Skill Name: Daiyaru Daiyaru no Mi Gunslinging
Skill Type: Long and Mid-Ranged Paramecia Fighting Style
Skill Information: This Devil Fruit allows it's user to create an endless supply of Dials from anywhere in their body. From there, the dials can be used for conventional and unconventional purposes, combat or noncombat otherwise. The user may also mix and fuse dials to make useful combination dials. Using this versatile fruit, hand-to-hand combat and ranged combat are bolstered with a series of status effects.
Skill Strengths:
- Can absorb or redirect blunt force attacks when using certain dials on the surface of her skin.
- Any direct dial attacks towards her person are negated completely. The attack will immediately negate and dissipate.
- Because the dials come from her body and not the Sky Islands, she can use any kind of dial anywhere and at anytime.
Skill Weaknesses:
- Usual DF user weakness against seawater and sea salt.
- If her dials are cut or cracked, they are rendered useless.
- Yuffie is not immune to non-dial attacks.
- Yuffie's dials can be reused by others whether she likes it or not unless they are broken or depleted somehow.
Ability Lvl 1 Name: Iron Cloud/Cloud Lane
Ability Lvl 1 Type: Support/Auxiliary
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Yuffie raises a hand forward as a Ball Dial, Eisen Dial or a Milky Dial appears in her palm. She then activates the dial and a steady stream of clouds appears from her hand, allowing for herself and others to use the clouds as a pathway. She can make the Cloud Lanes as far and wide as 100 feet for every dial she feeds into the Lane.
The Ball Dial Cloud Lane is used when Yuffie and others are to traverse a cloud bridge on foot. This Cloud Bridge lasts for three posts. It can hold only people. Vehicles would pass right through it.
The Eisen Dial Cloud Bridge is used when Yuffie and others are to traverse a cloud bridge on foot, or with a vehicle. This iron cloud bridge lasts for three posts and can hold only people and land vehicles. Boats cannot move on a Iron Cloud Bridge.
The Milky Dial Cloud Bridge is used when Yuffie and others are to traverse a cloud bridge in some kind of naval vessel. This cloud bridge lasts for three posts. It can only hold a naval vessel. This bridge is unique because it has it's own current, so the ship on the Milky Cloud Bridge will not have to have sails because the road will move the ship in the direction that the road is going.
*Note* This can be a effective attack, because Yuffie can mix Milky or Ball Cloud Lanes with other offensive dials at random points in their course to surprise attack, or sabotage the bridge, guaranteeing an escape or not.
Ability Lvl 1 Strengths:
- Can be used for transportation purposes.
- Can be used to fool an enemy.
- Can bridge gaps.
Ability Lvl 1 Weaknesses:
- The Iron Dial and Milky Dial Cloud Lane cannot be mixed with offensive dials.
- If someone attacks the bridge, the portion that was attacked will be destroyed and will not grow back unless Yuffie uses another dial.
- The Cloud Lanes can be used by anyone, whether they be Yuffie's enemy or not.
Ability Lvl 1 Name: Shredder Shot
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 2 post
Ability Lvl 1 Description: Yuffie dons her pistols and loads two Axe Dials and a Jet Dial into one or both guns and aims for her target(s). She will then fire the weapon, and two X-shaped, Level One, thin slices of air will rocket towards their target(s). (If Yuffie uses this move on just one opponent, she can choose to cause extra damage by shooting both rounds at that one target. In that case, four X-shaped, Level One, thin slices of air will race towards their target.)
Ability Lvl 1 Strengths:
- Is useful in one vs. one or one vs. two fights.
- Very useful against armored enemies.
- Quite effective against unarmored enemies.
Ability Lvl 1 Weaknesses:
- Is impractical to use in fights where there are more than two people against Yuffie.
- The power of the axe dial is reduced as the slices of air travel distances. When they reach a distance of 125 feet away, they nullify into harmless winds.
- Any metals that are stronger than iron can take a lot more damage, thus rendering the attacks less effective.
Ability Lvl 1 Name: Searing Star Shot
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Yuffie loads a Flash Dial into one of her pistols and then loads three Flame Dials in her other pistol. She will then shoot her Flash Dial at the intended target area. The dial will then land and release an extremely bright amount of light for a very brief period (three seconds), effectively causing temporary blindness if used against a person. Yuffie will then shoot her three Flame Dials at one, two, or three targets while they are blinded.
Ability Lvl 1 Strengths:
- Blinds opponents.
- Can be used against up to three enemies.
- If an enemy is caught on fire, they will continually take on Level One fire damage for every post they are on fire.
Ability Lvl 1 Weaknesses:
- Light intensity is only good at a short distance away from the dial. (50 feet)
- The flames can cause extensive collateral damage.
- If someone's eyes are shielded, they Flash Dial will have no effect.
Ability Lvl 1 Name: Zypher Shot
Ability Lvl 1 Type: Healing
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Yuffie loads one pistol or both with a special aroma dial. These dials have been filled with a scent that slightly stimulates healing regeneration within the target(s) body for a short period of time. (One post) This regeneration has the potency to generate a Level One amount of damage for every dial fired.
Ability Lvl 1 Strengths:
- Can heal herself.
- Can heal others.
- The aroma leaves the dial as a thick grey cloud that resembles smoke. This could be used to some tactical advantage.
Ability Lvl 1 Weaknesses:
- A strong breeze will knock the aroma away.
- Yuffie could accidentally heal an enemy if they smell the scent as well.
- The strength of the aroma at this level is minimal, so if someone is seriously injured, this technique would by no means save their lives.
Ability Lvl 1 Name: Electro Tempo Barrage
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: Yuffie loads two Ball Dials into her pistols and shoots them over her intended targets. The dials will let out a thick milky white cloud that will extend until at the target area. Yuffie then holds her hands over the cloud lanes and disperses Thunder Dials into the clouds. When the Thunder Dials reach the target area, they activate and unleash a barrage of lightning bolts that severely electrocute any and all touched by the bolts.
Ability Lvl 1 Strengths:
- Can damage a large group (up to ten people) all at once.
- Since the Thunder Dials are hidden inside the clouds, they can not be seen until they are fired.
- Powerful if used around metal.
Ability Lvl 1 Weaknesses:
- Unpractical against one opponent.
- Once the lightning fires, the clouds are destroyed.
- If the opponent is somehow insulated, the electricity will do less damage.
Skill Type: Long and Mid-Ranged Paramecia Fighting Style
Skill Information: This Devil Fruit allows it's user to create an endless supply of Dials from anywhere in their body. From there, the dials can be used for conventional and unconventional purposes, combat or noncombat otherwise. The user may also mix and fuse dials to make useful combination dials. Using this versatile fruit, hand-to-hand combat and ranged combat are bolstered with a series of status effects.
Skill Strengths:
- Can absorb or redirect blunt force attacks when using certain dials on the surface of her skin.
- Any direct dial attacks towards her person are negated completely. The attack will immediately negate and dissipate.
- Because the dials come from her body and not the Sky Islands, she can use any kind of dial anywhere and at anytime.
Skill Weaknesses:
- Usual DF user weakness against seawater and sea salt.
- If her dials are cut or cracked, they are rendered useless.
- Yuffie is not immune to non-dial attacks.
- Yuffie's dials can be reused by others whether she likes it or not unless they are broken or depleted somehow.
Ability Lvl 1 Name: Iron Cloud/Cloud Lane
Ability Lvl 1 Type: Support/Auxiliary
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: Yuffie raises a hand forward as a Ball Dial, Eisen Dial or a Milky Dial appears in her palm. She then activates the dial and a steady stream of clouds appears from her hand, allowing for herself and others to use the clouds as a pathway. She can make the Cloud Lanes as far and wide as 100 feet for every dial she feeds into the Lane.
The Ball Dial Cloud Lane is used when Yuffie and others are to traverse a cloud bridge on foot. This Cloud Bridge lasts for three posts. It can hold only people. Vehicles would pass right through it.
The Eisen Dial Cloud Bridge is used when Yuffie and others are to traverse a cloud bridge on foot, or with a vehicle. This iron cloud bridge lasts for three posts and can hold only people and land vehicles. Boats cannot move on a Iron Cloud Bridge.
The Milky Dial Cloud Bridge is used when Yuffie and others are to traverse a cloud bridge in some kind of naval vessel. This cloud bridge lasts for three posts. It can only hold a naval vessel. This bridge is unique because it has it's own current, so the ship on the Milky Cloud Bridge will not have to have sails because the road will move the ship in the direction that the road is going.
*Note* This can be a effective attack, because Yuffie can mix Milky or Ball Cloud Lanes with other offensive dials at random points in their course to surprise attack, or sabotage the bridge, guaranteeing an escape or not.
Ability Lvl 1 Strengths:
- Can be used for transportation purposes.
- Can be used to fool an enemy.
- Can bridge gaps.
Ability Lvl 1 Weaknesses:
- The Iron Dial and Milky Dial Cloud Lane cannot be mixed with offensive dials.
- If someone attacks the bridge, the portion that was attacked will be destroyed and will not grow back unless Yuffie uses another dial.
- The Cloud Lanes can be used by anyone, whether they be Yuffie's enemy or not.
Ability Lvl 1 Name: Shredder Shot
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 2 post
Ability Lvl 1 Description: Yuffie dons her pistols and loads two Axe Dials and a Jet Dial into one or both guns and aims for her target(s). She will then fire the weapon, and two X-shaped, Level One, thin slices of air will rocket towards their target(s). (If Yuffie uses this move on just one opponent, she can choose to cause extra damage by shooting both rounds at that one target. In that case, four X-shaped, Level One, thin slices of air will race towards their target.)
Ability Lvl 1 Strengths:
- Is useful in one vs. one or one vs. two fights.
- Very useful against armored enemies.
- Quite effective against unarmored enemies.
Ability Lvl 1 Weaknesses:
- Is impractical to use in fights where there are more than two people against Yuffie.
- The power of the axe dial is reduced as the slices of air travel distances. When they reach a distance of 125 feet away, they nullify into harmless winds.
- Any metals that are stronger than iron can take a lot more damage, thus rendering the attacks less effective.
Ability Lvl 1 Name: Searing Star Shot
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Yuffie loads a Flash Dial into one of her pistols and then loads three Flame Dials in her other pistol. She will then shoot her Flash Dial at the intended target area. The dial will then land and release an extremely bright amount of light for a very brief period (three seconds), effectively causing temporary blindness if used against a person. Yuffie will then shoot her three Flame Dials at one, two, or three targets while they are blinded.
Ability Lvl 1 Strengths:
- Blinds opponents.
- Can be used against up to three enemies.
- If an enemy is caught on fire, they will continually take on Level One fire damage for every post they are on fire.
Ability Lvl 1 Weaknesses:
- Light intensity is only good at a short distance away from the dial. (50 feet)
- The flames can cause extensive collateral damage.
- If someone's eyes are shielded, they Flash Dial will have no effect.
Ability Lvl 1 Name: Zypher Shot
Ability Lvl 1 Type: Healing
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Yuffie loads one pistol or both with a special aroma dial. These dials have been filled with a scent that slightly stimulates healing regeneration within the target(s) body for a short period of time. (One post) This regeneration has the potency to generate a Level One amount of damage for every dial fired.
Ability Lvl 1 Strengths:
- Can heal herself.
- Can heal others.
- The aroma leaves the dial as a thick grey cloud that resembles smoke. This could be used to some tactical advantage.
Ability Lvl 1 Weaknesses:
- A strong breeze will knock the aroma away.
- Yuffie could accidentally heal an enemy if they smell the scent as well.
- The strength of the aroma at this level is minimal, so if someone is seriously injured, this technique would by no means save their lives.
Ability Lvl 1 Name: Electro Tempo Barrage
Ability Lvl 1 Type: Offensive
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: Yuffie loads two Ball Dials into her pistols and shoots them over her intended targets. The dials will let out a thick milky white cloud that will extend until at the target area. Yuffie then holds her hands over the cloud lanes and disperses Thunder Dials into the clouds. When the Thunder Dials reach the target area, they activate and unleash a barrage of lightning bolts that severely electrocute any and all touched by the bolts.
Ability Lvl 1 Strengths:
- Can damage a large group (up to ten people) all at once.
- Since the Thunder Dials are hidden inside the clouds, they can not be seen until they are fired.
- Powerful if used around metal.
Ability Lvl 1 Weaknesses:
- Unpractical against one opponent.
- Once the lightning fires, the clouds are destroyed.
- If the opponent is somehow insulated, the electricity will do less damage.
Last edited by Yuffie on Sat Dec 14, 2013 5:08 pm; edited 1 time in total
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