humming: Arrow-Notch Slash
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 7 posts
Ability Lvl 3 Description: A technique in which the user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps (verses, as the name suggests), does their opponent only realize the attack.
Ability Lvl 3 Strengths: A very fast attack
Ability Lvl 3 Weaknesses: This does not interrupt your opponents attack so if they attack while you are they will hit. This attack slows the user greatly after using -15 speed.
Ability Lvl 3 Name: Demon Strike
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 10 posts
Ability Lvl 3 Description: With a speed that is unable to track with normal human eyes, Hiroshi cuts his foe with a powerful attack.
Ability Lvl 3 Strengths: This attack is very fast and powerful.
Ability Lvl 3 Weaknesses: Once Hiroshi uses it he cannot change the direction he is moving in until his attack has stopped; he also cannot stop until his attack has finished.
Secondary: Devil Fruit
Skill Name: Gura Gura no Mi
Skill Type: Paramecia
Skill Information: The Gura Gura no Mi is a Paramecia-type Devil Fruit which allows the user to create vibrations (or "quakes"), making the user a Tremor Human
Skill Strengths: This fruit's major strength is that it allows the user to generate massive vibrations, or shock waves, which can travel though virtually any medium, including the ground, the seafloor, or even in the air.
Skill Weaknesses: This Devil Fruit has no apparent weakness, aside from the standard Devil Fruit weakness.
Ability Lvl 1 Name: Ground Rumble
Ability Lvl 1 Type: Field
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Hiroshi flicks the air causing the ground to shake slightly, causing friends and foes alike to stumble for 2 posts.
Ability Lvl 1 Strengths: -5 speed and finesse to everybody within a 20ft radius of Hiroshi.
Ability Lvl 1 Weaknesses: People can still move around its just a bit inconvenient.
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Ability Lvl 3 Name: Island Shaking
Ability Lvl 3 Type: Field
Ability Lvl 3 Cooldown: 10 posts
Ability Lvl 3 Description: Hiroshi "grabs" an entire area, by grabbing the air around him as if it were tangible, and rapidly shifting it. Using this he can destroy buildings and tilt islands.
Ability Lvl 3 Strengths: This attack is extremely powerful.
Ability Lvl 3 Weaknesses: This attack does not distinguish between friend or foe and it takes 5 posts to use during this time he is vulnerable and defenseless.
Skill Name: Ittoryu
Skill Type: Melee
Skill Information: Using one sword Hiroshi attacks his opponent.
Skill Strengths: Good at close range, fast, and accurate.
Skill Weaknesses: Susceptible to long range attacks.
Ability Lvl 1 Name: Strong Strike
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Hiroshi tenses his muscles up and focuses all of his strength into one part of his sword for a post to make a powerful attack. Adds +5 to strength for that attack.
Ability Lvl 1 Strengths: This attack is very powerful.
Ability Lvl 1 Weaknesses: During the time it takes for Hiroshi to focus he is susceptible to any incoming attacks.
Ability Lvl 1 Name: Swift Strike
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Hiroshi strikes many specific points as fast as he can. +5 speed, -5 strength on attack.
Ability Lvl 1 Strengths: This is a very fast and precise attack.
Ability Lvl 1 Weaknesses: It is very weak and relies on how many connect.
Ability Lvl 1 Name: Wind Cutter
Ability Lvl 1 Type: Melee, Mid-range
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: Hiroshi slices into the air sending the impact of it towards the directon he aimed at.
Ability Lvl 1 Strengths: The strike moves through the air and keeps the sharpness and strength of the blade.
Ability Lvl 1 Weaknesses: This attack is very easily dodged.
Ability Lvl 1 Name: Coulé
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown:
Ability Lvl 1 Description: An attack or feint that slides along the opponent's blade. In performing a sliding action along the opponent’s blade, it is generally the goal to establish leverage by moving forte against foible, or forte to forte. The forte is the "strong" part of the blade it goes from the hilt to the middle of the sword.
Ability Lvl 1 Strengths: If successful this attack allows the user to get in close to the opponent.
Ability Lvl 1 Weaknesses: This can be dodged easily. +5 reflex to enemy for dodging this attack.
Ability Lvl 1 Name: Stance Switch
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Hiroshi takes a turn to switch from an Ittoryu stance to a fencing stance.
Ability Lvl 1 Strengths: Hiroshi is able to use fencing based techniques.
Ability Lvl 1 Weaknesses: Hiroshi is no longer able to use Ittoryu based techniques until he has switched stances again.
Ability Lvl 2 Name: Fierce Strike
Ability Lvl 2 Type: Melee
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: Hiroshi focuses even more power into his strike adding +10 to his next attack.
Ability Lvl 2 Strengths: This attack is very powerful.
Ability Lvl 2 Weaknesses: He has to spend 3 posts to focus and is vulnerable to any kind of attack.
Ability Lvl 2 Name: Rapid Strike
Ability Lvl 2 Type: Melee
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: Hiroshi strikes even faster than last time at less specific points.
Ability Lvl 2 Strengths: +10 speed for this attack.
Ability Lvl 2 Weaknesses: -10 attack, -5 finesse on this attack
Ability Lvl 2 Name: Double Strike
Ability Lvl 2 Type: Melee
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: A double touch; two attacks that arrive within 40-50 ms of each other.
Ability Lvl 2 Strengths: This attack delivers two consecutive fast, semi-powerful attacks.
Ability Lvl 2 Weaknesses: This attack leaves the user open for attacks.
Ability Lvl 2 Name: False Attack
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: This attack is meant to miss to fool the opponent into dropping their guard and attacking. This allows Hiroshi to quickly take advantage and attack them.
Ability Lvl 2 Strengths: +10 speed, +10 finesse on an attack as long as it is used when the opponent drops their guard.
Ability Lvl 2 Weaknesses: Experienced opponents can see through this easily and won't fall for it.
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Ability Lvl 2 Description: An attack that is made fully in contact with the opponent's blade. The purpose is to control the opponent's blade from the starting point throughout the attack. This is often used as a counter-offensive technique, but can be a problem if a disengagement is made by the opponent.
Ability Lvl 2 Strengths: This attack allows Hiroshi to redirect the opponents weapon away from himself.
Ability Lvl 2 Weaknesses: This attack can be stopped by the opponent pulling their weapon away.
Ability Lvl 3 Name: Blinding Strike
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 6 posts
Ability Lvl 3 Description: Hiroshi strikes his target extremely fast several times but has no idea where or if they will land.
Ability Lvl 3 Strengths: +15 speed on these attacks
Ability Lvl 3 Weaknesses: -15 strength, -10 finesse
Ability Lvl 3 Name: Vigorous Strike
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 6 posts
Ability Lvl 3 Description: Hiroshi takes 5 posts to focus all of his strength into one attack.
Ability Lvl 3 Strengths: +15 strength on the next attack
Ability Lvl 3 Weaknesses: During those 5 posts he is completely vulnerable to any forms of damage.
Ability Lvl 3 Name: Impact Strike
Ability Lvl 3 Type: Melee, Mid-range
Ability Lvl 3 Cooldown: 7 posts
Ability Lvl 3 Description: Hiroshi slashes multiple times into the air with great force. The impact flies in several directions hurting all targets that get hit by it.
Ability Lvl 3 Strengths: It does +10 strength and hits anything within 30ft of the user.
Ability Lvl 3 Weaknesses: It hits allies and enemies alike. It also rebounds back at the user hitting them for the same amount of damage.
Ability Lvl 3 Name: Three-Verse Humming: Arrow-Notch Slash
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 7 posts
Ability Lvl 3 Description: A technique in which the user slashes an opponent at such a fast pace that it appears that they did not attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps (verses, as the name suggests), does their opponent only realize the attack.
Ability Lvl 3 Strengths: A very fast attack
Ability Lvl 3 Weaknesses: This does not interrupt your opponents attack so if they attack while you are they will hit. This attack slows the user greatly after using -15 speed.
Ability Lvl 3 Name: Demon Strike
Ability Lvl 3 Type: Melee
Ability Lvl 3 Cooldown: 10 posts
Ability Lvl 3 Description: With a speed that is unable to track with normal human eyes, Hiroshi cuts his foe with a powerful attack.
Ability Lvl 3 Strengths: This attack is very fast and powerful.
Ability Lvl 3 Weaknesses: Once Hiroshi uses it he cannot change the direction he is moving in until his attack has stopped; he also cannot stop until his attack has finished.
Secondary: Devil Fruit
Skill Name: Gura Gura no Mi
Skill Type: Paramecia
Skill Information: The Gura Gura no Mi is a Paramecia-type Devil Fruit which allows the user to create vibrations (or "quakes"), making the user a Tremor Human
Skill Strengths: This fruit's major strength is that it allows the user to generate massive vibrations, or shock waves, which can travel though virtually any medium, including the ground, the seafloor, or even in the air.
Skill Weaknesses: This Devil Fruit has no apparent weakness, aside from the standard Devil Fruit weakness.
Ability Lvl 1 Name: Ground Rumble
Ability Lvl 1 Type: Field
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Hiroshi flicks the air causing the ground to shake slightly, causing friends and foes alike to stumble for 2 posts.
Ability Lvl 1 Strengths: -5 speed and finesse to everybody within a 20ft radius of Hiroshi.
Ability Lvl 1 Weaknesses: People can still move around its just a bit inconvenient.
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Ability Lvl 3 Name: Island Shaking
Ability Lvl 3 Type: Field
Ability Lvl 3 Cooldown: 10 posts
Ability Lvl 3 Description: Hiroshi "grabs" an entire area, by grabbing the air around him as if it were tangible, and rapidly shifting it. Using this he can destroy buildings and tilt islands.
Ability Lvl 3 Strengths: This attack is extremely powerful.
Ability Lvl 3 Weaknesses: This attack does not distinguish between friend or foe and it takes 5 posts to use during this time he is vulnerable and defenseless.
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