Skill Name: Snake Senbons
Skill Type: Senbon/Acupuncture
Skill Information:
Snake Senbon is an ability that reacts to pressure point and muscles. A pressure point refers to an area on the human body that may produce significant pain or other effects when manipulated in a specific manner. This can be a nerve cluster or sensitive areas of muscles, tendons, ligaments, blood vessels and veins.What the Senbons do is that when it hits that pressure point it can cause a muscle to relax too much that can disable the muscle and cause the limb not to move. Some pressure points can even cause lowering the blood circulation that can lead to dizziness and nausea. Other pressure points can lead to high blood circulation making you feel light headed. Although when the needles are removed it will take your body time (1 post) to recover. After that one post your body is back to normal. If a senbon misses its target the skin around it becomes pink/red. It gets a warming sensation and then pain follows that. The pain is as intense as a bee sting or a shot.
When pressure is applied to a pressure point it pinches nerves or disrupts a normal operation of the body. When a nerve is pinched against a bone or muscle it shoots an electronic signal of pain to the brain. Although if pressed too hard some can slow down blood flow or make it faster. Doctors usually use acupuncture for helping the body but with the right pressure to some pressure points you can dismantle some of pressure points from good to bad. Pressure points stops an opponent's movement, reduces their muscular strength and disables their abilities to move temporarily.Another thing too that instead lost of voluntary muscular function within a region localized around the attack, essentially becoming paralyzed when hitting a pressure point with a senbon.
Most people react to pressure points, but between 10-15 percent of the population are resistant and don't feel much pain.
As the user throws a Senbon it is hard to see since a senbon isn’t very big.
Senbon are metal needles with a point at both ends. The Senbon vary in length between 13 to 130 millimeters (0.51 to 5.12 in), with shorter needles used near the face and eyes, and longer senbon in more fleshy areas; senbon diameters vary from 0.16 mm (0.006 in) to 0.46 mm (0.018 in), with thicker needles used on more robust person. The tip of the sendons are a little blunt to cause more pain.
It is usually common to throw more than one Senbon at a time so that the opponent has to keep track of multiple. Although Senbons are easily deflected and evaded if the opponent can keep track of them. When using senbons they go in between each finger making it possible to hold four senbons at a time. When throwing the user usually throws from across their body to make it harder to anticipate where the needles are heading. Throwing Senbons requires more speed and accuracy than strength.
Skill Strengths:
-Hard to notice
-Closer a person is the better the accuracy
-Can be effective in Windy Weather if closer to the opponent
Skill Weaknesses:
-Needles do not work against armor
-Needles can run out
-Logia Users since their body can transform into elements.
Ability Lvl 1 Name: Sneaky Rattlesnake
Ability Lvl 1 Type: Long | 30 meters max
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
Emerald throws one senbon with bells attached and one senbon without bells at the same time. ( 2 senbons) The intention is that the opponent will only react to the sound of the bells and won't notice the silent ones, getting hit by these. However, it is very easy to evade the attack if the opponent recognizes the trick and simply focuses on how many senbon were actually thrown.
Ability Lvl 1 Strengths:
-Needles are hard to see
-Tricks the brain
-Logia Users since its a sneak attack
Ability Lvl 1 Weaknesses:
-Harder to use in windy weather
-Easy to evade
-Speed -5 because it requires the user to be really fast at such a close distance.
Ability Lvl 1 Name: Angry Viper
Ability Lvl 1 Type: Mid range 10 max
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
Throwing four senbons at a time aiming for the right side of the neck. If one of the senbons hit the right side of the neck perfectly. It can leave the enemy without use of their right arm for 1 post. The other three senbons are used just in case the first one doesn’t work. When the other three senbons hit the body there is a warm sensation and pain that goes through the opponent.
Ability Lvl 1 Strengths:
-Closer the better
-Can be used on people with armor If armor doesn’t cover neck
-hard to evade at a close distance since the senbons can travel faster closer.
Ability Lvl 1 Weaknesses:
-Does not work on Armor
-Lowers speed by -3 since the ability has to be quick and accurate.
-weak in windy weather
Ability Lvl 1 Name: Cottonmouth Bite
Ability Lvl 1 Type: Close Range | 5 meters
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: Five Senbons are used for this attack. Aimed for hands and arms to give pain to the opponent. When the needles hit it has a warming sensation and then pain follows. This pain lasts until the needles are taken out. If a senbon hits the elbow right in the center can make the user without use of their fingers. If a senbon hits the wrist of can cause sheering pain from the finger tips to the middle of the palm. This is due to a nerve that connects the tendons from the fingers to the wrist bone.
Ability Lvl 1 Strengths:
-Can be used in windy weather
-Gives user time to move away from opponent or run
-If the opponent is closer the pain is greater
Ability Lvl 1 Weaknesses:
-Weak against Logia Users
-Weak against armor
-Uses both hands to throw senbons
Ability Lvl 1 Name: Brahminy Blindsnake
Ability Lvl 1 Type: Midrange | 20 meters
Ability Lvl 1 Cooldown: 6 posts
Ability Lvl 1 Description:
Using 5 senbons at a time and aiming for the legs. By hitting the knee can cut off circulation to the leg. Making the feeling from the leg disappear and become numb until the needle is removed. When the needle is removed there is instant blood flow and pain that shoots through the leg. After 1 post the leg becomes moveable. When the needles hit just the leg make the leg have a warm sensation and then instant pain.
Ability Lvl 1 Strengths:
-Effective in Windy Weather
-Hard to see
-the closer opponent the faster the senbon travels.
Ability Lvl 1 Weaknesses:
-Armor
-Decreases Intelligence by -3 because the user has to memorize the pressure point on the leg.
-Decreases Endurance by -5 because it uses a lot of stamina and concentration to hit the points accurately
Ability Lvl 1 Name: Midnight Snake
Ability Lvl 1 Type: Close Range | 12 Meters
Ability Lvl 1 Cooldown: 5 Posts
Ability Lvl 1 Description:
Throwing 5 senbons and aiming for the chest. By hitting the chest can increase the blood circulation making the opponent feel light headed and vision becoming dark. This generally lasts for about 1 post.
Ability Lvl 1 Strengths:
-Hard to see
-Can be used effectively in Windy Weather
-the closer the opponent the faster the senbons are.
Ability Lvl 1 Weaknesses:
-Armor
-Lowers Endurance by -3 because it has to use the users speed and the users intelligence at the same time.
-Lowers Speed by -2 because it uses a lot of speed to move fast enough to aim at the person and shoot at them directly.
Skill Type: Senbon/Acupuncture
Skill Information:
Snake Senbon is an ability that reacts to pressure point and muscles. A pressure point refers to an area on the human body that may produce significant pain or other effects when manipulated in a specific manner. This can be a nerve cluster or sensitive areas of muscles, tendons, ligaments, blood vessels and veins.What the Senbons do is that when it hits that pressure point it can cause a muscle to relax too much that can disable the muscle and cause the limb not to move. Some pressure points can even cause lowering the blood circulation that can lead to dizziness and nausea. Other pressure points can lead to high blood circulation making you feel light headed. Although when the needles are removed it will take your body time (1 post) to recover. After that one post your body is back to normal. If a senbon misses its target the skin around it becomes pink/red. It gets a warming sensation and then pain follows that. The pain is as intense as a bee sting or a shot.
When pressure is applied to a pressure point it pinches nerves or disrupts a normal operation of the body. When a nerve is pinched against a bone or muscle it shoots an electronic signal of pain to the brain. Although if pressed too hard some can slow down blood flow or make it faster. Doctors usually use acupuncture for helping the body but with the right pressure to some pressure points you can dismantle some of pressure points from good to bad. Pressure points stops an opponent's movement, reduces their muscular strength and disables their abilities to move temporarily.Another thing too that instead lost of voluntary muscular function within a region localized around the attack, essentially becoming paralyzed when hitting a pressure point with a senbon.
Most people react to pressure points, but between 10-15 percent of the population are resistant and don't feel much pain.
As the user throws a Senbon it is hard to see since a senbon isn’t very big.
Senbon are metal needles with a point at both ends. The Senbon vary in length between 13 to 130 millimeters (0.51 to 5.12 in), with shorter needles used near the face and eyes, and longer senbon in more fleshy areas; senbon diameters vary from 0.16 mm (0.006 in) to 0.46 mm (0.018 in), with thicker needles used on more robust person. The tip of the sendons are a little blunt to cause more pain.
It is usually common to throw more than one Senbon at a time so that the opponent has to keep track of multiple. Although Senbons are easily deflected and evaded if the opponent can keep track of them. When using senbons they go in between each finger making it possible to hold four senbons at a time. When throwing the user usually throws from across their body to make it harder to anticipate where the needles are heading. Throwing Senbons requires more speed and accuracy than strength.
Skill Strengths:
-Hard to notice
-Closer a person is the better the accuracy
-Can be effective in Windy Weather if closer to the opponent
Skill Weaknesses:
-Needles do not work against armor
-Needles can run out
-Logia Users since their body can transform into elements.
Ability Lvl 1 Name: Sneaky Rattlesnake
Ability Lvl 1 Type: Long | 30 meters max
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description:
Emerald throws one senbon with bells attached and one senbon without bells at the same time. ( 2 senbons) The intention is that the opponent will only react to the sound of the bells and won't notice the silent ones, getting hit by these. However, it is very easy to evade the attack if the opponent recognizes the trick and simply focuses on how many senbon were actually thrown.
Ability Lvl 1 Strengths:
-Needles are hard to see
-Tricks the brain
-Logia Users since its a sneak attack
Ability Lvl 1 Weaknesses:
-Harder to use in windy weather
-Easy to evade
-Speed -5 because it requires the user to be really fast at such a close distance.
Ability Lvl 1 Name: Angry Viper
Ability Lvl 1 Type: Mid range 10 max
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
Throwing four senbons at a time aiming for the right side of the neck. If one of the senbons hit the right side of the neck perfectly. It can leave the enemy without use of their right arm for 1 post. The other three senbons are used just in case the first one doesn’t work. When the other three senbons hit the body there is a warm sensation and pain that goes through the opponent.
Ability Lvl 1 Strengths:
-Closer the better
-Can be used on people with armor If armor doesn’t cover neck
-hard to evade at a close distance since the senbons can travel faster closer.
Ability Lvl 1 Weaknesses:
-Does not work on Armor
-Lowers speed by -3 since the ability has to be quick and accurate.
-weak in windy weather
Ability Lvl 1 Name: Cottonmouth Bite
Ability Lvl 1 Type: Close Range | 5 meters
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: Five Senbons are used for this attack. Aimed for hands and arms to give pain to the opponent. When the needles hit it has a warming sensation and then pain follows. This pain lasts until the needles are taken out. If a senbon hits the elbow right in the center can make the user without use of their fingers. If a senbon hits the wrist of can cause sheering pain from the finger tips to the middle of the palm. This is due to a nerve that connects the tendons from the fingers to the wrist bone.
Ability Lvl 1 Strengths:
-Can be used in windy weather
-Gives user time to move away from opponent or run
-If the opponent is closer the pain is greater
Ability Lvl 1 Weaknesses:
-Weak against Logia Users
-Weak against armor
-Uses both hands to throw senbons
Ability Lvl 1 Name: Brahminy Blindsnake
Ability Lvl 1 Type: Midrange | 20 meters
Ability Lvl 1 Cooldown: 6 posts
Ability Lvl 1 Description:
Using 5 senbons at a time and aiming for the legs. By hitting the knee can cut off circulation to the leg. Making the feeling from the leg disappear and become numb until the needle is removed. When the needle is removed there is instant blood flow and pain that shoots through the leg. After 1 post the leg becomes moveable. When the needles hit just the leg make the leg have a warm sensation and then instant pain.
Ability Lvl 1 Strengths:
-Effective in Windy Weather
-Hard to see
-the closer opponent the faster the senbon travels.
Ability Lvl 1 Weaknesses:
-Armor
-Decreases Intelligence by -3 because the user has to memorize the pressure point on the leg.
-Decreases Endurance by -5 because it uses a lot of stamina and concentration to hit the points accurately
Ability Lvl 1 Name: Midnight Snake
Ability Lvl 1 Type: Close Range | 12 Meters
Ability Lvl 1 Cooldown: 5 Posts
Ability Lvl 1 Description:
Throwing 5 senbons and aiming for the chest. By hitting the chest can increase the blood circulation making the opponent feel light headed and vision becoming dark. This generally lasts for about 1 post.
Ability Lvl 1 Strengths:
-Hard to see
-Can be used effectively in Windy Weather
-the closer the opponent the faster the senbons are.
Ability Lvl 1 Weaknesses:
-Armor
-Lowers Endurance by -3 because it has to use the users speed and the users intelligence at the same time.
-Lowers Speed by -2 because it uses a lot of speed to move fast enough to aim at the person and shoot at them directly.
Last edited by Emerald on Fri Jul 04, 2014 7:43 am; edited 7 times in total
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