Skill Name: Akuma Akuma No Mi [Demon Demon Fruit]
Skill Type: Demon Mythical Zoan – Element: Darkness/Fire
Model: Diablo
Skill Information:
This Devil Fruit looks like a watermelon, with horns sticking out from the sides.
When it is consumed by a person, it gives the player the ability to become the Demon, giving power of both Mythical Zoan and Logia.
Although it allows the user to become the Demon, not many know of its true form. But rumor goes whoever consumes this fruit will become fear itself and able to control sins deep in people’s heart. The user can turn into Demon but also Darkness itself and use both power at same time during battle
Skill Strengths:
1. User can turn any place to become darker than black, allowing user to have advantage over players.
2. User can create demonic like creatures using darkness to attack.
3. User can use darkness to make normal weapons, armors, to attack and defend.
As the user’s character rank up, so will the level/power of these weapons and armors.
4. User of this DF can see in the dark.
5. Against Darkness element/ability users, Demons and demonic creatures, this skill user will gain +10 Endurance against them.
6. Due to being able to use Fire element, this skill user will gain +10 Strength against any opponents who use Cold elements such as Ice, Snow, Freeze.
7. User is both Mythical Zoan and Logia. Allowing user's abilities to have Logia ability and Mythical Zoan ability.
Skill Weaknesses:
1. The main ones will be Haki.
2. Weak against Light and Holy users. -10 Endurance against them.
3. Against Ancient Zoans, every ability attack that this skill user uses against them will lose -5 Strength.
4. Sea Salt weapons will be another crucial weakness.
5. Due to Cold Element can overpower as much as Fire can overpower Cold, against Cold element users, this skill user will lose -10 Endurance.
6. Water will be the one of ultimate weakness, to be specific, the ocean. Just regular bottle of water won’t hurt him, however, if the user touches the actual ocean/sea, the user will lose all his strength.
7. User is semi weak against close combat opponents. Only when opponents use any close combat abilities against this skill user, +5 Strength will be added to their ability.
Ability Lvl 1 Name: El Diablo
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 6 posts
Ability Lvl 1 Description:
While User is in his hybrid form, both Logia and Mythical, he grows his muscle out and becomes bigger. He gains 50 more pounds and grows at least 2ft. more. Duration: 4 posts.
Ability Lvl 1 Strengths:
1. +5 Endurance due to the growth of muscle. This will stay active as long as the ability is active.
2. +5 Speed due to the growth of muscle. This will stay active as long as the ability is active.
3. User throws stronger attacks, +5 Strength added when the hit lands.
4. User is coated with darkness flame, therefore, it causes 1st degree burn when opponents come in contact. -5 Endurance as long as they are in contact with the skill user.
Ability Lvl 1 Weaknesses:
1. Fire element users will not suffer from 1st degree burn. Meaning no -5 Endurance.
2. Because of sudden growth of his senses, skill user lose -5 Reflexes while the ability is active.
3. Since this is closed range attack, Range users have advantage against him. Against range users, this skill user will lose -5 Finesse.
4. Opponents with 10+ more Endurance than skill user's Strength will only take half the damage.
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Ability Lvl 1 Name: The Dark Age
Ability Lvl 1 Type: Field – Long range
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
User snaps his middle finger and thumb. As soon as that happens, the field 55 meters in radius becomes pitch black. All the lights will be consumed by the darkness, giving the user the ultimate playground. The darkness will coat any form of light, however, it won’t be able to coat the power of the any form of light such as fire DF power or Light DF power, or abilities, ect. That isn’t all, the darkness is filled with heat making the opponents hard to breath.
Last for 3 posts.
Ability Lvl 1 Strengths:
1. User turns the whole place into darkness, no sign of any form of lights can be found and no sign of any form of lights can penetrate through this darkness. All form of light will be turned black. This does not mean it will lose the aspects and features of it, just turns black.
- For example fire, instead of bright red, it will be dark in color. Making it the ultimate darkness.
2. Opponents will be blinded by darkness for 1 post.
3. Due to the fact there is flame mixed with the darkness, anyone who is in 55 meters of radius will have hard time breathing. Loose – 5 Speed while the ability is active and they are in the radius. As long as this ability is in play and opponent is within the radius, - 5 Speed effect will stay. (This does not mean -5 Speed every post, just once but will stay active until ability is done)
Ability Lvl 1 Weaknesses:
1. Opponents with any form of light power/ability (fire, holy, any other light source power/ability, ect)- They will not be blinded by the darkness. They will be able to see 10 meters ahead of them. This does not mean they can bring lantern and be fine with it.
2. After 1 post, opponent’s eyes will be adjusted and they will be able to see up to 5 meters ahead of them in the darkness.
3. If opponent with any form of light power/ability, and have 20+ more Strength or Finesse than skill user’s Strength, their form of light can penetrate the darkness.
- Meaning, opponents who are not in this radius of 55 meters, meaning outside of it, if they want to penetrate the darkness, their light ability/power must have +20 more Strength or Finesse than the user's Strength.
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Ability Lvl 1 Name: Hellhounds
Ability Lvl 1 Type: Range
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description:
User lift up his hand to raise the strings of multiple dark threads from the ground, and stomps the ground 3 times. Allowing the user to create up to 5 Hellhounds by using darkness and fire power to attack their opponents. Hellhounds are scary looking and they bite hard. They have red eyes, and horns, tail that looks like a big eyeball. Duration: 2 posts.
Ability Lvl 1 Strengths:
1. User have 5 chances to attack their opponents, and can also successfully land all 5 damages to their opponents. (Since user can create up to 5 of Hellhounds)
2. The fangs are sharper than common metal, they can pierce through common materials, allowing them to pierce through lvl 1 equipment and other common thick materials/hides.
3. They are made of darkness, meaning normal weapons/ability, that are not element, without use of haki, won’t affect them.
4. When they bite, due to having fire element as well, opponents suffer 1st degree burn. -5 endurance for 1 post.
Ability Lvl 1 Weaknesses:
1. Since they are in a pack most of the time, an area attack can be deadly.
2. They can be slain by any Sea-salt weapons.
3. Hellhounds will only do 1/2 of the damage against Holy and Light element users.
4. Fire users will not suffer from 1st degree burn.
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Ability Lvl 1 Name: The Black Flame
Ability Lvl 1 Type: Area – Long range.
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
The user creates black flame to burn things. With his darkness element and fire element combined user creates the black flame. This flame lasts until the user makes it go away, it can burn anything down. The color of the flame is dark due to the darkness element being the superior being. (Imagine the Black flame ability Itachi used in Naruto) User can summon black flames up to 40 meters in radius.
It last for 3 posts.
Ability Lvl 1 Strength:
1. It can equally match against other fire elements.
2. Able to do continuous damage to opponents. Meaning even if the flame is put out, the burn will be still there. These flames can cause up to 1st degree burn to the opponent’s body while the ability is still active. – 5 Endurance for 1 post after the ability is done. (Meaning after the duration of this ability is done, the opponents who were affected will lose -5 Endurance for 1 post.)
3. Area effect. All players/materials/abilities that are within 40 meters of radius are affected regardless of their level.
4. Able to cut through Anicent Zoan’s Thick hides and other thick materials and burn them, causing 1st degree burn. -5 Endurance for 1 post after the ability is done.
5. Darkness that is mixed with this ability will slow down the opponents. -5 Speed as long as the opponents are within the radius and the ability is active. Meaning, -5 Speed will be in effect as long as the ability is active.
Ability Lvl 1 Weaknesses:
1. Opponents who uses fire/flame elements power, they won’t be burned. But they will still lose -5 Speed while the ability is active.
2. The black flame can’t consume/over power higher lvl of fire.
3. Even though it's an area effect, it can only affect up to 3 players at once.
4. Any elements/materials that are known to put out a fire and is higher lvl than skill user, it can put this flame out.
5. Darkness Users will not lose -5 speed.
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Ability Lvl 1 Name: Armor of Demon Lord (Normal Lvl)
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
Out from the darkness, the user creates 3ft radius of heavy sets of normal armors around the DF user.
It looks like Sasuke’s Susanoo from Naruto.
It last for 3 posts.
Ability Lvl 1 Strength:
1. Gives user +20 Endurance.
2. Very fast to use, in mere of second this armor will be created. It is good against sneak attacks.
3. It coated with darkness flames, anyone who touches will suffer from 1st degree burn. -5 Endurance for 1 post.
Ability Lvl 1 Weaknesses:
1. With great defensive power, it slows down the user. -20 Speed when this ability is active.
2. Even though it is fast, against opponents with 10+ more Speed than skill user's Strength, this skill user won't have enough time to activate this ability.
3. Fire element users will not take 1st degree burn.
Skill Type: Demon Mythical Zoan – Element: Darkness/Fire
Model: Diablo
Skill Information:
This Devil Fruit looks like a watermelon, with horns sticking out from the sides.
When it is consumed by a person, it gives the player the ability to become the Demon, giving power of both Mythical Zoan and Logia.
Although it allows the user to become the Demon, not many know of its true form. But rumor goes whoever consumes this fruit will become fear itself and able to control sins deep in people’s heart. The user can turn into Demon but also Darkness itself and use both power at same time during battle
Skill Strengths:
1. User can turn any place to become darker than black, allowing user to have advantage over players.
2. User can create demonic like creatures using darkness to attack.
3. User can use darkness to make normal weapons, armors, to attack and defend.
As the user’s character rank up, so will the level/power of these weapons and armors.
4. User of this DF can see in the dark.
5. Against Darkness element/ability users, Demons and demonic creatures, this skill user will gain +10 Endurance against them.
6. Due to being able to use Fire element, this skill user will gain +10 Strength against any opponents who use Cold elements such as Ice, Snow, Freeze.
7. User is both Mythical Zoan and Logia. Allowing user's abilities to have Logia ability and Mythical Zoan ability.
Skill Weaknesses:
1. The main ones will be Haki.
2. Weak against Light and Holy users. -10 Endurance against them.
3. Against Ancient Zoans, every ability attack that this skill user uses against them will lose -5 Strength.
4. Sea Salt weapons will be another crucial weakness.
5. Due to Cold Element can overpower as much as Fire can overpower Cold, against Cold element users, this skill user will lose -10 Endurance.
6. Water will be the one of ultimate weakness, to be specific, the ocean. Just regular bottle of water won’t hurt him, however, if the user touches the actual ocean/sea, the user will lose all his strength.
7. User is semi weak against close combat opponents. Only when opponents use any close combat abilities against this skill user, +5 Strength will be added to their ability.
Ability Lvl 1 Name: El Diablo
Ability Lvl 1 Type: Melee
Ability Lvl 1 Cooldown: 6 posts
Ability Lvl 1 Description:
While User is in his hybrid form, both Logia and Mythical, he grows his muscle out and becomes bigger. He gains 50 more pounds and grows at least 2ft. more. Duration: 4 posts.
Ability Lvl 1 Strengths:
1. +5 Endurance due to the growth of muscle. This will stay active as long as the ability is active.
2. +5 Speed due to the growth of muscle. This will stay active as long as the ability is active.
3. User throws stronger attacks, +5 Strength added when the hit lands.
4. User is coated with darkness flame, therefore, it causes 1st degree burn when opponents come in contact. -5 Endurance as long as they are in contact with the skill user.
Ability Lvl 1 Weaknesses:
1. Fire element users will not suffer from 1st degree burn. Meaning no -5 Endurance.
2. Because of sudden growth of his senses, skill user lose -5 Reflexes while the ability is active.
3. Since this is closed range attack, Range users have advantage against him. Against range users, this skill user will lose -5 Finesse.
4. Opponents with 10+ more Endurance than skill user's Strength will only take half the damage.
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Ability Lvl 1 Name: The Dark Age
Ability Lvl 1 Type: Field – Long range
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
User snaps his middle finger and thumb. As soon as that happens, the field 55 meters in radius becomes pitch black. All the lights will be consumed by the darkness, giving the user the ultimate playground. The darkness will coat any form of light, however, it won’t be able to coat the power of the any form of light such as fire DF power or Light DF power, or abilities, ect. That isn’t all, the darkness is filled with heat making the opponents hard to breath.
Last for 3 posts.
Ability Lvl 1 Strengths:
1. User turns the whole place into darkness, no sign of any form of lights can be found and no sign of any form of lights can penetrate through this darkness. All form of light will be turned black. This does not mean it will lose the aspects and features of it, just turns black.
- For example fire, instead of bright red, it will be dark in color. Making it the ultimate darkness.
2. Opponents will be blinded by darkness for 1 post.
3. Due to the fact there is flame mixed with the darkness, anyone who is in 55 meters of radius will have hard time breathing. Loose – 5 Speed while the ability is active and they are in the radius. As long as this ability is in play and opponent is within the radius, - 5 Speed effect will stay. (This does not mean -5 Speed every post, just once but will stay active until ability is done)
Ability Lvl 1 Weaknesses:
1. Opponents with any form of light power/ability (fire, holy, any other light source power/ability, ect)- They will not be blinded by the darkness. They will be able to see 10 meters ahead of them. This does not mean they can bring lantern and be fine with it.
2. After 1 post, opponent’s eyes will be adjusted and they will be able to see up to 5 meters ahead of them in the darkness.
3. If opponent with any form of light power/ability, and have 20+ more Strength or Finesse than skill user’s Strength, their form of light can penetrate the darkness.
- Meaning, opponents who are not in this radius of 55 meters, meaning outside of it, if they want to penetrate the darkness, their light ability/power must have +20 more Strength or Finesse than the user's Strength.
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Ability Lvl 1 Name: Hellhounds
Ability Lvl 1 Type: Range
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description:
User lift up his hand to raise the strings of multiple dark threads from the ground, and stomps the ground 3 times. Allowing the user to create up to 5 Hellhounds by using darkness and fire power to attack their opponents. Hellhounds are scary looking and they bite hard. They have red eyes, and horns, tail that looks like a big eyeball. Duration: 2 posts.
Ability Lvl 1 Strengths:
1. User have 5 chances to attack their opponents, and can also successfully land all 5 damages to their opponents. (Since user can create up to 5 of Hellhounds)
2. The fangs are sharper than common metal, they can pierce through common materials, allowing them to pierce through lvl 1 equipment and other common thick materials/hides.
3. They are made of darkness, meaning normal weapons/ability, that are not element, without use of haki, won’t affect them.
4. When they bite, due to having fire element as well, opponents suffer 1st degree burn. -5 endurance for 1 post.
Ability Lvl 1 Weaknesses:
1. Since they are in a pack most of the time, an area attack can be deadly.
2. They can be slain by any Sea-salt weapons.
3. Hellhounds will only do 1/2 of the damage against Holy and Light element users.
4. Fire users will not suffer from 1st degree burn.
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Ability Lvl 1 Name: The Black Flame
Ability Lvl 1 Type: Area – Long range.
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
The user creates black flame to burn things. With his darkness element and fire element combined user creates the black flame. This flame lasts until the user makes it go away, it can burn anything down. The color of the flame is dark due to the darkness element being the superior being. (Imagine the Black flame ability Itachi used in Naruto) User can summon black flames up to 40 meters in radius.
It last for 3 posts.
Ability Lvl 1 Strength:
1. It can equally match against other fire elements.
2. Able to do continuous damage to opponents. Meaning even if the flame is put out, the burn will be still there. These flames can cause up to 1st degree burn to the opponent’s body while the ability is still active. – 5 Endurance for 1 post after the ability is done. (Meaning after the duration of this ability is done, the opponents who were affected will lose -5 Endurance for 1 post.)
3. Area effect. All players/materials/abilities that are within 40 meters of radius are affected regardless of their level.
4. Able to cut through Anicent Zoan’s Thick hides and other thick materials and burn them, causing 1st degree burn. -5 Endurance for 1 post after the ability is done.
5. Darkness that is mixed with this ability will slow down the opponents. -5 Speed as long as the opponents are within the radius and the ability is active. Meaning, -5 Speed will be in effect as long as the ability is active.
Ability Lvl 1 Weaknesses:
1. Opponents who uses fire/flame elements power, they won’t be burned. But they will still lose -5 Speed while the ability is active.
2. The black flame can’t consume/over power higher lvl of fire.
3. Even though it's an area effect, it can only affect up to 3 players at once.
4. Any elements/materials that are known to put out a fire and is higher lvl than skill user, it can put this flame out.
5. Darkness Users will not lose -5 speed.
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Ability Lvl 1 Name: Armor of Demon Lord (Normal Lvl)
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 5 posts
Ability Lvl 1 Description:
Out from the darkness, the user creates 3ft radius of heavy sets of normal armors around the DF user.
It looks like Sasuke’s Susanoo from Naruto.
It last for 3 posts.
Ability Lvl 1 Strength:
1. Gives user +20 Endurance.
2. Very fast to use, in mere of second this armor will be created. It is good against sneak attacks.
3. It coated with darkness flames, anyone who touches will suffer from 1st degree burn. -5 Endurance for 1 post.
Ability Lvl 1 Weaknesses:
1. With great defensive power, it slows down the user. -20 Speed when this ability is active.
2. Even though it is fast, against opponents with 10+ more Speed than skill user's Strength, this skill user won't have enough time to activate this ability.
3. Fire element users will not take 1st degree burn.
Last edited by Leon L.H. on Mon Feb 24, 2014 6:14 am; edited 45 times in total
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