Skill Name: Nitoryu
Skill Type: Swordsmanship
Skill Information: Two Sword-Style. It is a style where the user uses two swords in combat
Skill Information: Two Sword-Style. It is a style where the user uses two swords in combat
(Kenji's style: Kenji tends to mix some of his moves that involve the night, animal instinct, or sometimes Yami Yami no Mi)
Skill Strengths:
Skill Strengths:
-More than one sword
-Faster than one-handed users (Reflex +10 if User’s speed is greater than Opponent’s reflex)
-Can use one handed sword techniques
-Most abilities do not require external skills (such as, Kenji’s Yami Yami no Mi)
-Can cut most metals at (Haki level 2 or Strength +50)
Skill Weaknesses:
Skill Weaknesses:
-No superiority in general against other sword styles
-Yami Yami no Mi powered attacks have weaknesses related towards Haki
-No extra handling due to both hands with swords (-5 Strength if the user has a shield)
-No extra hands for human user, unless user uses one sword
-User usually doesn’t know any other sword styles that include more than two swords and also is limited in the ability of one or no sword (-10 in Strength, Reflex if not using two swords)
Ability Lvl 1 Name: Demon’s Strike
Ability Lvl 1 Type: Offensive Close
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: User will dash towards Opponent (15 m) and slashing an X on the chest
Ability Lvl 1 Strengths:
Ability Lvl 1 Type: Offensive Close
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: User will dash towards Opponent (15 m) and slashing an X on the chest
Ability Lvl 1 Strengths:
-Very high speed (x2 Speed)
- (Strength +25)
-Can be used on multiple targets
Ability Lvl 1 Weaknesses:
-Can be stopped easily if Opponent strikes or blocks at the intersection (the middle of the X) of Demon’s Strike if Opponent’s Reflex or Endurance is higher (Reflex/Endurance is 70+ higher than User’s Strength)
Ability Lvl 1 Weaknesses:
-Can be stopped easily if Opponent strikes or blocks at the intersection (the middle of the X) of Demon’s Strike if Opponent’s Reflex or Endurance is higher (Reflex/Endurance is 70+ higher than User’s Strength)
-If Opponent’s (Reflex is +30 difference User’s Speed), then opponent can avoid attack
-Demon’s Strike is in a straight line, it is not locked on to any target
Ability Lvl 1 Name: Cross Fire
Ability Lvl 1 Type: Offensive Ranged
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: User blows 2 strikes in diagonal directions that cut through the air until it hits an opponent within 20 meters
Ability Lvl 1 Strengths:
-Due to Kenji’s Yami Yami no Mi, the ability will inflict extra damage to the opponent (+5 Strength)
-The attack will cut through stone if user’s Strength is above 15
-The attack will cut through stone if user’s Strength is above 15
-The attack ill cut through most solid material if user’s Strength exceeds 45
Ability Lvl 1 Weaknesses:
-Conqueror’s Haki and Haki that outlevels user can stop the ranged ability
-Attack can be stopped if Opponent can time the attack and strike in the intersection of the attack (difference Reflex +20) and overpower strength (difference Strength +20)
-Splashing water on the attack or making swords wet will disable the Yami Yami no Mi effect like dousing water on fire
Ability Lvl 1 Name: Beast of the Night
Ability Lvl 1 Type: Support/Offensive Range
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: User focuses his senses and instincts to the point of being equivalent to an animal and then turns into a “beast of the night” when chasing after opponents for 7 posts
Ability Lvl 1 Strengths:
Ability Lvl 1 Name: Beast of the Night
Ability Lvl 1 Type: Support/Offensive Range
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description: User focuses his senses and instincts to the point of being equivalent to an animal and then turns into a “beast of the night” when chasing after opponents for 7 posts
Ability Lvl 1 Strengths:
-Raises all stats by 10+ by default of this ability
-In darker areas, user’s stats rise by 20+ with default stack (+10)
-User will automatically follow the target he is chasing after until ability runs out
Ability Lvl 1 Weaknesses:
-In brighter areas, user’s stats decrease by -20 with default stack (+10)
Ability Lvl 1 Weaknesses:
-In brighter areas, user’s stats decrease by -20 with default stack (+10)
-Higher level Haki will lower user’s reflex by -25 with default stack (+10) and brightness stack (+/-20)
-At haki level 1, user will go after closest target (weak or strong doesn’t matter); starting from level 2 will the user be able to control who to chase after and strike
Ability Lvl 1 Name: Towards the Moon
Ability Lvl 1 Type: Offensive Close
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: User dashes to dashes at a high speed and strikes upwards, sending the target flying up to 20 m, then falls towards the ground (2 posts)
Ability Lvl 1 Strengths:
-High Speeded Skill (+40 Speed)
-Doesn’t require much Reflex
-Sends Target upwards, leaving Target usually defenseless until (Target’s Endurance & Reflex -15)
Ability Lvl 1 Weaknesses:
-Can be blocked if Opponent’s (Endurance +25 differences User’s Strength)
Ability Lvl 1 Weaknesses:
-Can be blocked if Opponent’s (Endurance +25 differences User’s Strength)
-Can be countered if Opponent’s (Endurance +60 differences User’s Strength)
-Very Bright Areas will decrease user’s vision to attack (-15 Strength)
Ability Lvl 1 Name: Dark Season
Ability Lvl 1 Type: Field/ Offensive Close
Ability Lvl 1 Cooldown: 10 posts
Ability Lvl 1 Description: Kenji’s “signature move”; User bursts a cloud of darkness for enough time to attack once, then user slashes a target at a very high speed before cloud disappears
Ability Lvl 1 Strengths:
-User can break target’s armor if (Strength 5+ difference)
-User’s Strength will increase during Yami Yami no Mi’s effect (Strength = x1.5 of original strength)
-No one else will be able to see except user
-User can escape instead of attacking
Ability Lvl 1 Weaknesses:
-No one else will be able to see except user
Ability Lvl 1 Weaknesses:
-No one else will be able to see except user
-Haki that overlevels user’s disable the Yami Yami no Mi’s effect
-User can only target one Target, so it must be used wisely because there might be a stronger opponent.
-User can only target one Target, so it must be used wisely because there might be a stronger opponent.
Last edited by MinnieMe on Mon Jan 19, 2015 10:54 am; edited 1 time in total
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