[Primary]
Skill Name:Biochemist
Skill Type: Support
Skill Information: These are people who study the art of alchemy, the science of turning one substance into another. They also have the ability to create homunculus to train and use in battle. With knowledge comes understanding, and with understanding comes proficiency. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. With their proficiency with potions and chemicals is unmatched.
Skill Strengths:
-User creates a wide variety of potions that cause a mass amount of different effects from curing to poisoning.
-User has spent a mass amount of time to studying and learning these esoteric arts and can create Homunculus to provide different tasks or support in and outside of battle.
-User is a practitioner of poisons and their cures and receives a +10 endurance to poison based attacks.
Skill Weaknesses:
-Skill is highly supportive and what offensive abilities are all mid\long range. So User is highly vulnerable to all forms of close physical combat.
-User's can only summon 1 Homunculus at a time during rank 1. rank 2- 2 at a time and rank 3 -3 at a time.
-User's potion attacks are glass based, and all glass and mirror based opponents receive a +10 endurance to all potion based attacks.
-Can only carry 15 pre made potions into a thread.
- Spoiler:
Ability Lvl 1 Name:Bottle Grenade
Ability Lvl 1 Type: Ranged attack of 30 meters
Ability Lvl 1 Cooldown:3
Ability Lvl 1 Description: The user will either create and/or launch a pre made Bottle Grenade towards the enemy. It causes splash damage upon impact of a 5 meter radius. Everything inside will receive fire damage.
Ability Lvl 1 Strengths:
-User creates a potion of liquid fire that upon impact causes fire damage to everyone withing 5 meters of splashing fire(similar greek fire).
-Fire damage does additional -5 reflex to water and ice based users.
-The flames will stick onto an opponent who was within the range and cause burn damage. For 1 post after attack they will receive -10 endurance.
Ability Lvl 1 Weaknesses:
- fire based users will not receive the -10 endurance debuff.
-User can only create or throw a potion, not both.
-User can only user one hand and not both for technique.
Ability Lvl 1 Name:Potion aid
Ability Lvl 1 Type: range support 5 meters
Ability Lvl 1 Cooldown:2
Ability Lvl 1 Description: User wll either create and/or throw a healing potion towards an ally. The potion will heal the user for an amount of damage they have received.
Ability Lvl 1 Strengths:
-upon receiving a potion user receives a +5 reflex for 1 post.
-The potion can heal wounds and damage taken.
-Potion can be thrown to target
Ability Lvl 1 Weaknesses:
-one potion will only heal minor wounds and damage, 2 potions for moderate damage, and 3 potions for life threatening sever damage.
-If thrown to target, opponent can smash in mid air causing the potion's effects to not happen.
-The reflex buff is un stackable.
Ability Lvl 1 Name:Dark owl
Ability Lvl 1 Type: range support 1 meter to 30 meters
Ability Lvl 1 Cooldown:Duration 3/ CD:5
Ability Lvl 1 Description: User Summons a Homunculus to support him and fight by his side. The dark owl is able to do simple tasks for the biochemist as well as boost his intelligence whenever he is summoned. He can be used to peck the enemy. The dark owl will split into 7 owls and peck and scratch at the enemy allowing for user to escape. The user must summon the owl from within 1 meter range, however the owl can travel up to 30 meters.
Ability Lvl 1 Strengths:
-The Summoned Owl grants user a +10 intelligence buff while he follows the user.
-The own can use the abilty peck to separate and distract the opponent as the user makes a tactical retreat and prepares to strike.
-Will give half the intelligence boost(+5) to two allies within a 5 meter range of the owl.
Ability Lvl 1 Weaknesses:
- When the owl uses his peck ability, he will dissipate even if its before his duration is up and has to wait the full cool down with an additional 1 post(6 posts).
-The user's allies must remain in the 5 meter radius, if they want to receive intellect bonus.
-In order for peck ability to be activated, user must have a +15 intelligence over the target's intelligence.
-Peck ability can only target one opponent.
-User must summon owl from within 1 meter range.
-Owl must remain within 15 meters of user to keep buff
-Owl must remain within 30 meters of user or will disappear.
Ability Lvl 1 Name:Alchemical Armor
Ability Lvl 1 Type: supoort
Ability Lvl 1 Cooldown:duration:2/6
Ability Lvl 1 Description: User creates 2 potions or uses two premade chemical creations that will coat any typle of armor from cloth, leather to metal and will give it a boost in its durability and strength for duration of time.
Ability Lvl 1 Strengths:
-Capable of creating two potions at once as opposed to the usual one.
-Embunes the target armor with an chemical protection granting a +10 endurance boost to target for duration.
-Attacks from rank 1 weapons will do half the damage.
Ability Lvl 1 Weaknesses:
-User must apply onto the target's armor personally and must physically touch the said armor.
-Chemical process is weak to poison and those with buff on them receive a -10 endurance from poison attacks
-The buff can only be applied to armor max three times a thread or it will begin to cause armor to deteriorate(Level 1 armor).
Ability Lvl 1 Name:Energy Drink
Ability Lvl 1 Type: support range of 5 meters
Ability Lvl 1 Cooldown:Duration:2/CD:4
Ability Lvl 1 Description:The user will either create and/or throw a pre made energy drink towards an ally. The ally will receive a boost in energy for duration of time.
Ability Lvl 1 Strengths:
-The Created potion will grant the ally a benefit of +10 endurance for duration.
-The energy drink can be thrown to the target
-energy drink will provide target with the ability to be immune to the pain from previous damage for duration.
Ability Lvl 1 Weaknesses:
- The target will feel the pain from before and all new pain that has accumulated since at once causing a -5 endurance for 1 post after duration.
-When duration is over, target strength feels drained and receives a -5 strength for 1 post.
-Opponent can smash the drink while it is in midair on its way to target.
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