Skill Name: Blood of the Sea
Skill Type: Sea Stone Experiment
Skill Information: Marks father was a marine, young and dedicated he gave himself over to a project to develop soldiers to fight the ever growing number of Devil Fruit users, that had gone pirate. This experiment attempted to imitate the wavelength generated by sea stone in natural life. It failed with several deaths, the project was in the end, shut down. During this time Mark was conceived and born. His father told of the tests on his death bed. Mark after his birth naturally developed the power they had wished to achieve.
Skill Strengths:
-With each contact a Sea-Blood drains -1 Power of a Devil Fruit users power (+2 per Lvl.) this maxes out at about -5 Power, and regenerates at 1 Power per post without being hit. (Maximum drain -20 Power)
-The Sea-Blood protects from Devil Fruit effects of lesser opponents, based upon the differance in Lvl.
0 Lvl.= -10 Power
1 Lvl.= -20 Power
2 Lvl.= -30 Power
Skill Weaknesses:
-Higher Lvl. DF users gain a +5 Power bonus per Lvl. above Mark they are.
-The user takes a -10 to one random stat per 12 Posts, that they are not in contact with sea water
-The user is immediately noticed by DF users, because his wavelength reacts with their abilities. (This means that every DF user involved immediately knows his position at any given time.)
Skill Type: Sea Stone Experiment
Skill Information: Marks father was a marine, young and dedicated he gave himself over to a project to develop soldiers to fight the ever growing number of Devil Fruit users, that had gone pirate. This experiment attempted to imitate the wavelength generated by sea stone in natural life. It failed with several deaths, the project was in the end, shut down. During this time Mark was conceived and born. His father told of the tests on his death bed. Mark after his birth naturally developed the power they had wished to achieve.
Skill Strengths:
-With each contact a Sea-Blood drains -1 Power of a Devil Fruit users power (+2 per Lvl.) this maxes out at about -5 Power, and regenerates at 1 Power per post without being hit. (Maximum drain -20 Power)
-The Sea-Blood protects from Devil Fruit effects of lesser opponents, based upon the differance in Lvl.
0 Lvl.= -10 Power
1 Lvl.= -20 Power
2 Lvl.= -30 Power
Skill Weaknesses:
-Higher Lvl. DF users gain a +5 Power bonus per Lvl. above Mark they are.
-The user takes a -10 to one random stat per 12 Posts, that they are not in contact with sea water
-The user is immediately noticed by DF users, because his wavelength reacts with their abilities. (This means that every DF user involved immediately knows his position at any given time.)
- Lvl. 1:
Ability Lvl 1 Name: Diamond in the Rough
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 3 Posts, Lasts 2 Posts
Ability Lvl 1 Description: Using the Kairoseki, laced within the blood stream the user hardens the liquids in their bodies to the point that they take little to no physical damage from blunt force trauma.
Ability Lvl 1 Strengths:
-Protects the user from traditional muskets balls, and blunt forces attacks; (i.e. Fists, Clubs, Staves, etc.) This doesn't apply for slashing or stabbing attacks
Ability Lvl 1 Weaknesses:
-Slows the user by -5 Reflex due to the more thick nature of their bodies. (Only during duration.)
-Leaves the user winded once the effect declines. Reduces Stamina by 5 (restores at 1 per post)
Ability Lvl 1 Name: Water Wall
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 4 Posts, Lasts 3 Posts
Ability Lvl 1 Description: This is a shield generated by the water in the atmosphere around the user. This uses the pyrobloin that developed naturally in the user to harden the water in the air to subconsciously protect the user, using their danger instinct.
Ability Lvl 1 Strengths:
-Protects the user subconsciously, blocking 2 attacks (of Lvl.) per post for its duration.
Ability Lvl 1 Weaknesses:
-Requires moisture in the atmosphere, so fighting in the desert this will not work
-This causes bleeding damage, reducing Constitution by 1 each Post of Cool-down. (This regenerates at a rate of 1 each post afterwords)
Ability Lvl 1 Name: Drownd Eye
Ability Lvl 1 Type: Offence
Ability Lvl 1 Cooldown: 7 Posts
Ability Lvl 1 Description: The user gazes intently at the target, and focuses their ocean wavelength into a targeted burst that debilitates enemies. The gazes effect changes dependent upon whether the target is a DF user or not. Non-DF enemies will feel like they are drowning, and are unable to act for 1 Post per 20 Power higher Mark has (60 knocks out enemy), DF-Users have their abilities nullified for 1 Post per same (60 means they cannot use their powers against him).
Ability Lvl 1 Strengths:
-Effects 1 person per 15 Power of the user (all must be in the same line of sight).
Ability Lvl 1 Weaknesses:
-Requires direct line of sight, cannot be used on anyone he cant "completely" see
-Once this ability has effected someone they cannot be effected again for 14 Posts.
Ability Lvl 1 Name: Cabin Fever
Ability Lvl 1 Type: Nerf
Ability Lvl 1 Cooldown: 1 Thread
Ability Lvl 1 Description: After releasing "Water Wall" a cloud of dissipating particles of Sea-Stone fills the air surrounding the wielder, and infects DF users. This ability activates like the Sea-Blood drain ability, but continues to count as a hit until the cap is reached.
Ability Lvl 1 Strengths:
-This effect stays until either the DF users stat scores permanently change, or it is cured by a high enough medical check.
Ability Lvl 1 Weaknesses:
-Effects all DF users within a 20 ft. radius, enemies and allies.
-Fails if the DF users Constitution < 20 points lower than Mark's Power, and can be cured with a Intelligence score of 20 (+15 per Lvl. above 1)
- Lvl. 2:
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- Lvl. 3:
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Last edited by MarkKTwain on Fri Jan 31, 2014 9:24 am; edited 10 times in total
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