Skill Name: Sky crusher
Skill Type: Two handed sword style
Skill Information: The style focuses on bringing as much force as possible down upon your enemy to crush any defense they put before you.
Skill Strengths:
-strong attacks
-Great area of effect
-Has some usability without a weapon
Skill Weaknesses:
-Focused on close range attacks
-Sacrifice speed for power
-Destructive, so must be considered before used on board a ship
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Ability Lvl 1 Name: Downfall
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 4
Ability Lvl 1 Description: Pressure gathers around the blade of the weapon, force builds up as the blade is raised into the air, and when the sword is swung down in brings down tremendous power in a wide area.
The force hits in a wide area in front of the user, about 4 meters away, and the force makes hard to block, while the blade itself can be blocked, the force still travels down.
Ability Lvl 1 Strengths:
-Hits a wide area with allot of force, 4 meters in front and to each side of the user, creating a half circle of effect in front of the user.
-Cannot be blocked by standard weapons alone.
-Can be used as a guard breaker when the opponent is staying on the defensive.
Ability Lvl 1 Weaknesses:
-The attack is very visual, and after one use it is easy to see coming.
-Is always an overhead attack.
-Usually wrecks the ground in front, so if used on a boat, will most likely hit trough the floor.
________________________________________________________________________
Ability Lvl 1 Name: Pummel
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 4
Ability Lvl 1 Description: Great force is centered at the bottom of the hilt on the weapon, and is then unleashed concentrated at a person or thing to send them flying away. If the target is not hit, it sends out a short shock wave instead, that pushes things in its path slightly.
Ability Lvl 1 Strengths:
-Can be used without a weapon, instead using a fist as the weapon
-Sends the opponent 10 meters away by standard, if the opponent is airborne when hit, double the distance.
-Is the fastest ability from the skill.
Ability Lvl 1 Weaknesses:
-Has terrible short range as the hilt or hand is used, and can only connect 3 cm away from the weapon.
-One of the weaker attacks of the style, being focused more on making a breathing room.
-If the opponent brace themselves for the impact they are able to half the distance being pushed, and can usually keep their footing without losing balance.
________________________________________________________________________
Ability Lvl 1 Name: Clear
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 8
Ability Lvl 1 Description: The user brings up the sword before himself to parry the opponents attack, as soon the attack connects with the parry, the user swings fourth their own weapon to instantly counter attack, this can even send back some solid projectiles.
Ability Lvl 1 Strengths:
-Can nullify lesser non material attacks, but not send them back
-Can counter solid ranged attacks, and send them back at sender or redirect them
-If the counter is not activated, the cooldown is reduced by half
Ability Lvl 1 Weaknesses:
-Can only be used to counter the opponent, useless on the offensive.
-Has to stand still while using, so while it is a defensive ability, it can make the user a target for a patient opponent
-Requires footing, so cannot be used while in the air
________________________________________________________________________
Ability Lvl 1 Name: Crash
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 10
Ability Lvl 1 Description: The user jumps up into the air, usually the surroundings will be used to reach higher ground, once in the end the sword will be held before the user as he rushes towards the target from the air, once the user reaches the ground, a shock wave is send down in an area around the user to crush that which is around him, the higher the drop, the bigger the effect.
Ability Lvl 1 Strengths:
-Hits a big area around the user, and is very hard to block because of the force the follows the weapon.
-Hits an area of 8 meters around the user.
-The user descends quickly once they start to descend.
Ability Lvl 1 Weaknesses: The user is vulnerable in the air, as there is not much maneuverability
The attack is easy to telegraph, so is usually best used in cooperation.
Cannot be used on a ship unless your aim is to wreck the ship.
________________________________________________________________________
Ability Lvl 1 Name: Clash
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description: The user swings the sword in any direction, whatever it gets in contact with is hit with great force, unlike pummel, this attack is focused on doing damage directly to a single target
Ability Lvl 1 Strengths:
-There is a lot of force behind the attack, doing allot of damage.
-Even if blocked, will still hurt the blocker due to the force behind the attack
-Is quick compared to other abilities
Ability Lvl 1 Weaknesses:
-The weapon used lights up a little before use, giving a fast opponent the opportunity to dodge rather than block
-Limited to the range of the weapon used
-Has no area of effect like other abilities of the skill
________________________________________________________________________
Skill Type: Two handed sword style
Skill Information: The style focuses on bringing as much force as possible down upon your enemy to crush any defense they put before you.
Skill Strengths:
-strong attacks
-Great area of effect
-Has some usability without a weapon
Skill Weaknesses:
-Focused on close range attacks
-Sacrifice speed for power
-Destructive, so must be considered before used on board a ship
________________________________________________________________________
Ability Lvl 1 Name: Downfall
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 4
Ability Lvl 1 Description: Pressure gathers around the blade of the weapon, force builds up as the blade is raised into the air, and when the sword is swung down in brings down tremendous power in a wide area.
The force hits in a wide area in front of the user, about 4 meters away, and the force makes hard to block, while the blade itself can be blocked, the force still travels down.
Ability Lvl 1 Strengths:
-Hits a wide area with allot of force, 4 meters in front and to each side of the user, creating a half circle of effect in front of the user.
-Cannot be blocked by standard weapons alone.
-Can be used as a guard breaker when the opponent is staying on the defensive.
Ability Lvl 1 Weaknesses:
-The attack is very visual, and after one use it is easy to see coming.
-Is always an overhead attack.
-Usually wrecks the ground in front, so if used on a boat, will most likely hit trough the floor.
________________________________________________________________________
Ability Lvl 1 Name: Pummel
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 4
Ability Lvl 1 Description: Great force is centered at the bottom of the hilt on the weapon, and is then unleashed concentrated at a person or thing to send them flying away. If the target is not hit, it sends out a short shock wave instead, that pushes things in its path slightly.
Ability Lvl 1 Strengths:
-Can be used without a weapon, instead using a fist as the weapon
-Sends the opponent 10 meters away by standard, if the opponent is airborne when hit, double the distance.
-Is the fastest ability from the skill.
Ability Lvl 1 Weaknesses:
-Has terrible short range as the hilt or hand is used, and can only connect 3 cm away from the weapon.
-One of the weaker attacks of the style, being focused more on making a breathing room.
-If the opponent brace themselves for the impact they are able to half the distance being pushed, and can usually keep their footing without losing balance.
________________________________________________________________________
Ability Lvl 1 Name: Clear
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 8
Ability Lvl 1 Description: The user brings up the sword before himself to parry the opponents attack, as soon the attack connects with the parry, the user swings fourth their own weapon to instantly counter attack, this can even send back some solid projectiles.
Ability Lvl 1 Strengths:
-Can nullify lesser non material attacks, but not send them back
-Can counter solid ranged attacks, and send them back at sender or redirect them
-If the counter is not activated, the cooldown is reduced by half
Ability Lvl 1 Weaknesses:
-Can only be used to counter the opponent, useless on the offensive.
-Has to stand still while using, so while it is a defensive ability, it can make the user a target for a patient opponent
-Requires footing, so cannot be used while in the air
________________________________________________________________________
Ability Lvl 1 Name: Crash
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 10
Ability Lvl 1 Description: The user jumps up into the air, usually the surroundings will be used to reach higher ground, once in the end the sword will be held before the user as he rushes towards the target from the air, once the user reaches the ground, a shock wave is send down in an area around the user to crush that which is around him, the higher the drop, the bigger the effect.
Ability Lvl 1 Strengths:
-Hits a big area around the user, and is very hard to block because of the force the follows the weapon.
-Hits an area of 8 meters around the user.
-The user descends quickly once they start to descend.
Ability Lvl 1 Weaknesses: The user is vulnerable in the air, as there is not much maneuverability
The attack is easy to telegraph, so is usually best used in cooperation.
Cannot be used on a ship unless your aim is to wreck the ship.
________________________________________________________________________
Ability Lvl 1 Name: Clash
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 2
Ability Lvl 1 Description: The user swings the sword in any direction, whatever it gets in contact with is hit with great force, unlike pummel, this attack is focused on doing damage directly to a single target
Ability Lvl 1 Strengths:
-There is a lot of force behind the attack, doing allot of damage.
-Even if blocked, will still hurt the blocker due to the force behind the attack
-Is quick compared to other abilities
Ability Lvl 1 Weaknesses:
-The weapon used lights up a little before use, giving a fast opponent the opportunity to dodge rather than block
-Limited to the range of the weapon used
-Has no area of effect like other abilities of the skill
________________________________________________________________________
Last edited by Tamrian on Fri Dec 13, 2013 10:59 pm; edited 4 times in total
Thu Aug 10, 2017 10:40 am by Gray
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