Skill Name: Sea-Lord Bujutsu
Skill Type: Natural/ Martial Arts
Skill Information: This a modified version of Fishman Karate, developed for Mark by his step-father. Unlike normal Fishman Karate this style specializes in above water combat and staying on the surface of the water, he is also trained in several degrees of the traditional style, but his base is formed in this unique school it focuses on using the strength of the legs instead of the super human ability of Fishmen. The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.
Skill Strengths:
-Can attack Devil Fruit users, hitting water within them thus ignoring resistances (of the same Lvl. or below).
-Moves lose potency a long range, allowing for waves to defuse in the surrounding atmospheric water.
-Requires an amount of water to function highly dry climates, deteriorate his skills effect.
-Was re-designed for the use of humans, so many of the more powerful moves damage the user.
-Can only have 1 stance active at a time.
Skill Type: Natural/ Martial Arts
Skill Information: This a modified version of Fishman Karate, developed for Mark by his step-father. Unlike normal Fishman Karate this style specializes in above water combat and staying on the surface of the water, he is also trained in several degrees of the traditional style, but his base is formed in this unique school it focuses on using the strength of the legs instead of the super human ability of Fishmen. The secret of Fishman Karate is mastery of the water in the user's direct vicinity, using its power to send powerful waves impacting the water within the opponent's body.
Skill Strengths:
-Can attack Devil Fruit users, hitting water within them thus ignoring resistances (of the same Lvl. or below).
- Stances:
Stance Name: Amenbo Umi Mau
Stance Description:
By generating a reverse wave in the water, users of the Sea-born school of Fishman Karate, may basically glide on water sliding across the increased surface tension, this is usually a training exercise, and is one of the most base forms of the style.
Stance Strengths:
This stance allows the user extra mobility on the water allowing them an extra block attempt that they switch out with one other failed attempt, just like all other stances using this stance grants a different style to proceeding techniques
Stance Weaknesses:
This stance is a support style only and the granted powers to other techniques are the same, all support based, this stance requires a large body of water to work so off of the ocean it cannot be used.
Stance Name: Hana Uni In Saku
Stance Description:
By tensing every muscle in the body, users of this Fishman Karate stance push water vapor away from them selves generating a condensation bubble around them, this acts as a low grade barrier that takes the brunt of most attacks, and hardens the body against the effects that get through.
Stance Strengths:
This stance blocks 4 attacks of equal rank to the user and increases +12 Stamina and +6 Constitution for the remainder of the post after that, this technique expands into his other abilities.
Stance Weaknesses:
This stance once broken requires 5 posts before it can be used again, and the user cannot move during the time it is active (0 Reflex).
Stance Name: Aoi Ringutako Yattsu Te
Stance Description: Placing his arms in centripetal distance from his core, he is able to maneuver almost like he was sitting underwater. This increases the hitting power of his basic techniques, and allows for him to deliver more powerful attacks.
Stance Strengths:
This stance grants Mark an effectively dependable stance but by decreasing his speed, he increases +10 Power, this movement also adds separate to his individual moves.
Stance Weaknesses:
This diminishes his personal speed by -4 Reflex and -4 Dexterity and makes him more easily attacked, and makes his attacks easier to dodge.
-Moves lose potency a long range, allowing for waves to defuse in the surrounding atmospheric water.
-Requires an amount of water to function highly dry climates, deteriorate his skills effect.
-Was re-designed for the use of humans, so many of the more powerful moves damage the user.
-Can only have 1 stance active at a time.
- Lvl. 1:
Ability Lvl 1 Name: Kieru Kōji Nise
Ability Lvl 1 Type: Fishman Karate, Close-Range, Counter
Ability Lvl 1 Cooldown: 2 Posts
Ability Lvl 1 Description: This technique uses a form of misdirection, and places attention on an alternative source. Once this focus is directed, the user then pivoting, using there legs to generate the force, uses his arm to direct the pressure wave like a whip and delivers an attack to opponents within 7 meter cone 45 degree.
Ability Lvl 1 Strengths:
-This technique allows the user to distract, and deliver distanced blows, and thus avoid heavy damage, while still dishing it out.
Ability Lvl 1 Weaknesses:
-Enemies with an Intelligence 10 higher than the users ignore the distraction.
-This move relies on all leg strength thus during the counter rotation you lose sight of your target for a second in between the movement and the hit.
Ability Lvl 1 Name: Shako-rui Haretsu Ōda
Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
Ability Lvl 1 Cooldown: 6 Posts, No More Than 2 Times per Lvl. In Any 1 Thread.
Ability Lvl 1 Description: Like the mantis shrimp, the user cocks their arm and delivers one insane punch. This technique deals a ton of damage. but also hurts the user. Think of it as having a grenade on the end of your fist, you deal heavy damage to the opponent but also yourself.
Ability Lvl 1 Strengths:
-Gains +25 Power for one attack.
-Delivers an explosive force in a 3 ft. radius from the punch.
Ability Lvl 1 Weaknesses:
-This move hurts my character he takes damage, and is unable to use that arm for 4 posts (if it hits).
-This ability can only be used a max of 2 times per thread (per Lvl.) and must be RP'd as damaging to his body.
Ability Lvl 1 Name: Umi Tanjō Uchimizu
Ability Lvl 1 Type: Fishman Karate, Mid-Range, Attack
Ability Lvl 1 Cooldown: 2 Posts
Ability Lvl 1 Description: The user delivers a hard kick that sends a water droplet flying with the kinetic force of a bullet, this has low accuracy at longer distances but is a very powerful mid-range weapon. (Max range 20 meters, straight line)
Ability Lvl 1 Strengths:
-Mid-Range fighting ability, and small chance to hit long range. This move allows for versatility
Ability Lvl 1 Weaknesses:
-Low accuracy, this move has a high likely hood to miss at any long range.
-This technique is unusable without water.
Ability Lvl 1 Name: Mizugokoro Wakai No
Ability Lvl 1 Type: Fishman Jujutsu, Mid-Range, Support
Ability Lvl 1 Cooldown: 4 Posts
Ability Lvl 1 Description: This allows the user to physically grab and redirect currents as if he were manipulating cloth. This is a special beginning technique for Fishman Jujutsu, this is a support move that webs into all future Fishman Jujutsu techniques.- Stance Techniques:
-Amenbo Umi Mau: Muryō No Kokoro
Using this technique allows the user to ride underwater currents in a similar fashion to the fashion to running on the water giving them a +5 Reflex in water. This also generates a form of bubble armor that separates the user from the water and grants an additional 2 Posts before they must come up for air.
-Hana Uni In Saku: Aianhāto
This ability revitalizes the protective aspects of this stance any time before it is broken the use of this technique increases the number of hits it can take by two by restructuring the condensation bubble.
-Aoi Ringutako Yattsu Te: Shitsuren
This maneuver increases the bonus given by this stance by an additional +5 but slows you down by an additional -1 Reflex and Dexterity by concentrating the water vapor in the air around the user.
Ability Lvl 1 Strengths:
-Gateway technique into the other Jujutsu moves.
Ability Lvl 1 Weaknesses:
-Need a substantial source of water.
-Is not meant to be used for fighting, thus it simply supports the stances.
Ability Lvl 1 Name: Mahi Sutingā Kikku
Ability Lvl 1 Type: Fishman Karate, Close-Range, Attack
Ability Lvl 1 Cooldown: 4 Posts
Ability Lvl 1 Description: This is a close range kick that sends a ripple through the body of the target triggering the nerves along the path. This kick triggers the nervous system thus feeling like a stun gun.
Ability Lvl 1 Strengths:
-This move is an effective attack with the capacity to incapacitate enemies right off the bat.
Ability Lvl 1 Weaknesses:
-Useless against anyone of higher Lvl. then myself.
-The effect only lasts for three posts and cant effect the same person for the remainder of the thread.
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Last edited by MarkKTwain on Tue Feb 04, 2014 6:10 am; edited 13 times in total
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