Skill Name:Nikyu Nikyu no Mi
Skill Type:Paramecia
Skill Information:The Nikyu Nikyu no Mi is a Paramecia-type Devil Fruit that bestows its user the ability to repel everything they touch when they want, and is physically represented as paws on the user's palms, making the user a Paw Human. The paws are permanently engraved into the user
Skill Strengths:
Skill Weaknesses:
Skill Type:Paramecia
Skill Information:The Nikyu Nikyu no Mi is a Paramecia-type Devil Fruit that bestows its user the ability to repel everything they touch when they want, and is physically represented as paws on the user's palms, making the user a Paw Human. The paws are permanently engraved into the user
Skill Strengths:
- The first and foremost strength of the fruit is that the user is able to push virtually anything they want to touch (when he wants) and send it flying at an extremely high speed. This includes both tangible materials such as people and objects, and intangible materials such as air and the sensation of pain.
- This power offers the user an incredible advantage in battle, allowing them to deflect any attack from the same rank as the user without problems and higher attacks he can still reflect but he still gets some of the pain. 50% for one rank above, 100% for two ranks.
- They are also able to harness their abilities to perform offensive maneuvers, such as repelling the very air around them at very high speed. These attacks are so powerful that they can leave paw-shaped imprints in rock.
Skill Weaknesses:
- The regular DF weakness
- While the user is able to deflect attacks, they can only do so by using their bare hands. If the user's hands are otherwise occupied, being caught off guard for instance, they will receive damage from an attack that could have been otherwise averted.
- Only the paw-pads on the user's hands gain any advantage from this fruit, leaving the rest of the body exposed
- Spoiler:
- Ability Lvl 1 Name:Paw Ho
Ability Lvl 1 Type: Medium/Short range (0-25 meters)
Ability Lvl 1 Cooldown: 3 Post
Ability Lvl 1 Description:Madara repels the air around him, sending a devastating shockwave toward his opponent at extreme speeds. The shock wave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives serious damage. People with 20 more endurance than the users attack power.
Ability Lvl 1 Strengths:- Travels very quickly, making it difficult to dodge if not expected. It takes 20 reflex more than the users attack power to dodge this attack if not expected 10 if he/she is expecting.
- As a air based attack, it is generally quite difficult to block
- As a fairly simple attack, once it has been seen, there aren't really any mysteries left
Ability Lvl 1 Weaknesses:- As it travels in a straight line, once someone knows what to expect, it becomes easier to dodge. The opponent has to have 10 or more refex more than the user.
- As a fairly simple attack, once it has been seen, there aren't really any mysteries left
- While being fired, one of the users hands are occupied making them unable to block an attack.
Ability Lvl 1 Name: Paw Shot
Ability Lvl 1 Type: Long Range (80 Meters as how far they can go)
Ability Lvl 1 Cooldown: 2 Post
Ability Lvl 1 Description: Using a palm pad, the user repels the opponent into the floor, sending he/she flying swiftly towards the ground creating a paw shaped crater.
Ability Lvl 1 Strengths:- The opponent can either be repelled in an arch, so he/she can fall down and get more damage from it, or in a straight line towards another target like a large rock. These choices allow for some variation in attack depending on circumstance.
- Instead of firing the target, such as a human in a straight line, the user could choose to make them skip creating many paw shaped craters but this hafls the distance and speed..
- If the user sent a pile of, say, scrap metal flying, it could be used to provide a shrapnel cloud instead of a single large object in order to hit a wider area but this could be ineffective against a Logia
Ability Lvl 1 Weaknesses:- Generally doesn't work against Logia
- Though they travel very quickly, any large single objects would be fairly easy to dodge, once spotted.
- Though a shrapnel cloud would be much harder to dodge than a boulder, a single target would only get hit by a bit of it, and so would take less damage.
Ability Lvl 1 Name: Paw movement
Ability Lvl 1 Range: Long range (80 Meters)
Ability Lvl 1 Cooldown: 2 Post
Ability Lvl 1 Description:Not actual teleportation, the user repels himself with a paw pad and is sent nearly instantly to a location between 60 and 80 meters away. The opponent has to have 25 more refex than the users speed.
Ability Lvl 1 Strengths:- This ability can be used to bypass hazardous or impassable terrain
- The ability lets the user put a long distance between himself and an opponent
- Also very good for avoiding strong attacks, if someone is aiming at one location, and then has their target suddenly around 80 meters in another direction, the attack is probably wasted, or at least thrown off.
Ability Lvl 1 Weaknesses:- -If the user can't see the location they are sending their self to, or have an accurate idea of what it looks like, he may end up hurting himself upon landing
- The user can only use this if their body has a physical path between the two points. They don't have to be able to move there normally (for example, through the sky), but if they were trapped inside say a dome, as their body can't exit the cage in the first place, they can't use this to get out.
- Can't be used for short jumps, limiting the possibility of being useful for combat
Ability Lvl 1 Name: Paw blockade
Ability Lvl 1 Type: Close Range (0-1 meters)
Ability Lvl 1 Cooldown: 2 Post
Ability Lvl 1 Description: The user places their palm pad in front of an attack, and sends it flying away from them at high speed. If the attack was made with a melee weapon, such as a sword, the weapon is sent flying out of the attackers hands unless they have at least 20 strength more than the user's strength (with 10 strength more their weapon is only knocked a short distance away). If they keep a grip on it, or are using a physical attack such as a punch or kick, they are sent flying unless they have at least 20 more endurance than the user's strength (with 10 endurance more they are merely sent a short distance).
Ability Lvl 1 Strengths:- The user can disarm their opponent, forcing a weapons user to have to retrieve their weapon if they want to fight at full form.
- If the user is strong enough to send their opponent flying, it can cause additional harm on impact, and gives the user time to launch another attack while their opponent recovers.
- The user can redirect projectile attacks safely away from themselves, and their teammates.
Ability Lvl 1 Weaknesses:- While they can determine the general direction to send something repelled with this ability, if they want to aim specifically, such as at a person, they need to have at least 50 finesse
- Since it requires a hand getting in the way of an attack, if the user is caught by surprise they would have a harder time using it to defend compared to someone blocking with a sword
- Unlike the other moves, this ability is relatively useless against an opponent that is stronger than the user
Ability Lvl 1 Name:Paw Ascendance
Ability Lvl 1 Type: Long Range (30-60 Meters)
Ability Lvl 1 Cooldown: 4 Post
Ability Lvl 1 Description: After touching the users paw pad to someone, they are sent flying to a location 30 to 60 meters away, and hit the ground leaving a large paw shaped crater.
Ability Lvl 1 Strengths:- The user only needs the briefest of touches to trigger this, allowing them to potentially get out of a sticky situation
- The user has the choice of causing the landing to smash the target painfully into the ground, dealing damage on impact.
- The user can aim the impact zone, allowing them to aim for a hazardous area
Ability Lvl 1 Weaknesses:- Because of the difficulty in aiming an arced shot at longer ranges, the user can only target a specific impact zone from 30 to 40 meters away. Any further distances are just aimed in a general direction.
- As it can only be triggered up close, and requires a hand making contact with the target, the moment before uses is a potential opening for attack
[*The repelling effect of this move means that the user is limited to aiming the target within a 180 degree range, meaning they cannot send someone in front of them to a location behind them. If the user desires a specific location to send them, they must first get into position to do it. - Travels very quickly, making it difficult to dodge if not expected. It takes 20 reflex more than the users attack power to dodge this attack if not expected 10 if he/she is expecting.
Last edited by Hare on Sat Dec 13, 2014 7:44 pm; edited 16 times in total
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