[Secondary]
Skill Name:Cyborg Arts
Skill Type: support/offensive
Skill Information: Over the years Sage has developed a vast array of parts inside and outside out his body that are machine. He has customize these additions to do specific task that help make him more proficient in battle.
Skill Strengths:
-Allows user to utilize their cyborg parts for battle tasks.
-User can have their additional cyborg parts perform different tasks
-User cyborg are made of a highly flame resistant material. The parts give him an additional +10 endurance against all fire based attacks.
Skill Weaknesses:
-Cyborg parts do not do well with water -5 speed from water based attacks.
-cyborg parts are susceptible to lightning damage. -5 endurance from lightning based attacks.
-cyborg parts are susceptible to sand damage. -5 reflex from sand based attacks.
- Spoiler:
Ability Lvl 1 Name:Eye-cyclopedia
Ability Lvl 1 Type: Ranged support of 30 meters
Ability Lvl 1 Cooldown:duration:2/Cd:4
Ability Lvl 1 Description: The user will use his cyborg eye to look at the target and receive and record any and all information that is presented, with that person in the user's presence. The eye is tied to a memory bank that records all data and user can recall and information gained at will. After seeing a skill used twice user is able to record everything about it in memory bank.
Ability Lvl 1 Strengths:
-User creates his own profile on target and instantly receives a wealth of info from target's character application.
-It can understand the strengths and weakness of a single technique that has been seen multiple times.
-User records and saves all data he gains for duration,The user can recall all information ever stored and recite it verbatim.
Ability Lvl 1 Weaknesses:
- During duration user's cyborg eye is using more energy to focus on target leaving him more vulnerable -5 endurance.
-User must have ability activated before the technique is used in order for it to count.
-User only received everything from target's name to weight from character application. However if user has used on target for a total of 3 different treads he received the other half.
-User must be fully focused on the technique target is using in order to record it.
Ability Lvl 1 Name:Potion Dart
Ability Lvl 1 Type: Range of 25 meters
Ability Lvl 1 Cooldown:4
Ability Lvl 1 Description: User will use his cyborg left arm and have his hand fold upward as two high powered darts art shot out to two very specific allies and it hits them in a specific place in the neck. It will deliver a premade potion from the "potion aid" ability. It can hit two different allies or the same allies.
Ability Lvl 1 Strengths:
-can be delivered while target is fighting.
-Can deliver the potion to ally from a much further range
-Delivers two potions at once to either a ally or two allies.
Ability Lvl 1 Weaknesses:
-Ability will miss targets if they have +30 endurance over user's finesse
-Will not work if targets have metal neck armor of equal or greater value, dart will not penetrate.
-after opponent has seen ability twice they will realize it can heal, and if they have +30 reflex more than user's finesse they can intercept it, and heal thelmselves.
Ability Lvl 1 Name:Mobile Pharmecy
Ability Lvl 1 Type: support
Ability Lvl 1 Cooldown:CD:5
Ability Lvl 1 Description: User projects out of his stomach an entire chemist set, to create high quality potions while in combat. The User is able to create 3 different variety of chemcial creations, and two for each.
Ability Lvl 1 Strengths:
-User is capable of creating high quality potions in the midst of battle.
-The user is capable of creating a mass amount of potions within the time.
-User gains a concentration bonus of +10 endurance
Ability Lvl 1 Weaknesses:
- User must remain immobile untill his next post, while creating the potions.
-The user's entire focus is placed on the creation process and not the battle providing a -10 reflex for user untill end of technique.
-In order for user to create a potion, it cannot be in the middle of a cooldown when ability is activated.
Ability Lvl 1 Name:Tranquilizer dart
Ability Lvl 1 Type: range attack of 25 meters
Ability Lvl 1 Cooldown:Duration:2/CD:4
Ability Lvl 1 Description:The user will use his left cyborg arm and shoot 2 projectile darts filled with a non-lethal tranquilizer chemical. The tranquilizer will temporarily sedate target with a paralytic agent. This dart is aim precisely towards a specific limb.
Ability Lvl 1 Strengths:
-The target's limb that was injected with the chemical goes completely numb for 2 posts.
-The user can shoot two at once towards enemy targets.
-Target is groggy and receives a -5endurance and -5 reflex debuff for 1 post.
Ability Lvl 1 Weaknesses:
- The user can only use this ability a max of 3 times a thread per person, after which they become immune to chemical agent.
-Target can dodge the dart if they have +30 reflex more than user's finesse.
-If target is wearing some form of metal armor of equal or greater level, dart will not penetrate this specific part of body.
Last edited by X D. Sage on Sat Feb 15, 2014 10:39 pm; edited 1 time in total
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