Skill Name: Toki Toki no mi
Skill Type: Paramecia
Skill Information:
- Allows the user to manipulate time either to accelerate, decelerate and to warp through instances in time.Using this ability consumes a mass amount of stamina and energy.
- They can also warp their body to instances, being either omnipresent or fully present. When in periods of time that are "Fixed" user is omnipresent, however, if the user travels to periods or area where time can be changed, Unfixed, time can be alter.
- They can affect their own time and how it relates to others involved with themselves but can not use to time affect or alter events or parties unrelated to ones self.
- In the beginning stages, users can only warp their body limbs. hands and legs or their head. In becoming stronger full body warps or full torso warps is possible. Same principle acceleration and acceleration of limb is limited to the limbs in early stages. Then gradual training and becoming stronger will affect the fill body.
Skill Strengths:
- Speed up time
- Slow down time
- Can Warp through instances of time
Skill Weaknesses:
- Can only warp through instances of time relevant to user. I.e I can't edit or change time, I can only alter the flow of time. Like throwing a punch you view coming from in front of you, to attack you from the adjacent side. Not like going back in time and killing you.
- Time has to be set in motion. If i'm accelerating I can affect future events including myself and my opponents, I can't decelerate time during this period or affect past events.. Vice versa.
- My ability doesn't work on on energy based users. Plasma, any of the ability dealing with time, illusions or mythical zoans that have the abilities of gods. Principle being that their energy has it's own principle of time. I.e If I accelerate a body part and increase the force, then it will be as strong as a regular punch to them. ( -5 Power)
- Haki users penetrate my flow of time i.e when time is being manipulated -5 Constitution
- Sea and Sea Stone, will leave any Fruit user powerless under prolonged exposure.
________________________________________________________________________
Ability Lvl 1 Name: Acceleration! Notch Punch!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description:
Users speeds up the time and force of the punch he delivers. Time warps around the force, angel and space of the punch thrown and increases damage of a regular punch tenfold.
Ability Lvl 1 Strengths:
- Speeds up future punches
- Acceleration of user time occurs
- Can be used to knock the opponent off balance
Ability Lvl 1 Weaknesses:
- Force of the punch becomes so great, once thrown there's no retracting it.
- Acceleration must take place no other action of time can occur at this point.
- Users who the Rokushiki principles of Kami-e and Tekkai can greatly reduce the damage of this attack
________________________________________________________________________
Ability Lvl 1 Name: Acceleration Flux!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description:
Time accelerates even faster and user delivers a series of jabs and hooks in an awkwardly positioned stance.
Ability Lvl 1 Strengths:
- Speeds up future punches
- Acceleration of user time occurs
- Quick fast and agile shots
Ability Lvl 1 Weaknesses:
- The blows are quick and do not carry much weight behind them
- Can not cause heavy damage but make opponent googly.
- Dizziness from accelerating to quickly, may cause future attacks to be less accurate.
________________________________________________________________________
Ability Lvl 1 Name: De-acceleration!
Ability Lvl 1 Type: Support / Movement
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description:
Allows the user to nerf the weight of in coming attacks
Ability Lvl 1 Strengths:
- Decreases damage of enemy technique by half for 2 posts
- Increases Defenses, ability to dodge a slowed down strike, bullet etc. (+5 Reflex)
- Increases awareness of incoming attacks i.e projectiles, physical blows
Ability Lvl 1 Weaknesses:
- Decreases offensive skills for 3 posts (-5 Power)
- Decreases Stamina (-5 Stamina)
- Weak against attacks actualizing explosives.(+ 5 for opponent in Constitution)
_______________________________________________________________________
Ability Lvl 1 Name: Time Pulse! Warped!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 7
Ability Lvl 1 Description:
User places great force behind a punch and uses time to accelerate the force and weight behind a punch. The density of the punch it causes a great force to push the opponent backwards and off balanced.
Ability Lvl 1 Strengths:
- If hit, the opponent is knocked back 4 meters from the hit.
- Increases deceleration based skills
- If the attack hits, stuns the enemy for next post
Ability Lvl 1 Weaknesses:
- Too great acceleration, acceleration of this level cannot be replicated for a long downtime period.
- Weakens acceleration based attacks
- Chances of acceleration/deceleration based attacks missing
_______________________________________________________________________
Ability Lvl 1 Name: Density Strike!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description:
User throws a barrage of kicks, using the principles of acceleration and force to increase the density of his kicks.
Ability Lvl 1 Strengths:
- Kicks have more potency
- Kicks deal more damage then punches
- Can break weaker structures in the body suchs a joints and cartilage.
Ability Lvl 1 Weaknesses:
- Knees weaken at the amount of force place on the force.
- Chance of a bone fracturing
- Accuracy of kicks lowered
Skill Type: Paramecia
Skill Information:
- Allows the user to manipulate time either to accelerate, decelerate and to warp through instances in time.Using this ability consumes a mass amount of stamina and energy.
- They can also warp their body to instances, being either omnipresent or fully present. When in periods of time that are "Fixed" user is omnipresent, however, if the user travels to periods or area where time can be changed, Unfixed, time can be alter.
- They can affect their own time and how it relates to others involved with themselves but can not use to time affect or alter events or parties unrelated to ones self.
- In the beginning stages, users can only warp their body limbs. hands and legs or their head. In becoming stronger full body warps or full torso warps is possible. Same principle acceleration and acceleration of limb is limited to the limbs in early stages. Then gradual training and becoming stronger will affect the fill body.
Skill Strengths:
- Speed up time
- Slow down time
- Can Warp through instances of time
Skill Weaknesses:
- Can only warp through instances of time relevant to user. I.e I can't edit or change time, I can only alter the flow of time. Like throwing a punch you view coming from in front of you, to attack you from the adjacent side. Not like going back in time and killing you.
- Time has to be set in motion. If i'm accelerating I can affect future events including myself and my opponents, I can't decelerate time during this period or affect past events.. Vice versa.
- My ability doesn't work on on energy based users. Plasma, any of the ability dealing with time, illusions or mythical zoans that have the abilities of gods. Principle being that their energy has it's own principle of time. I.e If I accelerate a body part and increase the force, then it will be as strong as a regular punch to them. ( -5 Power)
- Haki users penetrate my flow of time i.e when time is being manipulated -5 Constitution
- Sea and Sea Stone, will leave any Fruit user powerless under prolonged exposure.
________________________________________________________________________
Ability Lvl 1 Name: Acceleration! Notch Punch!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description:
Users speeds up the time and force of the punch he delivers. Time warps around the force, angel and space of the punch thrown and increases damage of a regular punch tenfold.
Ability Lvl 1 Strengths:
- Speeds up future punches
- Acceleration of user time occurs
- Can be used to knock the opponent off balance
Ability Lvl 1 Weaknesses:
- Force of the punch becomes so great, once thrown there's no retracting it.
- Acceleration must take place no other action of time can occur at this point.
- Users who the Rokushiki principles of Kami-e and Tekkai can greatly reduce the damage of this attack
________________________________________________________________________
Ability Lvl 1 Name: Acceleration Flux!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description:
Time accelerates even faster and user delivers a series of jabs and hooks in an awkwardly positioned stance.
Ability Lvl 1 Strengths:
- Speeds up future punches
- Acceleration of user time occurs
- Quick fast and agile shots
Ability Lvl 1 Weaknesses:
- The blows are quick and do not carry much weight behind them
- Can not cause heavy damage but make opponent googly.
- Dizziness from accelerating to quickly, may cause future attacks to be less accurate.
________________________________________________________________________
Ability Lvl 1 Name: De-acceleration!
Ability Lvl 1 Type: Support / Movement
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description:
Allows the user to nerf the weight of in coming attacks
Ability Lvl 1 Strengths:
- Decreases damage of enemy technique by half for 2 posts
- Increases Defenses, ability to dodge a slowed down strike, bullet etc. (+5 Reflex)
- Increases awareness of incoming attacks i.e projectiles, physical blows
Ability Lvl 1 Weaknesses:
- Decreases offensive skills for 3 posts (-5 Power)
- Decreases Stamina (-5 Stamina)
- Weak against attacks actualizing explosives.(+ 5 for opponent in Constitution)
_______________________________________________________________________
Ability Lvl 1 Name: Time Pulse! Warped!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 7
Ability Lvl 1 Description:
User places great force behind a punch and uses time to accelerate the force and weight behind a punch. The density of the punch it causes a great force to push the opponent backwards and off balanced.
Ability Lvl 1 Strengths:
- If hit, the opponent is knocked back 4 meters from the hit.
- Increases deceleration based skills
- If the attack hits, stuns the enemy for next post
Ability Lvl 1 Weaknesses:
- Too great acceleration, acceleration of this level cannot be replicated for a long downtime period.
- Weakens acceleration based attacks
- Chances of acceleration/deceleration based attacks missing
_______________________________________________________________________
Ability Lvl 1 Name: Density Strike!
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description:
User throws a barrage of kicks, using the principles of acceleration and force to increase the density of his kicks.
Ability Lvl 1 Strengths:
- Kicks have more potency
- Kicks deal more damage then punches
- Can break weaker structures in the body suchs a joints and cartilage.
Ability Lvl 1 Weaknesses:
- Knees weaken at the amount of force place on the force.
- Chance of a bone fracturing
- Accuracy of kicks lowered
Last edited by Lazarus on Sun Dec 15, 2013 7:10 am; edited 7 times in total
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