Skill Name:Tenshi Tenshi no mi (Model: Archangel)
Skill Type:Mythical Zoan
Skill Information: The Fruit is like a golden apple the stil intact with leaves on top that are like feathers. The fruit also seems warm upon touch. Consuming this fruit grants you the power to become an Archangel, the weapons and voices of god, at the highest level. An Angel is a divine being commonly carrying the powers over the light element though the mightiest of these are able to tap into the divine element allowing them to strike with fire aswell.
Skill Strengths:
-The Transformation allows the user to have fully functioning wings allowing her to fly.
-Regeneration, meaning if she is stuck she'll regenerate it, the time needed depends on the severity of the wound etc. small wound a post, strong wound 2 and severe wound 3, fatal wound 6.
-Defenses increased when struck by Light and Fire Natured attack. +10 Endurance against Fire and Light Attacks.
Skill Weaknesses:
- Sea stone and seawater
-She does not carry the properties of Logia as alot of Mythical fruits do, so striking her wings hard enough will render her unable to fly until having regenerated.
-Darkness and Ice Attacks strike stronger against her body. -10 Endurance against Ice and Darkness attacks.
-Having Wings makes for a bigger target. And can also make some movements harder.-When regenerating a Strong or Severe Wound a -10 Strength DE buff will be in effect for 2 posts and when healing a Fatal Wound Strength is halved for 2 posts afterwards.
- Abilities:
Ability Lvl 1 Name:Searing Light
Ability Lvl 1 Type: Close/Mid-Range attack (40 Meters top)
Ability Lvl 1 Cooldown:2
Ability Lvl 1 Description:Karissa focusses the powers granted by her fruit through her hand creating a beam of light and fire striking down on the aimed target.
Ability Lvl 1 Strengths:
-Quick to fire projectile.
-Has both Light and Fire properties.
-Strikes harder against Darkness or Ice properties, +10 Strength against Darkness and Ice
Ability Lvl 1 Weaknesses:
-Only able to shoot in a straight line, meaning dodging if aware is easy enough.
-target being underwater makes it unreachable.
-Light and Fire beings have an advantage against this kind of attack, - 10 Strength against Light and Fire
Ability Lvl 1 Name:Healing Touch
Ability Lvl 1 Type:Touch support
Ability Lvl 1 Cooldown:5
Ability Lvl 1 Description:Karissa takes the regenerating properties from herself and bestows them upon another person by touch only, but doing such renders her own regen useless for a time.
Ability Lvl 1 Strengths:
-Able to heal an ally all up to severe wounds very quickly.
-Hitting an undead or Demonic being with this ability will cause great harm.
-Also restore some fatigue to the healed.
Ability Lvl 1 Weaknesses:
-Not able to save someone from a fatal wound rendering them unable to save people from dying with it.
-The cool down on her own regeneration increases depending on the strongest wound healer. 1 small, 2 strong and 3 severe.
-Has to touch the person so if the person is in a dangerous spot it would mean she would have to put herself into such a spot as well.
Ability Lvl 1 Name:Radiant Burst
Ability Lvl 1 Type:Close Range Burst (10 meter Radius)
Ability Lvl 1 Cooldown:3
Ability Lvl 1 Description:Summing up the whole essence of her being within her then letting that power expel from her in a small explosion, shown mostly as a blinding light. Leaving scorches on the area affected.
Ability Lvl 1 Strengths:
-Able to attack and defend all sides at once.
-Does not harm people who she truly trusts(Keep in mind she has huge trust issues and this does not mean allies)
-The explosion is strong and blinding combining both Light and Fire, which means it deals higher damage to Darkness and Ice. +10 Strength against Darkness or Ice
Ability Lvl 1 Weaknesses:
-The blinding effect is easily avoided by looking away.
-Her Body starts glowing before sending the explosion so if you take notice you are able to pull back to avoid some damage.
-Being Light and fire Natured means it will do less against such things. -10 Strength against Light and Fire.
Ability Lvl 1 Name:Holy Wings
Ability Lvl 1 Type:Self Supportive
Ability Lvl 1 Cooldown:Duration: 3 CD: 4
Ability Lvl 1 Description:Her wings would start to glow as she pours power into them, harmless to anyone but giving a very awesome slow and aura to her, the effects would cause her wings to become stronger in that sense that her speed increases while in the air flying around.
Ability Lvl 1 Strengths:
-Boosts speed while in Air, + 10 Speed in air.
-This kind of speed while in air allows for more control over a fight seeing as it is few who can even handle air fight and very few on such a fast paced level.
-The power within the Wings also protects them, making it impossible for Rank 1 to do severe harm to them.
Ability Lvl 1 Weaknesses:
-Only adds to flight speed meaning while on the ground it does nothing.
-Cannot be used well indoors with the lack of room.
-While her Wings are severely wounded this ability becomes pretty much useless.
Ability Lvl 1 Name:Righteous Blade
Ability Lvl 1 Type:Self Offensive
Ability Lvl 1 Cooldown:Duration: 4, CD: 6
Ability Lvl 1 Description:User pours some of the essence from powers into her weapon, the blade of it being covering in these radiant flames.
Ability Lvl 1 Strengths:
-Boosts up the power of the weapon. + 20 in Finesse
-Has a very menacing and frightful visual, no one fights someone with a holy flaming weapon without feeling just a bit frightened.
-Quick to apply, user simply needs to focus for a moment.
Ability Lvl 1 Weaknesses:
-the users needs to hold focus on the weapon so the user will not be able to do anything but sword based abilities for the duration.
-Not having a weapon makes this ability unusable, the weapon also needs to have a blade of some kind.
-Receiving a severe wound will break the buff instantly.
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