Skill Name: Two Form Firing
Skill Type: Modified Machine Gun Marksman
Skill Information:
The Two Form Firing technique is the skill comprising of two attack styles that adhere to the abilities to the weapon, The Quadruple M, wielded by Hunter Tarot. These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilizing the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.
Skill Strengths:
One-Shot Style
-Ability to pick off individuals from a distance.
-Cost-effective with ammunition.
-Highly reduces chance of overheating weapon due to it's low rate of fire.
Multi-Shot Style
-Strong mid range form of combat.
-Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
-Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.
Skill Weaknesses:
One-Shot Style
-Weak against groups of enemies exceeding numbers of 20.
-Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [-5 reflex during cooldown]
-If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
-Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. [-10 finesse when target out of range]
Multi-Shot Style
-Causes the weapon to overheat more readily. [2.5x more likely to overheat weapon]
-Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
-Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
-Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.
Skill Type: Modified Machine Gun Marksman
Skill Information:
The Two Form Firing technique is the skill comprising of two attack styles that adhere to the abilities to the weapon, The Quadruple M, wielded by Hunter Tarot. These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilizing the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.
Skill Strengths:
One-Shot Style
-Ability to pick off individuals from a distance.
-Cost-effective with ammunition.
-Highly reduces chance of overheating weapon due to it's low rate of fire.
Multi-Shot Style
-Strong mid range form of combat.
-Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
-Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.
Skill Weaknesses:
One-Shot Style
-Weak against groups of enemies exceeding numbers of 20.
-Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [-5 reflex during cooldown]
-If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
-Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. [-10 finesse when target out of range]
Multi-Shot Style
-Causes the weapon to overheat more readily. [2.5x more likely to overheat weapon]
-Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
-Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
-Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.
- Abilities Lvl. 1:
- Ability Lvl 1 Name: One-Shot Style: Snipe Point
Ability Lvl 1 Type: Range (30-40 meters)
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description: The user gets into a stance to best distribute the recoil of the gun through their body, making the shock lessen, and, using the scope of the gun, aims for a effective vulnerable area to shoot and fires. Requires one post to get into the proper firing position.
Ability Lvl 1 Strengths:
-Effective at hitting weak points on enemies.
-Is used only from a far enough distance to cause a panic if the shot misses. [NPC only effect]
-Only fires one bullet.
Ability Lvl 1 Weaknesses:
-If a weak spot, or targeted area, is rather small, the usefulness of this skill decreases. [-10 finesse when targeting small areas or objects]
-Shots are easily traceable.
- This move requires more concentration than it's quicker equivalent, meaning that if the stance is interrupted, then it will decrease the efficiency at which the user will take the shot and may require a re-taking of the stance if the user is knocked down. [-10 finesse if the move is interrupted and will require another pose taking post if the user is knocked completely out of the stance]
Ability Lvl 1 Name: Multi-Shot Style: Umbrella Point
Ability Lvl 1 Type: Field (15-25 meters) Support
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description: The user aims, envisions a arc shape in front of them, and then fires in a spread encompassing the boundaries of the imaginary curved bottom line of the arc.
Ability Lvl 1 Strengths:
-Effective for small groups of enemies.
-Has a contained area of effect, putting only things in the the area of the invisible cone at risk.
-Is good for holding specific points and points by giving areas behind the user some cover fire.
Ability Lvl 1 Weaknesses:
-During the time envisioning the cone, user may be at risk of being attacked while in the planning process. [Requires one post of planning out the cone]
-Has a contained area of effect, meaning attackers outside of the cone are safe. With this, enemy 'rain' (attackers} can flank around the covered area of the umbrella.
-If the user is moved or stunned during the process of firing this move, then they will lose the image of the area of effect of the attack, and will fire in a unpredictable spray in front of them. [-20 finesse if the attack is interrupted mid-firing]
-If fired upwards, the user has to worry about any shots missed falling back down on him, ironically making it rain down bullets on him and those around him.
Ability Lvl 1 Name: One-Shot Style: Quick Snipe Point
Ability Lvl 1 Type: Range (30-40 meters)
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description: The user, getting into a less effective version of the One-Shot Style: Snipe Point's stance, forgoing better recoil absorption in favor of attack speed, the user keys onto a target, not aiming at any one particular area, and fires.
Ability Lvl 1 Strengths:
-Takes less time to attack.
-Due to taking less time to attack, the user can quickly get out of the less effective stance, giving them the ability to change position.
-Only uses one bullet.
Ability Lvl 1 Weaknesses:
-User will have to deal with tire on their arms due to not standing in the more proper stance to better absorb the quick bout of recoil.
-Less effective than the One-Shot Style: Snipe Point, in that it doesn't focus on the weak points of an enemy.
-Shares weakness with Snipe Point, in that the shot can be traced, and the enemies can gain a general idea for the user's whereabouts.
-Thanks to forgoing the proper stance, the recoil from the shot affects the user by taking a toll on their arms. [-5 finesse after use]
Ability Lvl 1 Name: Multi-Shot Style: Dancer Point
Ability Lvl 1 Type: Range (Mid-range, 15-20 meters), Support, Field
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description: The user aims the Quadruple M at the feet and general area of a group of enemies, and fires in a way that makes the group unable to stand safely and focus.
Ability Lvl 1 Strengths:
-Effective distraction.
-Allows for others to escape or attack in the distraction.
-Useful for incapacitating enemies, if the user decides to start actually aiming for the group's feet proper instead of just next to their feet.
Ability Lvl 1 Weaknesses:
-Completely non-lethal.
-Enemies with armored leggings will be unaffected.
-Leaves user behind if used to let others escape.
Last edited by Hunter Tarot on Tue May 27, 2014 1:34 am; edited 4 times in total
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