One Piece RP

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One Piece RP is a new non-canon forum RP focused on building a strong active community.

Phoenix D. Jack has been promoted to Administrator, and Ray Ignazia has been promoted to Head Moderator.
We are currently still in a beta like phase, and still working out some kinks like fixing up the tasks and stat system - but those that stay with us will be rewarded with limited edition stuff.

4 posters

    Akuma Akuma No Mi

    Leon L.H.
    Leon L.H.


    Administrator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Limited Edition Donor- Novice- Mythical Zoan Fruit User- Player-

    Lineage : Peacekeeper's Virtue

    Beli Beli : 275283
    Task Points : 16
    Divine Coins :
    Posts : 520
    Race : Human
    Gender : Male
    Crew : Heaven's Winter
    Affiliation : Pirate


    Character Profile
    Character Name: Hexel L Hellsing AKA The Red Piano
    Primary Skill: Akuma-Akuma No Mi; Model: Diablo
    Secondary Skill: Vengeance of Demon Slayers

    Akuma Akuma No Mi Empty Akuma Akuma No Mi

    Post by Leon L.H. Sat Nov 23, 2013 6:44 am

    Skill Name: Akuma Akuma No Mi [Demon Demon Fruit]

    Skill Type: Demon Mythical Zoan – Element: Darkness/Fire
    Model: Diablo

    Skill Information:

    This Devil Fruit looks like a watermelon, with horns sticking out from the sides.
    When it is consumed by a person, it gives the player the ability to become the Demon, giving power of both Mythical Zoan and Logia.
    Although it allows the user to become the Demon, not many know of its true form. But rumor goes whoever consumes this fruit will become fear itself and able to control sins deep in people’s heart. The user can turn into Demon but also Darkness itself and use both power at same time during battle

    Skill Strengths:
     
    1. User can turn any place to become darker than black, allowing user to have advantage over players.
    2. User can create demonic like creatures using darkness to attack.
    3. User can use darkness to make normal weapons, armors, to attack and defend.
    As the user’s character rank up, so will the level/power of these weapons and armors.
    4. User of this DF can see in the dark.
    5. Against Darkness element/ability users, Demons and demonic creatures, this skill user will gain +10 Endurance against them.
    6. Due to being able to use Fire element, this skill user will gain +10 Strength against any opponents who use Cold elements such as Ice, Snow, Freeze.
    7. User is both Mythical Zoan and Logia. Allowing user's abilities to have Logia ability and Mythical Zoan ability.

    Skill Weaknesses:

    1. The main ones will be Haki.
    2. Weak against Light and Holy users. -10 Endurance against them.
    3. Against Ancient Zoans, every ability attack that this skill user uses against them will lose -5 Strength.
    4. Sea Salt weapons will be another crucial weakness.
    5. Due to Cold Element can overpower as much as Fire can overpower Cold, against Cold element users, this skill user will lose -10 Endurance.
    6. Water will be the one of ultimate weakness, to be specific, the ocean. Just regular bottle of water won’t hurt him, however, if the user touches the actual ocean/sea, the user will lose all his strength.
    7. User is semi weak against close combat opponents. Only when opponents use any close combat abilities against this skill user, +5 Strength will be added to their ability.



    Ability Lvl 1 Name: El Diablo
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown: 6 posts
    Ability Lvl 1 Description:

    While User is in his hybrid form, both Logia and Mythical, he grows his muscle out and becomes bigger. He gains 50 more pounds and grows at least 2ft. more. Duration: 4 posts.

    Ability Lvl 1 Strengths:

    1. +5 Endurance due to the growth of muscle. This will stay active as long as the ability is active.

    2. +5 Speed due to the growth of muscle. This will stay active as long as the ability is active.

    3. User throws stronger attacks, +5 Strength added when the hit lands.

    4. User is coated with darkness flame, therefore, it causes 1st degree burn when opponents come in contact. -5 Endurance as long as they are in contact with the skill user.

    Ability Lvl 1 Weaknesses:

    1. Fire element users will not suffer from 1st degree burn. Meaning no -5 Endurance.  

    2. Because of sudden growth of his senses, skill user lose -5 Reflexes while the ability is active.

    3. Since this is closed range attack, Range users have advantage against him. Against range users, this skill user will lose -5 Finesse.

    4. Opponents with 10+ more Endurance than skill user's Strength will only take half the damage.
    ---------------------------------------------------------

    Ability Lvl 1 Name: The Dark Age
    Ability Lvl 1 Type: Field – Long range
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    User snaps his middle finger and thumb. As soon as that happens, the field 55 meters in radius becomes pitch black. All the lights will be consumed by the darkness, giving the user the ultimate playground. The darkness will coat any form of light, however, it won’t be able to coat the power of the any form of light such as fire DF power or Light DF power, or abilities, ect. That isn’t all, the darkness is filled with heat making the opponents hard to breath.  
    Last for 3 posts.

    Ability Lvl 1 Strengths:

    1. User turns the whole place into darkness, no sign of any form of lights can be found and no sign of any form of lights can penetrate through this darkness. All form of light will be turned black. This does not mean it will lose the aspects and features of it, just turns black.

    - For example fire, instead of bright red, it will be dark in color. Making it the ultimate darkness.

    2. Opponents will be blinded by darkness for 1 post.

    3. Due to the fact there is flame mixed with the darkness, anyone who is in 55 meters of radius will have hard time breathing. Loose – 5 Speed while the ability is active and they are in the radius. As long as this ability is in play and opponent is within the radius, - 5 Speed effect will stay. (This does not mean -5 Speed every post, just once but will stay active until ability is done)


    Ability Lvl 1 Weaknesses:

    1. Opponents with any form of light power/ability (fire, holy, any other light source power/ability, ect)- They will not be blinded by the darkness. They will be able to see 10 meters ahead of them. This does not mean they can bring lantern and be fine with it.

    2. After 1 post, opponent’s eyes will be adjusted and they will be able to see up to 5 meters ahead of them in the darkness.

    3. If opponent with any form of light power/ability, and have 20+ more Strength or Finesse than skill user’s Strength, their form of light can penetrate the darkness.

    - Meaning, opponents who are not in this radius of 55 meters, meaning outside of it, if they want to penetrate the darkness, their light ability/power must have +20 more Strength or Finesse than the user's Strength.

    ------------------------------------------------------

    Ability Lvl 1 Name: Hellhounds
    Ability Lvl 1 Type: Range
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description:

    User lift up his hand to raise the strings of multiple dark threads from the ground, and stomps the ground 3 times. Allowing the user to create up to 5 Hellhounds by using darkness and fire power to attack their opponents. Hellhounds are scary looking and they bite hard. They have red eyes, and horns, tail that looks like a big eyeball. Duration: 2 posts.

    Ability Lvl 1 Strengths:

    1. User have 5 chances to attack their opponents, and can also successfully land all 5 damages to their opponents. (Since user can create up to 5 of Hellhounds)

    2. The fangs are sharper than common metal, they can pierce through common materials, allowing them to pierce through lvl 1 equipment and other common thick materials/hides.

    3. They are made of darkness, meaning normal weapons/ability, that are not element, without use of haki, won’t affect them.

    4. When they bite, due to having fire element as well, opponents suffer 1st degree burn. -5 endurance for 1 post.

    Ability Lvl 1 Weaknesses:

    1. Since they are in a pack most of the time, an area attack can be deadly.

    2. They can be slain by any Sea-salt weapons.

    3. Hellhounds will only do 1/2 of the damage against Holy and Light element users.

    4. Fire users will not suffer from 1st degree burn.

    --------------------------------------------------------

    Ability Lvl 1 Name: The Black Flame
    Ability Lvl 1 Type: Area – Long range.
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    The user creates black flame to burn things. With his darkness element and fire element combined user creates the black flame. This flame lasts until the user makes it go away, it can burn anything down. The color of the flame is dark due to the darkness element being the superior being. (Imagine the Black flame ability Itachi used in Naruto) User can summon black flames up to 40 meters in radius.

    It last for 3 posts.

    Ability Lvl 1 Strength:

    1. It can equally match against other fire elements.

    2. Able to do continuous damage to opponents. Meaning even if the flame is put out, the burn will be still there. These flames can cause up to 1st degree burn to the opponent’s body while the ability is still active. – 5 Endurance for 1 post after the ability is done. (Meaning after the duration of this ability is done, the opponents who were affected will lose -5 Endurance for 1 post.)

    3. Area effect. All players/materials/abilities that are within 40 meters of radius are affected regardless of their level.

    4. Able to cut through Anicent Zoan’s Thick hides and other thick materials and burn them, causing 1st degree burn. -5 Endurance for 1 post after the ability is done.

    5. Darkness that is mixed with this ability will slow down the opponents. -5 Speed as long as the opponents are within the radius and the ability is active. Meaning, -5 Speed will be in effect as long as the ability is active.


    Ability Lvl 1 Weaknesses:

    1. Opponents who uses fire/flame elements power, they won’t be burned. But they will still lose -5 Speed while the ability is active.

    2. The black flame can’t consume/over power higher lvl of fire.

    3. Even though it's an area effect, it can only affect up to 3 players at once.

    4. Any elements/materials that are known to put out a fire and is higher lvl than skill user, it can put this flame out.  

    5. Darkness Users will not lose -5 speed.

    ------------------------------------------------------------------

    Ability Lvl 1 Name: Armor of Demon Lord (Normal Lvl)
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    Out from the darkness, the user creates 3ft radius of heavy sets of normal armors around the DF user.
    It looks like Sasuke’s Susanoo from Naruto.
    It last for 3 posts.

    Ability Lvl 1 Strength:

    1. Gives user +20 Endurance.
    2. Very fast to use, in mere of second this armor will be created. It is good against sneak attacks.
    3. It coated with darkness flames, anyone who touches will suffer from 1st degree burn. -5 Endurance for 1 post.

    Ability Lvl 1 Weaknesses:

    1. With great defensive power, it slows down the user. -20 Speed when this ability is active.
    2. Even though it is fast, against opponents with 10+ more Speed than skill user's Strength, this skill user won't have enough time to activate this ability.
    3. Fire element users will not take 1st degree burn.


    Last edited by Leon L.H. on Mon Feb 24, 2014 6:14 am; edited 45 times in total
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    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Guest Sat Nov 23, 2013 3:20 pm

    Approved
    Zero
    Zero


    Rank 1- Player-

    Lineage : Legacy of a Legend

    Beli Beli : 37698
    Posts : 41
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Zero White
    Primary Skill: Nitoryu (Two Sword Style)
    Secondary Skill:

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Zero Sat Nov 30, 2013 10:01 am

    Unapproved due to things that caught my eye that need some fixing. Corrections will be with in this color.

    Leon L.H. wrote:Skill Name: Akuma Akuma No Mi [Demon Demon Fruit]

    Skill Type: Demon Mythical Zoan – Element: Darkness.
    Model: Diablo

    Skill Information:

    This Devil Fruit looks like a watermelon, with horns sticking out from the sides.
    When it is consumed by a person, it gives the player the ability to become the Demon, giving power of both Mythical Zoan and Logia.
    Although it allows the user to become the Demon, not many know of its true form. But rumor goes whoever consumes this fruit will become fear itself and able to control sins deep in people’s heart. The user can turn into Demon but also Darkness itself and use both power at same time during battle

    Skill Strengths:

    1. The owner can turn into a demonic form. User will have look of diablo from Diablo 3. (Game series)
    2. You can equally match those with same power level as your Devil Fruit. Meaning you can fight head on with other Mythical/Ancient Zoan, and will be able to fight against other types of DF user.
    3. User can turn any place to become darker than black, allowing user to have advantage over players.

    For example:
    User can create creatures up to certain distance away from the user, meaning user can't create creatures like 100ft away from the user. However, if user turn the battle ground to become as dark as night time by using darkness power, then user don't have any limits to how far away these creatures can be created.

    4. User can create animal like creatures using darkness to attack. (Ex. wolves, and bulls)
    5. User can use darkness to make normal weapons, armors, to attack and defend.
    As the user’s character rank up, so will the level/power of these weapons and armors.
    6. It is both logia and mythical Zoan type.
    7. User of this DF can see in the dark.

    Skill Weaknesses:

    1. The main ones will be Haki and Water/Sea salt
    2. Weak against Light users.
    3. Weak against Holy users.
    4. It does not have brute force and armor to equally match Ancient Zoans.
    5. Additional weaknesses would be that they can't automatically turn their body into their respected elements when an object would be to collide with their body. This would mean that if a sneak attack were upon the logia fruit user - they wouldn't be able to react fast enough to turn their body into the element of their fruit.
    6. lvl 3+ Equipments.


    Ability Lvl 1 Name: Dark Prison
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description:
    User creates multiple dark spears, around 30 meters radius of where user is standing, to come up from the ground on random places, imprisoning their opponents. The spears are made of darkness power that the user have. There are multiple spikes around it making the opponents to wonder if anyone can even grab this spear. <-- Let's see. 30 meters for a Level 1. Rather big, don't you think? Minimize this, a lot. 30 meters is 96 feet. An average human ranges from 5 - 6 feet. So I'd say two humans.

    Ability Lvl 1 Strengths:
    1. It stuns opponents, making the opponents 100% vulnerable against this skill user’s attacks and also opponents who is trapped can’t attack since they are stun for 1 post.
    2. The radius of this ability becomes 50 meters when skill Demon Gates is used.<--Since the above 30 meters things is minimized, I'd say so shall this.
    3. It can capture up to 2 players at once.
    4. Higher rank/haki lvl players will be affected by this ability.<--Explain? Shouldn't it be lower? This has no reasoning to it. There's a difference of saying "ALL people are affected" and "Only stronger people are affected"

    Ability Lvl 1 Weaknesses:
    1. If opponent have 25+ more on Reflexes than DF user, they can dodge the ability.
    2. It can’t capture more than 2 players at once.
    3. Without Demon Gates skill used, the radius of this ability becomes 30 meters.
    4. If opponent have 25+ more on Stamina than DF user, they can dodge the ability.

    ---------------------------------------------------------

    Ability Lvl 1 Name: Demon Gates
    Ability Lvl 1 Type: Field
    Ability Lvl 1 Cooldown: 7 posts
    Ability Lvl 1 Description:
    As user activates this skill, user thrust his right hand into the ground and transfer the darkness into the ground, and user lift another hand to shoot darkness up into the sky. In 50 meters radius the entire place is filled with darkness. <--Same problem as the first two. Range range range. Remember you're still rank one, a rookie.
    This ability last for 5 posts

    Ability Lvl 1 Strengths:
    1. It allows user of this DF to create up to 50 meters of radius where user’s DF power can reached.<--Same problem as the first two. Range range range. Remember you're still rank one, a rookie.
    2. User turns the whole place into darkness, no sign of any form of lights can be found and no sign of any form of lights can penetrate through this darkness.
    3. Opponents can't see in the darkness for 2 posts.
    4. Higher rank/haki lvl players will be affected by this abilityAgain, elaborate?

    Ability Lvl 1 Weaknesses:
    1. While activating this ability, both of this user’s hands are occupied making user unable to perform any action for 1 post.
    2. Opponents with any form of light power/ability (fire, holy, any other light source power/ability, ect) can shine immediate areas around them. (15 meters in radius) - They will not be blinded by the darkness.

    -Meaning if opponent is fire logia user, opponent can light up his body to light up the immediate area around him but not the whole area where it is covered by darkness (50meters)<--Range again. A normal sword is around 3-4 feet. So are you saying you can cover the area of around 10-13 swords, in a radius?

    3. Opponent's eyes can adjust to the darkness slowly as time passes allowing them to see, not clearly, areas around them. But not whole 50 meters, about 10 meters ahead of them.
    4. If opponent with any form of light power/ability, and have 20+ more power than skill user, their form of light can penetrate the darkness.
    ------------------------------------------------------

    Ability Lvl 1 Name: Hellhounds
    Ability Lvl 1 Type: Range
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description:
    User lift up his hand to raise the strings of multiple dark threads from the ground, and stomps the ground 3 times. Allowing the user to create up to 5 Hellhounds by using darkness power to attack their opponents.
    Hellhounds are scary looking and they bite hard.
    They have red eyes, and horns, tail that looks like a big eyeball.

    Ability Lvl 1 Strengths:
    1. They can be summoned at any place within radius of 50 meters when Demon Gates skill is activated.
    2. User have 5 chances to attack their opponents, and can also successfully land all 5 damages to their opponents. (Since user can create up to 5 of Hellhounds)
    3. They attack opponent’s body directly, meaning they do not miss.
    4. Higher rank/haki lvl players will take damage from this ability.


    Ability Lvl 1 Weaknesses:
    1. If opponents have 50+ more on Constitution than skill user, the opponent will not take any damage.
    2. They can easily be slain/block by lvl 3 equipment, lvl 3 Haki.
    3. Ranger attack players who can attack further away then 20 meters (possibly 50 meters)
    4. Without Demon Gates skill activated, the radius of how far these Hellhounds can be summoned is 20 meters. Meaning if opponent is 50 meters away from the DF user, and the user creates these hounds within 20 meters radius, these hounds have to run 30 meters or more to get to their opponent to land an attack. Allowing the opponent to have more chance of slaying them with range abilities or equipment.

    --------------------------------------------------------

    Ability Lvl 1 Name: Sword of Demon Lord (Normal lvl)
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown: 4 posts
    Ability Lvl 1 Description:
    It allows DF user to create 8ft long Katana out of darkness. It is sharp and strong enough to attack same level players, but it is not sharp enough to do more damage than that. As the user stretches the palm, this katana will be created instantly.
    It last for 3 posts.

    Ability Lvl 1 Strengths:
    1. It can replace actual weapon the user carry around.
    2. It can land damage to other DF users such as Mythical, or logia users.
    3. It can attack any enemies up to 8ft radius.
    4. Normal equipment can't block this sword.
    5. It can be created instantly, takes second to create this weapon, making this a good weapon to attack quickly.


    Ability Lvl 1 Weaknesses:
    1. Higher rank/haki users can easily block this weapon.
    2. If you are further away than 8ft, then this user can not physically attack you.
    3. It can be blocked by higher lvl equipment.
    4. Sea Salt weapons can block this weapon regardless of their equipment lvl.
    5. Due to the fact that this is DF user who is using the skill, water.

    ------------------------------------------------------------------

    Ability Lvl 1 Name: Armor of Demon Lord (Normal Lvl)
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 5 post
    Ability Lvl 1 Description:
    Out from the darkness, the user creates 3ft radius of heavy sets of normal armors around the DF user.
    It looks like Sasuke’s Susanoo from Naruto.
    It last for 3 posts.

    Ability Lvl 1 Strengths:
    1. It reduces damage taken by lvl 1 normal equipment, lvl 1 haki, and lvl 1 abilities/techniques by half.
    2. It can be created instantly, takes one second, meaning it is good for sneak attacks.


    Ability Lvl 1 Weaknesses:

    1. If opponent uses higher lvl haki/abilities/techniques/ weapons, it only reduces by quarterly. (1/4th)

    2. It can only block the user, not your allies.
    Zero
    Zero


    Rank 1- Player-

    Lineage : Legacy of a Legend

    Beli Beli : 37698
    Posts : 41
    Gender : Male
    Affiliation : Marine


    Character Profile
    Character Name: Zero White
    Primary Skill: Nitoryu (Two Sword Style)
    Secondary Skill:

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Zero Sat Nov 30, 2013 10:28 am

    This is way better. I thank you for cooperating with me in completion of your skill. Approved. But like I say, do not abuse it.
    Phoenix D. Jack
    Phoenix D. Jack


    Administrator- Moderator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Yonko- Captain- Limited Edition Donor- Novice- Logia Fruit User- Player-

    Lineage : Legacy of a Legend

    Beli Beli : 584647
    Posts : 414
    Gender : Male
    Crew : Gallant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Phoenix D. Jack
    Primary Skill: Mera Mera No Mi
    Secondary Skill: Rokushiki: Soru and Rankyaku

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Phoenix D. Jack Tue Feb 04, 2014 2:01 am

    Okay I get that you'll have to do some editing with the app with the new stat system and all I just have a few quick things I want to point out you can think about.

    NO stat point boost just for transforming to the actual form, what the... you allready gained 30 from just consuming the fruit.

    Having Logia properties doesn't mean if you wander in your normal human form you'll be affected, in essence the powers of the fruit (besides the stats) wont be in effect unless you're in the actual form or in some kind of hybrid form.

    Sea and Sea stone is pratickly the same weakness you can't split them up just so you can gain more strengths

    You being a Darkness Fire user and gaining power/Strength towards someone of the same type makes abselutely NO SENSE WHAT SO EVER, you might be more resistant towards such a user but not stronger... Weakness towards light and holy divided into two makes no sense unless if someone is useing holy light abilities yo'll revieve the double weakness which I doubt is the point seeing as almost all light abilities are holy and all holy are light, almost.

    Furthermore revise some of those abilities... this is rank 1... meaning the simple base of abilities...
    Leon L.H.
    Leon L.H.


    Administrator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Limited Edition Donor- Novice- Mythical Zoan Fruit User- Player-

    Lineage : Peacekeeper's Virtue

    Beli Beli : 275283
    Task Points : 16
    Divine Coins :
    Posts : 520
    Race : Human
    Gender : Male
    Crew : Heaven's Winter
    Affiliation : Pirate


    Character Profile
    Character Name: Hexel L Hellsing AKA The Red Piano
    Primary Skill: Akuma-Akuma No Mi; Model: Diablo
    Secondary Skill: Vengeance of Demon Slayers

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Leon L.H. Tue Feb 04, 2014 3:47 am

    for stat gain for changing form ,,since if I were to change to full form, I lose all my logia ability it would be ok but i do find it selfish there and again I will fix it and I do apologize

    for sea stone and sea salt I dont think I split them I put one for weapon and other for armor but if I missed that ill change it and I do apologize for that.

    For holy and light, I thought they were two different thing, I mean holy power usually comes with light but its not a light based power, nor if light is a holy element, then again if I will fix it and I do apologize for that.

    And for logia form thing, ill modify that as well.

    and since u did mention I could be more resistant to certain element in this case darkness, is that mean I can say +10 endeurance when attacked by darkness users? Or do I have to make that as my ability as well?

    Phoenix D. Jack
    Phoenix D. Jack


    Administrator- Moderator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Yonko- Captain- Limited Edition Donor- Novice- Logia Fruit User- Player-

    Lineage : Legacy of a Legend

    Beli Beli : 584647
    Posts : 414
    Gender : Male
    Crew : Gallant Pirates
    Affiliation : Pirate


    Character Profile
    Character Name: Phoenix D. Jack
    Primary Skill: Mera Mera No Mi
    Secondary Skill: Rokushiki: Soru and Rankyaku

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Phoenix D. Jack Tue Feb 04, 2014 5:27 am

    Well seeing as your Logia based body would only be able to be active within a full or bybryd form I don't see the whole point in such a weakness

    And Yes an Endurance boost when fighting against that type o users would be much more understandable

    Holy and Light is sort of the same an on other hands its not, so I'd rather wrap it into one thing, making sure you wont be doubled over by some holy light wielding character.

    I was more pointing out that Sea Stone is usually paired up with the sea as a weakness, and I'm not certain seastone armor is even possible.

    That and do some revision on the techs making sure they aren't over OP it is rank 1 you'll be able to do all the more OP stuff in Rank 2 and 3, just try to keep it somewhat simple, power line is early series afterall.
    Leon L.H.
    Leon L.H.


    Administrator- Developer/Chatbox Moderator- Rank 1- Beta 3 Tester- Limited Edition Donor- Novice- Mythical Zoan Fruit User- Player-

    Lineage : Peacekeeper's Virtue

    Beli Beli : 275283
    Task Points : 16
    Divine Coins :
    Posts : 520
    Race : Human
    Gender : Male
    Crew : Heaven's Winter
    Affiliation : Pirate


    Character Profile
    Character Name: Hexel L Hellsing AKA The Red Piano
    Primary Skill: Akuma-Akuma No Mi; Model: Diablo
    Secondary Skill: Vengeance of Demon Slayers

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Leon L.H. Wed Feb 05, 2014 3:58 am

    hmm bump? i think im ready for 2nd review
    Azure Snow
    Azure Snow


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

    Beli Beli : 40516
    Task Points : 5
    Divine Coins : 10
    Posts : 716
    Race : Human
    Gender : Female
    Crew : Heaven's Winter
    Affiliation : Shichibukai


    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Azure Snow Mon Feb 10, 2014 6:29 am

    Corrections in Red.

    Leon L.H. wrote:Skill Name: Akuma Akuma No Mi [Demon Demon Fruit]

    Skill Type: Demon Mythical Zoan – Element: Darkness/Fire
    Model: Diablo

    Skill Information:

    This Devil Fruit looks like a watermelon, with horns sticking out from the sides.
    When it is consumed by a person, it gives the player the ability to become the Demon, giving power of both Mythical Zoan and Logia.
    Although it allows the user to become the Demon, not many know of its true form. But rumor goes whoever consumes this fruit will become fear itself and able to control sins deep in people’s heart. The user can turn into Demon but also Darkness itself and use both power at same time during battle

    Skill Strengths:
     
    1. User can turn any place to become darker than black, allowing user to have advantage over players.
    2. User can create demonic like creatures using darkness to attack.
    3. User can use darkness to make normal weapons, armors, to attack and defend.
    As the user’s character rank up, so will the level/power of these weapons and armors.
    4. User of this DF can see in the dark.
    5. Against Darkness element/ability users, Demons and demonic creatures, this skill user will gain +10 Endurance against them.
    6. Due to being able to use Fire element, this skill user will gain +10 Strength against any opponents who use Cold elements such as Ice, Snow, Freeze.
    7. User is both Mythical Zoan and Logia. Allowing user's abilities to have Logia ability and Mythical Zoan ability.

    Skill Weaknesses:

    1. The main ones will be Haki.
    2. Weak against Light and Holy users. -10 Endurance against them.
    3. Against Ancient Zoans, every ability attack that this skill user uses against them will lose -5 Strength.
    4. Sea Salt weapons will be another crucial weakness.
    5. Due to Cold Element can overpower as much as Fire can overpower Cold, against Cold element users, this skill user will lose -10 Endurance.
    6. Water will be the one of ultimate weakness, to be specific, the ocean. Just regular bottle of water won’t hurt him, however, if the user touches the actual ocean/sea, the user will lose all his strength.
    7. User is semi weak against close combat opponents. Only when opponents use any close combat abilities against this skill user, +5 Strength will be added to their ability.



    Ability Lvl 1 Name: Darkness Flame Prison
    Ability Lvl 1 Type: Support – Mid Range
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description:

    User creates multiple darkness flames spears, around 35 meters radius of where user is standing, to come up from the ground on random places, imprisoning their opponents. The spears are made of darkness and flame power that the user have. There are multiple burning spikes around it making the opponents to wonder if anyone can even grab this spear. The spear is burning with black flames and anyone who touches will take severe damage. When opponents are trapped inside, they barely have any room to move inside, one small move to any direction, they will face the burning of darkness flames.

    Ability Lvl 1 Strengths:

    1. It stuns and immobilizes up to 2 opponents, making the opponents 100% vulnerable against this skill user’s attacks and also opponents who are trapped can’t attack since they are stun for 1 post.(Take out the 100% Vulnerable, just say can stun up to 2 targets for 1 post.)

    2. The radius of this ability becomes 55 meters when ability Dark Age is used.

    3. All players are affected regardless of their rank; players can both be either stunned/immobilized or even both.(Take this out)

    4. Anyone who touches/contacts with the spear will suffer from 1st degree burn. -5 Endurance for 1 post.

    5. The Spears vary in sizes, making it perfect tool to trap bigger opponents such as Ancient Zoans in their form, giants and other creatures that are both small and big.

    6. Any form of elements/materials that are known to put out a fire and is same lvl as skill user or lower lvl, it won’t be able to put this black flame out. (Take this out)

    Ability Lvl 1 Weaknesses:

    1. If opponent have 10+ more on Reflexes than DF user’s Strength, they can dodge the ability.

    2. Any opponents with Fire element power will not take 1st degree burn when they touch the spears.  

    3. Without Dark Age ability used, the radius of this ability becomes 35 meters.

    4. Higher Haki users can use their haki to nullify this ability. However haki at same lvl as user or lower, won't be able to dodge/nullify this ability.(Take this out)

    5. Cold Element users will not suffer from 1st degree burn when they touch the spears.

    6. Darkness element users will not be stunned, however, they will still be imprisoned/immobilized and suffer from burning. Causing 1st degree burn if they touch the spears, -5 Endurance for 1 post.

    ---------------------------------------------------------

    Ability Lvl 1 Name: The Dark Age
    Ability Lvl 1 Type: Field – Long range
    Ability Lvl 1 Cooldown: 3 posts (Make this 4 posts)
    Ability Lvl 1 Description:

    User snaps his middle finger and thumb. As soon as that happens, the field 55 meters in radius becomes pitch black. All the lights will be consumed by the darkness, giving the user the ultimate playground. The darkness will coat any form of light, however, it won’t be able to coat the power of the any form of light such as fire DF power or Light DF power, or abilities, ect. That isn’t all, the darkness is filled with heat making the opponents hard to breath.  
    Last for 2 posts.

    Ability Lvl 1 Strengths:

    1. User turns the whole place into darkness, no sign of any form of lights can be found and no sign of any form of lights can penetrate through this darkness. All form of light will be turned black. This does not mean it will lose the aspects and features of it, just turns black.

    - For example fire, instead of bright red, it will be dark in color. Making it the ultimate darkness. – This will apply to DF abilities as well. (Take out the Applys to DF abilitys as well.)

    2. Opponents will be blinded by darkness for 1 post.

    3. All players are affected regardless of their rank.(Take this out, it will effect them anyways.)

    4. Due to the fact there is flame mixed with the darkness, anyone who is in 55 meters of radius will have hard time breathing. Loose – 5 Speed while the ability is active and they are in the radius. As long as this ability is in play and opponent is within the radius, - 5 Speed effect will stay. (This does not mean -5 Speed every post, just once but will stay active until ability is done)


    Ability Lvl 1 Weaknesses:

    1. Opponents with any form of light power/ability (fire, holy, any other light source power/ability, ect)- They will not be blinded by the darkness. They will be able to see 10 meters ahead of them. This does not mean they can bring lantern and be fine with it.

    2. After 1 post, opponent’s eyes will be adjusted and they will be able to see up to 5 meters ahead of them in the darkness.

    3. If opponent with any form of light power/ability, and have 20+ more Strength than skill user’s Strength, their form of light can penetrate the darkness. (I would say Strength or Finesse)

    - Meaning, opponents who are not in this radius of 55 meters, meaning outside of it, if they want to penetrate the darkness, their light ability/power must have +20 more Strength than the user's Strength.

    4. Any user who have fire element will not suffer from the flame, meaning they will not lose -5 Speed.

    ------------------------------------------------------

    Ability Lvl 1 Name: Hellhounds
    Ability Lvl 1 Type: Range
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description:

    User lift up his hand to raise the strings of multiple dark threads from the ground, and stomps the ground 3 times. Allowing the user to create up to 5 Hellhounds by using darkness and fire power to attack their opponents. Hellhounds are scary looking and they bite hard. They have red eyes, and horns, tail that looks like a big eyeball. Duration: 2 posts.

    Ability Lvl 1 Strengths:

    1. User have 5 chances to attack their opponents, and can also successfully land all 5 damages to their opponents. (Since user can create up to 5 of Hellhounds)

    2. The fangs are sharp as strongest metal, they can pierce through anything, allowing them to break lvl 1 equipment and other thick materials/hides. (No, take this out. They cant be that strong at level one.)

    3. They do not miss their target. (They can miss their target. take this out.)

    4. They are made of darkness, meaning normal weapons/ability, that are not element, without use of haki, won’t affect them.

    5. When they bite, due to having fire element as well, opponents suffer 1st degree burn. -5 endurance for 1 post. (Ohhh. Fancy. Razz)

    Ability Lvl 1 Weaknesses:

    1. Since they are in a pack most of the time, an area attack can be deadly.

    2. They can be slain by any Sea-salt weapons.

    3. Although their fangs are sharp, it is not strong enough to pierce through lvl 2 and lvl 3 equipment.  (Take this out since its quite obvious)

    4. Hellhounds will only do 2/3rd of the damage against Holy and Light element users.(I would say half damage.)

    5. Fire users will not suffer from 1st degree burn.

    --------------------------------------------------------

    Ability Lvl 1 Name: The Black Flame
    Ability Lvl 1 Type: Area – Long range.
    Ability Lvl 1 Cooldown: 3 posts (4 posts would be better since this does quite alot and effects a lot of things)
    Ability Lvl 1 Description:

    The user creates black flame to burn things. With his darkness element and fire element combined user creates the black flame. This flame lasts until the user makes it go away, it can burn anything down. The color of the flame is dark due to the darkness element being the superior being. (Imagine the Black flame ability Itachi used in Naruto) User can summon black flames up to 50 meters in radius. I will allow up to 40 meters since it effects everyone in that radius.

    It last for 2 posts.

    Ability Lvl 1 Strength:

    1. It can equally match against other fire elements.

    2. Able to do continuous damage to opponents. Meaning even if the flame is put out, the burn will be still there. These flames can cause up to 1st degree burn to the opponent’s body while the ability is still active. – 5 Endurance for 1 post after the ability is done. (Meaning after the duration of this ability is done, the opponents who were affected will lose -5 Endurance for 1 post.)

    3. Area effect. All players/materials/abilities that are within 50 meters of radius are affected regardless of their level. (Just put effects everyone and anything in a 40 meter radius.)

    4. Any form of elements/materials that are known to put out a fire and is same lvl as skill user or lower, it won’t be able to put this black flame out. (Take this out.)

    5. Able to cut through Anicent Zoan’s Thick hides and other thick materials and burn them, causing 1st degree burn. -5 Endurance for 1 post after the ability is done.

    6. Darkness that is mixed with this ability will slow down the opponents. -5 Speed as long as the opponents are within the radius and the ability is active. Meaning, -5 Speed will be in effect as long as the ability is active.


    Ability Lvl 1 Weaknesses:

    1. Opponents who uses fire/flame elements power, they won’t be burned. But they will still lose -5 Speed while the ability is active.

    2. The black flame can’t consume/over power higher lvl of fire.

    3. If the opponent have any ‘Cold’ elements such as ice, snow, water, and any element that is known to put out a fire, they will not lose -5 Endurance after the ability is done.

    4. Higher haki users can nullify the burning, meaning no 1st degree burn. However, haki users at same lvl as skill user won't be able to.(If they are using haki they will be able to because they have equal Haki to you. so take this out- at least the Same level thing)

    5. Any elements/materials that are known to put out a fire and is higher lvl than skill user, it can put this flame out.  

    6. Darkness Users will not lose -5 speed.

    ------------------------------------------------------------------

    Ability Lvl 1 Name: Armor of Demon Lord (Normal Lvl)
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 4 post
    Ability Lvl 1 Description:

    Out from the darkness, the user creates 3ft radius of heavy sets of normal armors around the DF user.
    It looks like Sasuke’s Susanoo from Naruto.
    It last for 3 posts.

    Ability Lvl 1 Strength:

    1. Gives user +20 Endurance. (Ill allow that if the CD is 5)
    -(Another Strength)
    -(Another Strength)


    Ability Lvl 1 Weaknesses:

    1. With great defensive power, it slows down the user. -20 Reflexs when this ability is active.
    -(Another weakness)
    -(Another weakness)




    Azure Snow
    Azure Snow


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

    Beli Beli : 40516
    Task Points : 5
    Divine Coins : 10
    Posts : 716
    Race : Human
    Gender : Female
    Crew : Heaven's Winter
    Affiliation : Shichibukai


    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Azure Snow Mon Feb 10, 2014 7:14 am

    APPROVED

    Leon L.H. wrote:Skill Name: Akuma Akuma No Mi [Demon Demon Fruit]

    Skill Type: Demon Mythical Zoan – Element: Darkness/Fire
    Model: Diablo

    Skill Information:

    This Devil Fruit looks like a watermelon, with horns sticking out from the sides.
    When it is consumed by a person, it gives the player the ability to become the Demon, giving power of both Mythical Zoan and Logia.
    Although it allows the user to become the Demon, not many know of its true form. But rumor goes whoever consumes this fruit will become fear itself and able to control sins deep in people’s heart. The user can turn into Demon but also Darkness itself and use both power at same time during battle

    Skill Strengths:
     
    1. User can turn any place to become darker than black, allowing user to have advantage over players.
    2. User can create demonic like creatures using darkness to attack.
    3. User can use darkness to make normal weapons, armors, to attack and defend.
    As the user’s character rank up, so will the level/power of these weapons and armors.
    4. User of this DF can see in the dark.
    5. Against Darkness element/ability users, Demons and demonic creatures, this skill user will gain +10 Endurance against them.
    6. Due to being able to use Fire element, this skill user will gain +10 Strength against any opponents who use Cold elements such as Ice, Snow, Freeze.
    7. User is both Mythical Zoan and Logia. Allowing user's abilities to have Logia ability and Mythical Zoan ability.

    Skill Weaknesses:

    1. The main ones will be Haki.
    2. Weak against Light and Holy users. -10 Endurance against them.
    3. Against Ancient Zoans, every ability attack that this skill user uses against them will lose -5 Strength.
    4. Sea Salt weapons will be another crucial weakness.
    5. Due to Cold Element can overpower as much as Fire can overpower Cold, against Cold element users, this skill user will lose -10 Endurance.
    6. Water will be the one of ultimate weakness, to be specific, the ocean. Just regular bottle of water won’t hurt him, however, if the user touches the actual ocean/sea, the user will lose all his strength.
    7. User is semi weak against close combat opponents. Only when opponents use any close combat abilities against this skill user, +5 Strength will be added to their ability.



    Ability Lvl 1 Name: Darkness Flame Prison
    Ability Lvl 1 Type: Support – Mid Range
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description:

    User creates multiple darkness flames spears, around 35 meters radius of where user is standing, to come up from the ground on random places, imprisoning their opponents. The spears are made of darkness and flame power that the user have. There are multiple burning spikes around it making the opponents to wonder if anyone can even grab this spear. The spear is burning with black flames and anyone who touches will take severe damage. When opponents are trapped inside, they barely have any room to move inside, one small move to any direction, they will face the burning of darkness flames.

    Ability Lvl 1 Strengths:

    1. It stuns and immobilizes up to 2 opponents for 1 post.

    2. The radius of this ability becomes 55 meters when ability Dark Age is used.

    3. Anyone who touches/contacts with the spear will suffer from 1st degree burn. -5 Endurance for 1 post.

    4. The Spears vary in sizes, making it perfect tool to trap bigger opponents such as Ancient Zoans in their form, giants and other creatures that are both small and big.

    Ability Lvl 1 Weaknesses:

    1. If opponent have 10+ more on Reflexes than DF user’s Strength, they can dodge the ability.

    2. Any opponents with Fire element power will not take 1st degree burn when they touch the spears.  

    3. Without Dark Age ability used, the radius of this ability becomes 35 meters.

    4. Cold Element users will not suffer from 1st degree burn when they touch the spears.

    ---------------------------------------------------------

    Ability Lvl 1 Name: The Dark Age
    Ability Lvl 1 Type: Field – Long range
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    User snaps his middle finger and thumb. As soon as that happens, the field 55 meters in radius becomes pitch black. All the lights will be consumed by the darkness, giving the user the ultimate playground. The darkness will coat any form of light, however, it won’t be able to coat the power of the any form of light such as fire DF power or Light DF power, or abilities, ect. That isn’t all, the darkness is filled with heat making the opponents hard to breath.  
    Last for 3 posts.

    Ability Lvl 1 Strengths:

    1. User turns the whole place into darkness, no sign of any form of lights can be found and no sign of any form of lights can penetrate through this darkness. All form of light will be turned black. This does not mean it will lose the aspects and features of it, just turns black.

    - For example fire, instead of bright red, it will be dark in color. Making it the ultimate darkness.

    2. Opponents will be blinded by darkness for 1 post.

    3. Due to the fact there is flame mixed with the darkness, anyone who is in 55 meters of radius will have hard time breathing. Loose – 5 Speed while the ability is active and they are in the radius. As long as this ability is in play and opponent is within the radius, - 5 Speed effect will stay. (This does not mean -5 Speed every post, just once but will stay active until ability is done)


    Ability Lvl 1 Weaknesses:

    1. Opponents with any form of light power/ability (fire, holy, any other light source power/ability, ect)- They will not be blinded by the darkness. They will be able to see 10 meters ahead of them. This does not mean they can bring lantern and be fine with it.

    2. After 1 post, opponent’s eyes will be adjusted and they will be able to see up to 5 meters ahead of them in the darkness.

    3. If opponent with any form of light power/ability, and have 20+ more Strength or Finesse than skill user’s Strength, their form of light can penetrate the darkness.

    - Meaning, opponents who are not in this radius of 55 meters, meaning outside of it, if they want to penetrate the darkness, their light ability/power must have +20 more Strength or Finesse than the user's Strength.

    ------------------------------------------------------

    Ability Lvl 1 Name: Hellhounds
    Ability Lvl 1 Type: Range
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description:

    User lift up his hand to raise the strings of multiple dark threads from the ground, and stomps the ground 3 times. Allowing the user to create up to 5 Hellhounds by using darkness and fire power to attack their opponents. Hellhounds are scary looking and they bite hard. They have red eyes, and horns, tail that looks like a big eyeball. Duration: 2 posts.

    Ability Lvl 1 Strengths:

    1. User have 5 chances to attack their opponents, and can also successfully land all 5 damages to their opponents. (Since user can create up to 5 of Hellhounds)

    2. The fangs are sharper than common metal, they can pierce through common materials, allowing them to pierce through lvl 1 equipment and other common thick materials/hides.

    3. They are made of darkness, meaning normal weapons/ability, that are not element, without use of haki, won’t affect them.

    4. When they bite, due to having fire element as well, opponents suffer 1st degree burn. -5 endurance for 1 post.

    Ability Lvl 1 Weaknesses:

    1. Since they are in a pack most of the time, an area attack can be deadly.

    2. They can be slain by any Sea-salt weapons.

    3. Hellhounds will only do 1/2 of the damage against Holy and Light element users.

    4. Fire users will not suffer from 1st degree burn.

    --------------------------------------------------------

    Ability Lvl 1 Name: The Black Flame
    Ability Lvl 1 Type: Area – Long range.
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    The user creates black flame to burn things. With his darkness element and fire element combined user creates the black flame. This flame lasts until the user makes it go away, it can burn anything down. The color of the flame is dark due to the darkness element being the superior being. (Imagine the Black flame ability Itachi used in Naruto) User can summon black flames up to 40 meters in radius.

    It last for 3 posts.

    Ability Lvl 1 Strength:

    1. It can equally match against other fire elements.

    2. Able to do continuous damage to opponents. Meaning even if the flame is put out, the burn will be still there. These flames can cause up to 1st degree burn to the opponent’s body while the ability is still active. – 5 Endurance for 1 post after the ability is done. (Meaning after the duration of this ability is done, the opponents who were affected will lose -5 Endurance for 1 post.)

    3. Area effect. All players/materials/abilities that are within 40 meters of radius are affected regardless of their level.

    4. Able to cut through Anicent Zoan’s Thick hides and other thick materials and burn them, causing 1st degree burn. -5 Endurance for 1 post after the ability is done.

    5. Darkness that is mixed with this ability will slow down the opponents. -5 Speed as long as the opponents are within the radius and the ability is active. Meaning, -5 Speed will be in effect as long as the ability is active.


    Ability Lvl 1 Weaknesses:

    1. Opponents who uses fire/flame elements power, they won’t be burned. But they will still lose -5 Speed while the ability is active.

    2. The black flame can’t consume/over power higher lvl of fire.

    3. If the opponent have any ‘Cold’ elements such as ice, snow, water, and any element that is known to put out a fire, they will not lose -5 Endurance after the ability is done.

    4. Any elements/materials that are known to put out a fire and is higher lvl than skill user, it can put this flame out.  

    5. Darkness Users will not lose -5 speed.

    ------------------------------------------------------------------

    Ability Lvl 1 Name: Armor of Demon Lord (Normal Lvl)
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    Out from the darkness, the user creates 3ft radius of heavy sets of normal armors around the DF user.
    It looks like Sasuke’s Susanoo from Naruto.
    It last for 3 posts.

    Ability Lvl 1 Strength:

    1. Gives user +20 Endurance.
    2. Very fast to use, in mere of second this armor will be created. It is good against sneak attacks.
    3. It coated with darkness flames, anyone who touches will suffer from 1st degree burn. -5 Endurance for 1 post.

    Ability Lvl 1 Weaknesses:

    1. With great defensive power, it slows down the user. -20 Reflexes when this ability is active.
    2. Even though it is fast, against opponents with 10+ more Speed than skill user's Strength, this skill user won't have enough time to activate this ability.
    3. Fire element users will not take 1st degree burn.
    Azure Snow
    Azure Snow


    Administrator- Moderator- Rank 1- Beta 3 Tester- Captain- Senior- Novice- Player-

    Lineage : Legacy Of A Legend

    Beli Beli : 40516
    Task Points : 5
    Divine Coins : 10
    Posts : 716
    Race : Human
    Gender : Female
    Crew : Heaven's Winter
    Affiliation : Shichibukai


    Character Profile
    Character Name: Azure D. Snow
    Primary Skill: Heaven Nōdachi Style
    Secondary Skill: Gun Blade Style

    Akuma Akuma No Mi Empty Re: Akuma Akuma No Mi

    Post by Azure Snow Mon Feb 24, 2014 6:19 am

    REVAMPED AND APPROVED

    Leon L.H. wrote:Skill Name: Akuma Akuma No Mi [Demon Demon Fruit]

    Skill Type: Demon Mythical Zoan – Element: Darkness/Fire
    Model: Diablo

    Skill Information:

    This Devil Fruit looks like a watermelon, with horns sticking out from the sides.
    When it is consumed by a person, it gives the player the ability to become the Demon, giving power of both Mythical Zoan and Logia.
    Although it allows the user to become the Demon, not many know of its true form. But rumor goes whoever consumes this fruit will become fear itself and able to control sins deep in people’s heart. The user can turn into Demon but also Darkness itself and use both power at same time during battle

    Skill Strengths:
     
    1. User can turn any place to become darker than black, allowing user to have advantage over players.
    2. User can create demonic like creatures using darkness to attack.
    3. User can use darkness to make normal weapons, armors, to attack and defend.
    As the user’s character rank up, so will the level/power of these weapons and armors.
    4. User of this DF can see in the dark.
    5. Against Darkness element/ability users, Demons and demonic creatures, this skill user will gain +10 Endurance against them.
    6. Due to being able to use Fire element, this skill user will gain +10 Strength against any opponents who use Cold elements such as Ice, Snow, Freeze.
    7. User is both Mythical Zoan and Logia. Allowing user's abilities to have Logia ability and Mythical Zoan ability.

    Skill Weaknesses:

    1. The main ones will be Haki.
    2. Weak against Light and Holy users. -10 Endurance against them.
    3. Against Ancient Zoans, every ability attack that this skill user uses against them will lose -5 Strength.
    4. Sea Salt weapons will be another crucial weakness.
    5. Due to Cold Element can overpower as much as Fire can overpower Cold, against Cold element users, this skill user will lose -10 Endurance.
    6. Water will be the one of ultimate weakness, to be specific, the ocean. Just regular bottle of water won’t hurt him, however, if the user touches the actual ocean/sea, the user will lose all his strength.
    7. User is semi weak against close combat opponents. Only when opponents use any close combat abilities against this skill user, +5 Strength will be added to their ability.



    Ability Lvl 1 Name: El Diablo
    Ability Lvl 1 Type: Melee
    Ability Lvl 1 Cooldown: 6 posts
    Ability Lvl 1 Description:

    While User is in his hybrid form, both Logia and Mythical, he grows his muscle out and becomes bigger. He gains 50 more pounds and grows at least 2ft. more. Duration: 4 posts.

    Ability Lvl 1 Strengths:

    1. +5 Endurance due to the growth of muscle. This will stay active as long as the ability is active.

    2. +5 Speed due to the growth of muscle. This will stay active as long as the ability is active.

    3. User throws stronger attacks, +5 Strength added when the hit lands.

    4. User is coated with darkness flame, therefore, it causes 1st degree burn when opponents come in contact. -5 Endurance as long as they are in contact with the skill user.

    Ability Lvl 1 Weaknesses:

    1. Fire element users will not suffer from 1st degree burn. Meaning no -5 Endurance.  

    2. Because of sudden growth of his senses, skill user lose -5 Reflexes while the ability is active.

    3. Since this is closed range attack, Range users have advantage against him. Against range users, this skill user will lose -5 Finesse.

    4. Opponents with 10+ more Endurance than skill user's Strength will only take half the damage.
    ---------------------------------------------------------

    Ability Lvl 1 Name: The Dark Age
    Ability Lvl 1 Type: Field – Long range
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    User snaps his middle finger and thumb. As soon as that happens, the field 55 meters in radius becomes pitch black. All the lights will be consumed by the darkness, giving the user the ultimate playground. The darkness will coat any form of light, however, it won’t be able to coat the power of the any form of light such as fire DF power or Light DF power, or abilities, ect. That isn’t all, the darkness is filled with heat making the opponents hard to breath.  
    Last for 3 posts.

    Ability Lvl 1 Strengths:

    1. User turns the whole place into darkness, no sign of any form of lights can be found and no sign of any form of lights can penetrate through this darkness. All form of light will be turned black. This does not mean it will lose the aspects and features of it, just turns black.

    - For example fire, instead of bright red, it will be dark in color. Making it the ultimate darkness.

    2. Opponents will be blinded by darkness for 1 post.

    3. Due to the fact there is flame mixed with the darkness, anyone who is in 55 meters of radius will have hard time breathing. Loose – 5 Speed while the ability is active and they are in the radius. As long as this ability is in play and opponent is within the radius, - 5 Speed effect will stay. (This does not mean -5 Speed every post, just once but will stay active until ability is done)


    Ability Lvl 1 Weaknesses:

    1. Opponents with any form of light power/ability (fire, holy, any other light source power/ability, ect)- They will not be blinded by the darkness. They will be able to see 10 meters ahead of them. This does not mean they can bring lantern and be fine with it.

    2. After 1 post, opponent’s eyes will be adjusted and they will be able to see up to 5 meters ahead of them in the darkness.

    3. If opponent with any form of light power/ability, and have 20+ more Strength or Finesse than skill user’s Strength, their form of light can penetrate the darkness.

    - Meaning, opponents who are not in this radius of 55 meters, meaning outside of it, if they want to penetrate the darkness, their light ability/power must have +20 more Strength or Finesse than the user's Strength.

    ------------------------------------------------------

    Ability Lvl 1 Name: Hellhounds
    Ability Lvl 1 Type: Range
    Ability Lvl 1 Cooldown: 3 posts
    Ability Lvl 1 Description:

    User lift up his hand to raise the strings of multiple dark threads from the ground, and stomps the ground 3 times. Allowing the user to create up to 5 Hellhounds by using darkness and fire power to attack their opponents. Hellhounds are scary looking and they bite hard. They have red eyes, and horns, tail that looks like a big eyeball. Duration: 2 posts.

    Ability Lvl 1 Strengths:

    1. User have 5 chances to attack their opponents, and can also successfully land all 5 damages to their opponents. (Since user can create up to 5 of Hellhounds)

    2. The fangs are sharper than common metal, they can pierce through common materials, allowing them to pierce through lvl 1 equipment and other common thick materials/hides.

    3. They are made of darkness, meaning normal weapons/ability, that are not element, without use of haki, won’t affect them.

    4. When they bite, due to having fire element as well, opponents suffer 1st degree burn. -5 endurance for 1 post.

    Ability Lvl 1 Weaknesses:

    1. Since they are in a pack most of the time, an area attack can be deadly.

    2. They can be slain by any Sea-salt weapons.

    3. Hellhounds will only do 1/2 of the damage against Holy and Light element users.

    4. Fire users will not suffer from 1st degree burn.

    --------------------------------------------------------

    Ability Lvl 1 Name: The Black Flame
    Ability Lvl 1 Type: Area – Long range.
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    The user creates black flame to burn things. With his darkness element and fire element combined user creates the black flame. This flame lasts until the user makes it go away, it can burn anything down. The color of the flame is dark due to the darkness element being the superior being. (Imagine the Black flame ability Itachi used in Naruto) User can summon black flames up to 40 meters in radius.

    It last for 3 posts.

    Ability Lvl 1 Strength:

    1. It can equally match against other fire elements.

    2. Able to do continuous damage to opponents. Meaning even if the flame is put out, the burn will be still there. These flames can cause up to 1st degree burn to the opponent’s body while the ability is still active. – 5 Endurance for 1 post after the ability is done. (Meaning after the duration of this ability is done, the opponents who were affected will lose -5 Endurance for 1 post.)

    3. Area effect. All players/materials/abilities that are within 40 meters of radius are affected regardless of their level.

    4. Able to cut through Anicent Zoan’s Thick hides and other thick materials and burn them, causing 1st degree burn. -5 Endurance for 1 post after the ability is done.

    5. Darkness that is mixed with this ability will slow down the opponents. -5 Speed as long as the opponents are within the radius and the ability is active. Meaning, -5 Speed will be in effect as long as the ability is active.


    Ability Lvl 1 Weaknesses:

    1. Opponents who uses fire/flame elements power, they won’t be burned. But they will still lose -5 Speed while the ability is active.

    2. The black flame can’t consume/over power higher lvl of fire.

    3. Even though it's an area effect, it can only affect up to 3 players at once.

    4. Any elements/materials that are known to put out a fire and is higher lvl than skill user, it can put this flame out.  

    5. Darkness Users will not lose -5 speed.

    ------------------------------------------------------------------

    Ability Lvl 1 Name: Armor of Demon Lord (Normal Lvl)
    Ability Lvl 1 Type: Support
    Ability Lvl 1 Cooldown: 5 posts
    Ability Lvl 1 Description:

    Out from the darkness, the user creates 3ft radius of heavy sets of normal armors around the DF user.
    It looks like Sasuke’s Susanoo from Naruto.
    It last for 3 posts.

    Ability Lvl 1 Strength:

    1. Gives user +20 Endurance.
    2. Very fast to use, in mere of second this armor will be created. It is good against sneak attacks.
    3. It coated with darkness flames, anyone who touches will suffer from 1st degree burn. -5 Endurance for 1 post.

    Ability Lvl 1 Weaknesses:

    1. With great defensive power, it slows down the user. -20 Speed when this ability is active.
    2. Even though it is fast, against opponents with 10+ more Speed than skill user's Strength, this skill user won't have enough time to activate this ability.
    3. Fire element users will not take 1st degree burn.

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      Current date/time is Fri Nov 22, 2024 4:06 am