One Piece RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

One Piece RP is a new non-canon forum RP focused on building a strong active community.

Phoenix D. Jack has been promoted to Administrator, and Ray Ignazia has been promoted to Head Moderator.
We are currently still in a beta like phase, and still working out some kinks like fixing up the tasks and stat system - but those that stay with us will be rewarded with limited edition stuff.

2 posters

    Hunter Tarot's Primary Skill [Two Form Firing]

    Hunter Tarot
    Hunter Tarot


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
    Task Points : 2
    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot Sat May 03, 2014 5:26 am

    Skill Name: Two Form Firing
    Skill Type: Modified Machine Gun Marksman

    Skill Information:

    The Two Form Firing technique is the skill comprising of two attack styles that adhere to the abilities to the weapon, The Quadruple M, wielded by Hunter Tarot. These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilizing the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.

    Skill Strengths:

    One-Shot Style
    -Ability to pick off individuals from a distance.
    -Cost-effective with ammunition.
    -Highly reduces chance of overheating weapon due to it's low rate of fire.

    Multi-Shot Style
    -Strong mid range form of combat.
    -Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
    -Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.

    Skill Weaknesses:

    One-Shot Style
    -Weak against groups of enemies exceeding numbers of 20.
    -Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [-5 reflex during cooldown]
    -If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
    -Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. [-10 finesse when target out of range]

    Multi-Shot Style
    -Causes the weapon to overheat more readily. [2.5x more likely to overheat weapon]
    -Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
    -Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
    -Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.

    Abilities Lvl. 1:


    Last edited by Hunter Tarot on Tue May 27, 2014 1:34 am; edited 4 times in total
    Storm Runner
    Storm Runner


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 32235
    Task Points : 2
    Posts : 507
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner Sat May 03, 2014 6:33 pm

    Fix your range according to the sites preset range classification Close range 0-10 meters. Mid range, 15-25 and long range 30-40.
    Hunter Tarot
    Hunter Tarot


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
    Task Points : 2
    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot Sun May 04, 2014 6:30 pm

    I believe I edited in the way you requested. Please inform me though if I was way of course, and I will happily correct my mistakes.
    Hunter Tarot
    Hunter Tarot


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
    Task Points : 2
    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot Tue May 13, 2014 2:42 am

    Bump
    Storm Runner
    Storm Runner


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 32235
    Task Points : 2
    Posts : 507
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner Tue May 13, 2014 9:07 pm

    Corrections are in red. Sorry I thought I posted on this already

    [/color]
    Hunter Tarot wrote:Skill Name: One-Shot/Multi-Shot Style I suggest picking a new name that covers both one and multi-shot style. Other wise it's will have to be separated into two different skills that were mixed up together.
    Skill Type: Modified Machine Gun Marksman

    Skill Information:

    These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilising the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.

    Skill Strengths:

    One-Shot Style
    -Ability to pick off individuals from a distance.
    -Cost-effective with ammunition.
    -Highly reduces chance of overheating weapon due to it's low rate of fire.

    Multi-Shot Style
    -Strong mid range form of combat.
    -Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
    -Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.

    Skill Weaknesses:

    One-Shot Style
    -Weak against groups of enemies exceeding 20. 20 what? Be specific. Also if it metres doesn't that contradict some of your one shot moves below?
    -Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [Ex. If a enemy is faster and more agile than normal, and is getting closer, the One-Shot Style will easily be dodgeable if the user cannot predict the enemies movement, and becomes frantic over the speed and proximity of the enemy, firing and missing repeatedly.] actually it's reflex not speed that is counted when dodging the attacks and when one character has 50 reflex they can see and dodge normal bullets without effort. So change this to -5 reflex during cool down)
    -If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
    -Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. change to be -10 finesse when attacking targets out of range

    Multi-Shot Style
    -Causes the weapon to overheat more readily. How much more x0.5, x2 or x3? More information needed
    -Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
    -Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
    -Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.

    Abilities Lvl. 1:


    Last edited by Storm Runner on Mon May 26, 2014 11:38 pm; edited 2 times in total
    Hunter Tarot
    Hunter Tarot


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
    Task Points : 2
    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot Mon May 26, 2014 5:15 am

    Once again, thank you for the assistance in pointing out what needed changing. I think I changed it up to a acceptable form now, even if the new name for the skill might not be the best.
    Storm Runner
    Storm Runner


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 32235
    Task Points : 2
    Posts : 507
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner Mon May 26, 2014 11:59 pm

    okay very little correction that are red

    Hunter Tarot wrote:Skill Name: Two Form Firing
    Skill Type: Modified Machine Gun Marksman

    Skill Information:

    The Two Form Firing technique is the skill comprising of two attack styles that adhere to the abilities to the weapon, The Quadruple M, wielded by Hunter Tarot. These two attack styles make perfect of the Quadruple M's two firing modes, with one style focused on taking down one target at a time, the other devoted to spraying and preying. By utilising the scope on the machine gun's body, the user can key in on targets from a distance, and then effectively taking them out by using the One-Shot Style. The One-Shot Style is also useful in fights where there are fewer than 20 enemies, as, provided with enough timing, and some spacing, this style is more suited for dealing with an individual then moving on to the next. however, this style only truly excels at distances ranging between 30 and 40 meters. The One-Shot Style is also more suited for when the user is afraid of eating through ammo. The Multi-Shot Style is more suited to mid range style situations, and is used most effectively when used by a user who has the ability to count how many bullets are fired in the Quadruple M's barrages. This makes ammo conservation easier, which helps deal with this style's first natural weakness of chewing through bullets, and makes taking down more enemies while being cost-effective with ammo. This style also has another weakness that should always be in the user's mind. The Quadruple M can only fire half of a magazine (25 bullets), before the gun overheats, becoming unusable for one post. Becoming overwhelmed in a barrage, or miscounting, can cause one to untimely cause the weapon to overheat using the Multi-Shot Style, making oneself open to attacks. Despite these blatant weaknesses, the Multi-Shot Style is an effective way to handle several encroaching enemies, and can be a life saver in the right situations. However, the Multi-Shot begins to lose effectiveness after the user tries to aim at anything exceeding 15-25 meters, and anything closer is too close for a user who relies only on the Quadruple M.

    Skill Strengths:

    One-Shot Style
    -Ability to pick off individuals from a distance.
    -Cost-effective with ammunition.
    -Highly reduces chance of overheating weapon due to it's low rate of fire.

    Multi-Shot Style
    -Strong mid range form of combat.
    -Used correctly, can handle small crowds with some ammo to spare, given the user has the ability to gauge how many bullets are fired in each barrage.
    -Under certain circumstances, this style makes it easier to cause distractions due to the amount of noise created from the repeated firing.

    Skill Weaknesses:

    One-Shot Style
    -Weak against groups of enemies exceeding numbers of 20.
    -Without some proper spacing and timing, this style becomes relatively worse, due to it's inability to fire more than once and in only one direction. [-5 reflex during cooldown]
    -If the weapon jams, due to improper care, this mode will be the most effected. [Ex. If an enemy is charging towards the user, and the user has no time to switch to Multi-Shot Style, and the gun jams, due to the style's ability to only fire once per pull of the trigger, this could be the decider between life and death.]
    -Any shots fired out of the One-Shot Style's effective range will miss by a huge margin, with only the most accurate and timed of shots having a chance to nick a target. [-10 finesse when target out of range]

    Multi-Shot Style
    -Causes the weapon to overheat more readily. [2.5x more likely to overheat weapon]
    -Can go through ammo quickly, making saving ammunition somewhat harder, if the use lacks the ability to gauge how many shots he will fire in a barrage.
    -Although the loud noise created by this style can be a great distraction, this is also one of it's weaknesses. The sound created by the repeated firing of the Quadruple M can attract unwanted attention, potentially making a situation worse.
    -Chance of hitting anything outside of the Multi-Shot Style's range are slim, with the dispersal of bullets becoming unreliable after leaving the 15-25 meter radius.

    Abilities Lvl. 1:
    Hunter Tarot
    Hunter Tarot


    Rank 1- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 30780
    Task Points : 2
    Posts : 61
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates [Marksman/Sniper + Master Gunner]
    Affiliation : Pirate


    Character Profile
    Character Name: Hunter Tarot
    Primary Skill: Two Form Firing
    Secondary Skill: Tarot Brand Explosives

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Hunter Tarot Tue May 27, 2014 1:35 am

    I'm glad we're down to the last few things. Re-edited.
    Storm Runner
    Storm Runner


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Paramecia Fruit User- Player-

    Lineage : Vanquisher's Valor

    Beli Beli : 32235
    Task Points : 2
    Posts : 507
    Race : Human
    Gender : Male
    Crew : Infinite Horizon Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Storm Runner Fūjin
    Primary Skill: Zūmu-Zūmu no Mi (Zoom-Zoom Fruit)
    Secondary Skill:

    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Storm Runner Tue May 27, 2014 2:35 am

    Looks good to me

    APPROVED

    Sponsored content


    Hunter Tarot's Primary Skill [Two Form Firing] Empty Re: Hunter Tarot's Primary Skill [Two Form Firing]

    Post by Sponsored content


      Current date/time is Fri Nov 22, 2024 12:29 am