Skill Name: Barrett Barrage
Skill Type: Cybernetic Enhanced Gun Kata/Fu
Skill Information: Barrett Barrage combines her cybernetic abilities and her shooting skills to master a style of martial arts that uses various firearms as weapons. The user of this ability is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy (Of course stats come into play). User also has general use of how most firearms work.
Skill Strengths:
-This Skill uses multiple firearms ranging from pistols to rifles to sniper rifles and more. Which gives Bayonetta's the ability to adapt to different situations.
-Multiple styles of combat, from sniping to gruella style warfare, Offers different ways to solve a problem
-Neutral element - Strong versus earth (Offense) and light (Defense).
Skill Weaknesses:
-This skill is heavily dependent on the use of firearms, so if Bayonetta doesn't have a firearm on her, then some of abilities can't be used.
-Close Range Combat: This Style is meant for engaging enemies at a distance and to stay mobile.. If opponent closes the distance between him/her and Bayonetta it could give them a huge advantage, even if Barrett Barrage has some close range abilities. At heart she a marksmen and will always be at disadvantage at close range combat.
-Ammunition, even if she has firearm(s) on her, if they don't have ammo, then they use most of their effectiveness.
-Neutral element - Weak to Fire (offensive) and Darkness (Defense)
Ability Lvl 1 Name: Impromptu Weapon Strike
Ability Lvl 1 Type: Close Quarters Combat
Ability Lvl 1 Cooldown: 1 Post Duration | 2 Post Cooldown
Ability Lvl 1 Description: Despite being a ranged fighter and her weapon being a ranged weapon, Bayonetta does know at least one CQC move. When she within arm's reach of the enemy, she will smack them with her firearm.
Ability Lvl 1 Strengths:
-This Skill does not use ammo.
-Quick Attack (No Pre-post planning is required)
-Very simple to perform
Ability Lvl 1 Weaknesses:
-This Skill can only be use at Melee Range.
-Must have a firearm to use this move.
-This Skill puts the Target within arm's reach of Bayonetta
Ability Lvl 1 Name: Going Prone
Ability Lvl 1 Type: Offensive / Supplementary: Mid Ranged (10m-40m)
Ability Lvl 1 Cooldown: 3 Post Duration | 6 Post Cooldown
Ability Lvl 1 Description: Bayonetta gets into the prone position. Bayonetta .The prone position is where the Bayonetta lays flat on her stomach with her sniper rifle (or any gun) pointed toward the target. The prone position is the steadiest (ground provides extra stability) and most comfortable of the shooting positions that Bayonetta knows. Once in the prone position she will use the scope of gun and fire her shot at the Target's weak points or critical areas.
Ability Lvl 1 Strengths:
-Makes Bayonetta a smaller target to hit.
-This Skill could conceal Bayonetta's Position (I.E hiding behind short-picket fence, hiding in a bush, and etc)
-This Skill gives Bayonetta + 10 Finesse for duration of the ability
Ability Lvl 1 Weaknesses:
When in the Prone Position, Bayonetta remains stationary or she doesn't move from her location when the Skill is active.
When Leaving the Prone Position (End of Duration), Bayonetta suffers -10 speed for the following post.
This Skill makes responding to melee attacks harder ( Bayonetta suffers -10 Reflex when dealing with melee attacks, when this ability is active)
Ability Lvl 1 Name: Eye(s) of the Predator
Ability Lvl 1 Type: Supplementary
Ability Lvl 1 Cooldown: Duration + 2
Ability Lvl 1 Description: Switching one eye or both of eyes to Heat-Seeking Mode. Bayonetta is able Infrared Red Vision and infrared homing to see her targets clearly and track them by their heat signature, in situations where vision is hindered, lowered, limited and etc.
Ability Lvl 1 Strengths:
- Able to see through Visionary Obtrusions like smoke screens, fog and low lit places.
- Able to track targets using their body heat.
- Increased Reflexes (+10) for duration of skill
Ability Lvl 1 Weaknesses:
-Targets that don't give off heat, are not visible to Bayonetta in this mode of Vision.
-Longer Use of the Skill = Longer Cooldown.
-This Skill does no damage to the Target.
-Decrease Endurance (-10) for duration of skill.
Ability Lvl 1 Name: Full Metal Cyclone
Ability Lvl 1 Type: Offensive (Close Range 0m - 10m)
Ability Lvl 1 Cooldown: 1 Post Duration | 3 Post Cooldown
Ability Lvl 1 Description: Bayonetta will spin herself around like a top as she shoots of off multiple rounds from the firearm(s) she is currently wielding at anyone who is with in range of her firearms.
Ability Lvl 1 Strengths:
-Hit Multiple Targets
-During the duration of the skill, Bayonetta gains +10 Speed
-Move can be use with one or two firearms.
Ability Lvl 1 Weaknesses:
-During the duration of this skill, Bayonetta remains spinning in place. So it could make her an easier target
-This move doesn't not discriminate between friend and foe, anyone within the range of the skill can be effect by this move
-For one post after the duration of skill, Bayonetta suffers -10 Intelligence
-For duration of skill Bayonetta suffers -10 Finesse:
Ability Lvl 1 Name: Tactical Assessment - Movement
Ability Lvl 1 Type: Supplementary
Ability Lvl 1 Cooldown: 3 Post Duration | 6 Post Cooldown
Ability Lvl 1 Description: Before this skill can be use, Bayonetta will take one post to study the movement of her target(s) around her in a 5 meter radius. To get better idea on how to avoid their attacks and increase her chances of hitting a target for the 3 post.
Ability Lvl 1 Strengths:
-Barrett gains +5 Reflex during the duration of the skill.
-Barrett gains +5 Speed during the duration of the skill
-This skill doesn't require a firearm.
Ability Lvl 1 Weaknesses:
-This skill doesn't harm the target(s) in any way
-Barrett loses -10 Intelligence for 3 post after duration of skill.
-Before the skill can be use, Barrett must take one post to study her target(s) which could make her open for attack.
Skill Type: Cybernetic Enhanced Gun Kata/Fu
Skill Information: Barrett Barrage combines her cybernetic abilities and her shooting skills to master a style of martial arts that uses various firearms as weapons. The user of this ability is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid return fire by the enemy (Of course stats come into play). User also has general use of how most firearms work.
Skill Strengths:
-This Skill uses multiple firearms ranging from pistols to rifles to sniper rifles and more. Which gives Bayonetta's the ability to adapt to different situations.
-Multiple styles of combat, from sniping to gruella style warfare, Offers different ways to solve a problem
-Neutral element - Strong versus earth (Offense) and light (Defense).
Skill Weaknesses:
-This skill is heavily dependent on the use of firearms, so if Bayonetta doesn't have a firearm on her, then some of abilities can't be used.
-Close Range Combat: This Style is meant for engaging enemies at a distance and to stay mobile.. If opponent closes the distance between him/her and Bayonetta it could give them a huge advantage, even if Barrett Barrage has some close range abilities. At heart she a marksmen and will always be at disadvantage at close range combat.
-Ammunition, even if she has firearm(s) on her, if they don't have ammo, then they use most of their effectiveness.
-Neutral element - Weak to Fire (offensive) and Darkness (Defense)
Ability Lvl 1 Name: Impromptu Weapon Strike
Ability Lvl 1 Type: Close Quarters Combat
Ability Lvl 1 Cooldown: 1 Post Duration | 2 Post Cooldown
Ability Lvl 1 Description: Despite being a ranged fighter and her weapon being a ranged weapon, Bayonetta does know at least one CQC move. When she within arm's reach of the enemy, she will smack them with her firearm.
Ability Lvl 1 Strengths:
-This Skill does not use ammo.
-Quick Attack (No Pre-post planning is required)
-Very simple to perform
Ability Lvl 1 Weaknesses:
-This Skill can only be use at Melee Range.
-Must have a firearm to use this move.
-This Skill puts the Target within arm's reach of Bayonetta
Ability Lvl 1 Name: Going Prone
Ability Lvl 1 Type: Offensive / Supplementary: Mid Ranged (10m-40m)
Ability Lvl 1 Cooldown: 3 Post Duration | 6 Post Cooldown
Ability Lvl 1 Description: Bayonetta gets into the prone position. Bayonetta .The prone position is where the Bayonetta lays flat on her stomach with her sniper rifle (or any gun) pointed toward the target. The prone position is the steadiest (ground provides extra stability) and most comfortable of the shooting positions that Bayonetta knows. Once in the prone position she will use the scope of gun and fire her shot at the Target's weak points or critical areas.
Ability Lvl 1 Strengths:
-Makes Bayonetta a smaller target to hit.
-This Skill could conceal Bayonetta's Position (I.E hiding behind short-picket fence, hiding in a bush, and etc)
-This Skill gives Bayonetta + 10 Finesse for duration of the ability
Ability Lvl 1 Weaknesses:
When in the Prone Position, Bayonetta remains stationary or she doesn't move from her location when the Skill is active.
When Leaving the Prone Position (End of Duration), Bayonetta suffers -10 speed for the following post.
This Skill makes responding to melee attacks harder ( Bayonetta suffers -10 Reflex when dealing with melee attacks, when this ability is active)
Ability Lvl 1 Name: Eye(s) of the Predator
Ability Lvl 1 Type: Supplementary
Ability Lvl 1 Cooldown: Duration + 2
Ability Lvl 1 Description: Switching one eye or both of eyes to Heat-Seeking Mode. Bayonetta is able Infrared Red Vision and infrared homing to see her targets clearly and track them by their heat signature, in situations where vision is hindered, lowered, limited and etc.
Ability Lvl 1 Strengths:
- Able to see through Visionary Obtrusions like smoke screens, fog and low lit places.
- Able to track targets using their body heat.
- Increased Reflexes (+10) for duration of skill
Ability Lvl 1 Weaknesses:
-Targets that don't give off heat, are not visible to Bayonetta in this mode of Vision.
-Longer Use of the Skill = Longer Cooldown.
-This Skill does no damage to the Target.
-Decrease Endurance (-10) for duration of skill.
Ability Lvl 1 Name: Full Metal Cyclone
Ability Lvl 1 Type: Offensive (Close Range 0m - 10m)
Ability Lvl 1 Cooldown: 1 Post Duration | 3 Post Cooldown
Ability Lvl 1 Description: Bayonetta will spin herself around like a top as she shoots of off multiple rounds from the firearm(s) she is currently wielding at anyone who is with in range of her firearms.
Ability Lvl 1 Strengths:
-Hit Multiple Targets
-During the duration of the skill, Bayonetta gains +10 Speed
-Move can be use with one or two firearms.
Ability Lvl 1 Weaknesses:
-During the duration of this skill, Bayonetta remains spinning in place. So it could make her an easier target
-This move doesn't not discriminate between friend and foe, anyone within the range of the skill can be effect by this move
-For one post after the duration of skill, Bayonetta suffers -10 Intelligence
-For duration of skill Bayonetta suffers -10 Finesse:
Ability Lvl 1 Name: Tactical Assessment - Movement
Ability Lvl 1 Type: Supplementary
Ability Lvl 1 Cooldown: 3 Post Duration | 6 Post Cooldown
Ability Lvl 1 Description: Before this skill can be use, Bayonetta will take one post to study the movement of her target(s) around her in a 5 meter radius. To get better idea on how to avoid their attacks and increase her chances of hitting a target for the 3 post.
Ability Lvl 1 Strengths:
-Barrett gains +5 Reflex during the duration of the skill.
-Barrett gains +5 Speed during the duration of the skill
-This skill doesn't require a firearm.
Ability Lvl 1 Weaknesses:
-This skill doesn't harm the target(s) in any way
-Barrett loses -10 Intelligence for 3 post after duration of skill.
-Before the skill can be use, Barrett must take one post to study her target(s) which could make her open for attack.
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