Skill Name: Shadow Gunner's Discipline
Skill Type: Marksman
Skill Information: A fighting style and an art of stealth involving the use of a long ranged firearm to confront foes from the safety of a distance and remain hidden while doing so, it involves the use of taking advantage of anything in the surrounding environment to help the marksman get a line of sight on his target while simultaneously obscuring himself from their notice in order to get the most accurate shot possible so as to not worry about immediate retaliation.
Skill Strengths:
You Didn't See Me: -15 to enemy reflexes due to the user's utilization of stealth tactics.
Bullseye!: +10 reflexes for the user due to the intense focus required to make long distance shots.
Skill Weaknesses:
Long Range Only: The style is primarily meant to be utilized from a distance, thus making it ineffective at close range. - 10 speed.
Only Flesh and Bone: Due to it being primarily a long range style, the individuals physical prowess has deteriorated. -15 to endurance.
Ability Lvl 1 Name: Deathshot
Ability Lvl 1 Type: Offensive.
Ability Lvl 1 Cooldown: Four Post.
Ability Lvl 1 Description: Utilizing ones own reflexes and familiarity with long ranged firearms, the user enters into a state of intense focus which allows them to calculate the variables to preform accurate shots over insanely long distances.
Ability Lvl 1 Strengths:
+10 Reflex due to intense focus.
Effective against light and medium armor over insanely long distances. (50-125 meters)
Allows the option to attack without putting oneself in danger of immediate enemy retaliation.
Ability Lvl 1 Weaknesses:
User must be immobile to make the shot. - 10 speed.
Ineffective against heavy armor.
Loses effectiveness at close range due to length of the rifle it's fired from.
Ability Lvl 1 Name: I See You~
Ability Lvl 1 Type: Defensive
Ability Lvl 1 Cooldown: Three Post.
Ability Lvl 1 Description: Utilizing ones own reflexes and familiarity with long ranged firearms, the user enters into a state of intense focus which allows them to align their own firearm with an airborne object, be it another bullet fired from an enemy weapon or other thrown projectile, such as a knives, and pull the trigger, thus causing the users own bullet to collide with and stop/destroy the incoming object(s).
Ability Lvl 1 Strengths:
+10 Reflex due to intense focus.
Allows for an immediate defense against thrown or fired weaponry. (Range 5-125 meters)
Can prevent multiple airborne objects from reaching their target by firing multiple times. (Can only destroy level one weaponry, one bullet can only deflect one object)
Ability Lvl 1 Weaknesses:
User must be immobile to make the shot. - 10 speed.
How many times it can be used is dependent upon how much ammo the firearm being used can hold.
Only useful against handheld objects, such as knives or other bullets, thus making heavier objects, such as cannon balls, immune.
Ability Lvl 1 Name: Bounce, baby!
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: Four Posts.
Ability Lvl 1 Description: An ability allowing the user to utilize intense focus to calculate the trajectory of a fired bullet and other variables in order to properly ricochet a bullet off of a solid object in order to hit a target that would otherwise be impossible under typical circumstances.
Ability Lvl 1 Strengths:
+10 Reflex due calculating the shot.
Can attack targets from unexpected angels.
Effective against most armor due to being able to calculate proper trajectory and target openings. (Range 45-125 meters)
Ability Lvl 1 Weaknesses:
User must be immobile to focus and make the shot. - 10 speed.
Bullet penetrating power loses 10% effectiveness against all armor with each ricochet.
Can only be utilized on solid surfaces capable of withstanding the bullets impact, such as stone or metal.
Skill Type: Marksman
Skill Information: A fighting style and an art of stealth involving the use of a long ranged firearm to confront foes from the safety of a distance and remain hidden while doing so, it involves the use of taking advantage of anything in the surrounding environment to help the marksman get a line of sight on his target while simultaneously obscuring himself from their notice in order to get the most accurate shot possible so as to not worry about immediate retaliation.
Skill Strengths:
You Didn't See Me: -15 to enemy reflexes due to the user's utilization of stealth tactics.
Bullseye!: +10 reflexes for the user due to the intense focus required to make long distance shots.
Skill Weaknesses:
Long Range Only: The style is primarily meant to be utilized from a distance, thus making it ineffective at close range. - 10 speed.
Only Flesh and Bone: Due to it being primarily a long range style, the individuals physical prowess has deteriorated. -15 to endurance.
Ability Lvl 1 Name: Deathshot
Ability Lvl 1 Type: Offensive.
Ability Lvl 1 Cooldown: Four Post.
Ability Lvl 1 Description: Utilizing ones own reflexes and familiarity with long ranged firearms, the user enters into a state of intense focus which allows them to calculate the variables to preform accurate shots over insanely long distances.
Ability Lvl 1 Strengths:
+10 Reflex due to intense focus.
Effective against light and medium armor over insanely long distances. (50-125 meters)
Allows the option to attack without putting oneself in danger of immediate enemy retaliation.
Ability Lvl 1 Weaknesses:
User must be immobile to make the shot. - 10 speed.
Ineffective against heavy armor.
Loses effectiveness at close range due to length of the rifle it's fired from.
Ability Lvl 1 Name: I See You~
Ability Lvl 1 Type: Defensive
Ability Lvl 1 Cooldown: Three Post.
Ability Lvl 1 Description: Utilizing ones own reflexes and familiarity with long ranged firearms, the user enters into a state of intense focus which allows them to align their own firearm with an airborne object, be it another bullet fired from an enemy weapon or other thrown projectile, such as a knives, and pull the trigger, thus causing the users own bullet to collide with and stop/destroy the incoming object(s).
Ability Lvl 1 Strengths:
+10 Reflex due to intense focus.
Allows for an immediate defense against thrown or fired weaponry. (Range 5-125 meters)
Can prevent multiple airborne objects from reaching their target by firing multiple times. (Can only destroy level one weaponry, one bullet can only deflect one object)
Ability Lvl 1 Weaknesses:
User must be immobile to make the shot. - 10 speed.
How many times it can be used is dependent upon how much ammo the firearm being used can hold.
Only useful against handheld objects, such as knives or other bullets, thus making heavier objects, such as cannon balls, immune.
Ability Lvl 1 Name: Bounce, baby!
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: Four Posts.
Ability Lvl 1 Description: An ability allowing the user to utilize intense focus to calculate the trajectory of a fired bullet and other variables in order to properly ricochet a bullet off of a solid object in order to hit a target that would otherwise be impossible under typical circumstances.
Ability Lvl 1 Strengths:
+10 Reflex due calculating the shot.
Can attack targets from unexpected angels.
Effective against most armor due to being able to calculate proper trajectory and target openings. (Range 45-125 meters)
Ability Lvl 1 Weaknesses:
User must be immobile to focus and make the shot. - 10 speed.
Bullet penetrating power loses 10% effectiveness against all armor with each ricochet.
Can only be utilized on solid surfaces capable of withstanding the bullets impact, such as stone or metal.
Last edited by Corban Slade on Thu Jul 31, 2014 2:48 am; edited 5 times in total
Thu Aug 10, 2017 10:40 am by Gray
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