Skill Name: Jetto Jetto no Mi (Jet Jet Fruit).
Skill Type: Paramecia Devil Fruit.
Skill Information: The ability to fire jets of air from anywhere on the user’s body.
Skill Strengths:
Skill Weaknesses:
Ability Lvl 1 Name: Jet Punch
Ability Lvl 1 Type: Melee/Ranged
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Using a jet of air from the fist, he can fire punches of strong wind at an opponent. They are often the strength of a normal, strong punch. Ranged from 0-25 meters.
Ability Lvl 1 Strengths:
Ability Lvl 1 Weaknesses:
Ability Lvl 1 Name: Jet Kick
Ability Lvl 1 Type: Melee/Ranged
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Sends a jet of air from the foot or leg as a kick. Ranged from 0-25 meters.
Ability Lvl 1 Strengths:
Ability Lvl 1 Weaknesses:
Ability Lvl 1 Name: Jet Strike
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: A jet of air from the back of a limb (elbow, heel, etc.) is used to accelerate a punch, kick, or other attack to increase its power. He can use the same movements to evade attacks, as well.
Ability Lvl 1 Strengths:
Ability Lvl 1 Weaknesses:
Ability Lvl 1 Name: Jet Thrusters
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: By emitting two streams of air from the soles and heels of his feet, he can keep himself suspended in the air for a period of time. For added stability or control, he can use his palms in addition to his feet.
Ability Lvl 1 Strengths:
Ability Lvl 1 Weaknesses:
Ability Lvl 1 Name: Jet Shout
Ability Lvl 1 Type: Ranged
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: By shouting, he can send out powerful jets of air. While it is essentially the same as a move like Jet Punch, using his mouth as a point of propulsion gives more room for larger and more powerful air blasts. 0-15 meters.
Ability Lvl 1 Strengths:
Ability Lvl 1 Weaknesses:
Ability Lvl 2 Name: Jet Bullet
Ability Lvl 2 Type: Melee/Ranged
Ability Lvl 2 Cooldown: 2 posts
Ability Lvl 2 Description: Compressing the air from a Jet Punch, he can fire a small bullet of air. 0-25 meters.
Ability Lvl 2 Strengths:
Ability Lvl 2 Weaknesses:
Ability Lvl 2 Name: Venturi Effect
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 20 posts
Ability Lvl 2 Description: Reverses the jets to draw air inside his body, speeding up his heart rate and delivering much larger amounts of oxygen to his muscles.
Ability Lvl 2 Strengths:
Ability Lvl 2 Weaknesses:
Ability Lvl 2 Name: Jet Thrusters Plus
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 3 posts
Ability Lvl 2 Description: Advanced version of Jet Thrusters. Less strenuous to use and easier to stay airborne.[/list]
Ability Lvl 2 Strengths:
Ability Lvl 2 Weaknesses:
Ability Lvl 2 Name: Jet Pinwheel.
Ability Lvl 2 Type: Ranged
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: While in the air, fires jets of air from the hands and feet while spinning. They are much stronger than regular jets, enough to break the ground under them. Spinning creates the illusion of looking like a pinwheel in the wind.
Ability Lvl 2 Strengths:
Ability Lvl 2 Weaknesses:
Ability Lvl 2 Name: Jet Scooter.
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 2 posts
Ability Lvl 2 Description: By emitting a column of air from underneath him, he can float along the ground at a small space and move similar to a scooter.
Ability Lvl 2 Strengths:
Ability Lvl 2 Weaknesses:
Ability Lvl 3 Name: Hot/Cold Jet Punch
Ability Lvl 3 Type: Melee/Ranged
Ability Lvl 3 Cooldown: 2 posts
Ability Lvl 3 Description: Either a hot or cold version of the original Jet Punch. Can cause burning or freezing on area of contact, respectively. 0-40 meters.
Ability Lvl 3 Strengths:
Ability Lvl 3 Weaknesses:
Ability Lvl 3 Name: Hot/Cold Jet Kick
Ability Lvl 3 Type: Melee/Ranged
Ability Lvl 3 Cooldown: 2 posts
Ability Lvl 3 Description: Either a hot or cold version of the original Jet Kick. Can cause burning or freezing on area of contact, respectively. 0-40 meters.
Ability Lvl 3 Strengths:
Ability Lvl 3 Weaknesses:
Ability Lvl 3 Name: Jet Thruster Plus (v.2)
Ability Lvl 3 Type: Support
Ability Lvl 3 Cooldown: 2 posts
Ability Lvl 3 Description: An improved version of Jet Thruster Plus. Much easier to use.
Ability Lvl 3 Strengths:
Ability Lvl 3 Weaknesses:
Ability Lvl 3 Name: Jet Wave
Ability Lvl 3 Type: Ranged
Ability Lvl 3 Cooldown: 5 posts
Ability Lvl 3 Description: Strongest attack. A full-body wave of wind emitted in all directions. 0-50 meters.
Ability Lvl 3 Strengths:
Ability Lvl 3 Weaknesses:
Ability Lvl 3 Name: Venturi Break
Ability Lvl 3 Type: Support
Ability Lvl 3 Cooldown: 6 posts
Ability Lvl 3 Description: An enhanced version of Venturi Effect. User reverses jets to draw in oxygen for increased power.
Ability Lvl 3 Strengths:
Ability Lvl 2 Weaknesses:
Skill Type: Paramecia Devil Fruit.
Skill Information: The ability to fire jets of air from anywhere on the user’s body.
Skill Strengths:
- Fires wind from anywhere on the body.
- Mostly limitless as long as the area has air.
- Can change pressure at will from strong to weak.
- Wind attribute strengths.
Skill Weaknesses:
- Tiring to use many attacks often.
- An area with little atmosphere will make powers much weaker or unusable.
- Devil Fruit weaknesses.
- Wind attribute weaknesses.
Ability Lvl 1 Name: Jet Punch
Ability Lvl 1 Type: Melee/Ranged
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Using a jet of air from the fist, he can fire punches of strong wind at an opponent. They are often the strength of a normal, strong punch. Ranged from 0-25 meters.
Ability Lvl 1 Strengths:
- Can be used at close and long range.
- +10 strength while firing.
- Wind is a bit chilly and could make the other person cold.
Ability Lvl 1 Weaknesses:
- Loses strength the further the attack goes. After 10 meters, strength reduces to +5. At 25 meters, it is +0.
- Blowback is proportional to the strength of the wind.
- Only moves in a straight line after being launched.
Ability Lvl 1 Name: Jet Kick
Ability Lvl 1 Type: Melee/Ranged
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: Sends a jet of air from the foot or leg as a kick. Ranged from 0-25 meters.
Ability Lvl 1 Strengths:
- Can attack from close and long range.
- +15 strength while firing.
- Slightly colder than Jet Punch.
Ability Lvl 1 Weaknesses:
- Loses strength the further the attack goes. At 10 meters, strength reduced to +10. At 25 meters, +5.
- Blowback is proportional to the strength of the wind.
- Only moves in a straight line after being launched.
Ability Lvl 1 Name: Jet Strike
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: A jet of air from the back of a limb (elbow, heel, etc.) is used to accelerate a punch, kick, or other attack to increase its power. He can use the same movements to evade attacks, as well.
Ability Lvl 1 Strengths:
- +5 strength.
- +5 reflexes.
- +5 speed.
Ability Lvl 1 Weaknesses:
- Accelerating too much could break bones if he hits something hard enough.
- Can throw the user off balance if not careful.
- Cannot be used to dodge things the user can’t see coming.
- -5 in all buffed after use for one post.
Ability Lvl 1 Name: Jet Thrusters
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: By emitting two streams of air from the soles and heels of his feet, he can keep himself suspended in the air for a period of time. For added stability or control, he can use his palms in addition to his feet.
Ability Lvl 1 Strengths:
- Can fly.
- Used offensively by moving over someone.
- Makes the user move very quickly (Speed +5).
Ability Lvl 1 Weaknesses:
- Can only stay in the air for a maximum of 3 posts.
- -5 endurance for every post in the air for next 2 posts after landing.
- Can’t fly anywhere with extremely high altitude.
Ability Lvl 1 Name: Jet Shout
Ability Lvl 1 Type: Ranged
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: By shouting, he can send out powerful jets of air. While it is essentially the same as a move like Jet Punch, using his mouth as a point of propulsion gives more room for larger and more powerful air blasts. 0-15 meters.
Ability Lvl 1 Strengths:
- +20 strength.
- Wider range and larger than Jet Punch.
- Intimidating. Yelling is scary and loud.
Ability Lvl 1 Weaknesses:
- Only used as long as he has air in lungs.
- Can only hit in front.
- Weaker the further out it is. After 10 meters, it is only +10 strength.
- Looks rather silly.
- Cannot move while using (0 speed for that post).
Ability Lvl 2 Name: Jet Bullet
Ability Lvl 2 Type: Melee/Ranged
Ability Lvl 2 Cooldown: 2 posts
Ability Lvl 2 Description: Compressing the air from a Jet Punch, he can fire a small bullet of air. 0-25 meters.
Ability Lvl 2 Strengths:
- Faster rate of fire than Jet Punch.
- +20 Strength while firing.
- Can curve slightly when fired.
Ability Lvl 2 Weaknesses:
- No penetrating power like a regular bullet.
- Blowback proportional to power.
- Loses power the further it goes, from +15 after 15 meters to +10 at 25.
Ability Lvl 2 Name: Venturi Effect
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 20 posts
Ability Lvl 2 Description: Reverses the jets to draw air inside his body, speeding up his heart rate and delivering much larger amounts of oxygen to his muscles.
Ability Lvl 2 Strengths:
- Charges for increased strength.
- +5 Strength, Speed, Reflexes, and Endurance for every post charged.
- Faster bloodstream means pain-reducing neurotransmitters work at increased speeds. He feels little to no pain while using the attack.
Ability Lvl 2 Weaknesses:
- All affected stats become 0 after skill ends.
- Skill only lasts for 6 posts.
- If charged past 10 posts, the user will die once it ends due to all muscles (including the heart) being shredded from overexertion.
Ability Lvl 2 Name: Jet Thrusters Plus
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 3 posts
Ability Lvl 2 Description: Advanced version of Jet Thrusters. Less strenuous to use and easier to stay airborne.[/list]
Ability Lvl 2 Strengths:
- Can fly.
- Moves very quickly (Speed +8).
- More damaging when used offensively.
Ability Lvl 2 Weaknesses:
- Can only stay in the air for a maximum of 5 posts.
- -5 endurance for every post in the air for next 2 posts after landing.
- Can’t fly anywhere with extremely high altitude.
Ability Lvl 2 Name: Jet Pinwheel.
Ability Lvl 2 Type: Ranged
Ability Lvl 2 Cooldown: 5 posts
Ability Lvl 2 Description: While in the air, fires jets of air from the hands and feet while spinning. They are much stronger than regular jets, enough to break the ground under them. Spinning creates the illusion of looking like a pinwheel in the wind.
Ability Lvl 2 Strengths:
- +35 Strength while using.
- Can stay in the air as long as he uses the attack.
- Changes the pattern of attack by moving limbs, making the area the jets will strike unpredictable.
Ability Lvl 2 Weaknesses:
- -35 speed while using.
- Must stop attack to dodge or defend against attacks that would make it past the jets.
- Stays in relatively the same area while using (aside from slight deviations in an ovular path).
Ability Lvl 2 Name: Jet Scooter.
Ability Lvl 2 Type: Support
Ability Lvl 2 Cooldown: 2 posts
Ability Lvl 2 Description: By emitting a column of air from underneath him, he can float along the ground at a small space and move similar to a scooter.
Ability Lvl 2 Strengths:
- Easier than walking.
- Fun way to travel
- +4 Speed when using.
Ability Lvl 2 Weaknesses:
- Not practical for fighting.
- Only active for one post.
- Air is coming from the ass.
Ability Lvl 3 Name: Hot/Cold Jet Punch
Ability Lvl 3 Type: Melee/Ranged
Ability Lvl 3 Cooldown: 2 posts
Ability Lvl 3 Description: Either a hot or cold version of the original Jet Punch. Can cause burning or freezing on area of contact, respectively. 0-40 meters.
Ability Lvl 3 Strengths:
- Burns or freezes part of opponent (each hit does 1, need 8 to burn/freeze).
- +40 Strength when using.
- Short and long range.
Ability Lvl 3 Weaknesses:
- Blowback proportional to strength.
- Moves in a straight line when fired.
- Must be used several times for significant burn/freeze damage.
- Loses power as it travels, from +35 when 15 meters away to +30 at 25 to +25 at 40.
Ability Lvl 3 Name: Hot/Cold Jet Kick
Ability Lvl 3 Type: Melee/Ranged
Ability Lvl 3 Cooldown: 2 posts
Ability Lvl 3 Description: Either a hot or cold version of the original Jet Kick. Can cause burning or freezing on area of contact, respectively. 0-40 meters.
Ability Lvl 3 Strengths:
- Burns or freezes part of the opponent more than Punch (each hit does 2, need 8 to burn/freeze severely).
- +45 Strength while using.
- Short and long range.
Ability Lvl 3 Weaknesses:
- Blowback proportional to strength.
- Moves in straight line when fired.
- Must be used several times for significant burn/freeze damage.
- Loses power as it travels, from +40 at 15 meters to +35 at 25 to +30 at 40.
Ability Lvl 3 Name: Jet Thruster Plus (v.2)
Ability Lvl 3 Type: Support
Ability Lvl 3 Cooldown: 2 posts
Ability Lvl 3 Description: An improved version of Jet Thruster Plus. Much easier to use.
Ability Lvl 3 Strengths:
- Can fly.
- Can burn or freeze when used offensively.
- Speed increased much more than before (+10).
Ability Lvl 3 Weaknesses:
- -1 Endurance for every post in the air for 2 posts after use.
- Altitude limit.
- Can only stay in the air for 8 posts.
Ability Lvl 3 Name: Jet Wave
Ability Lvl 3 Type: Ranged
Ability Lvl 3 Cooldown: 5 posts
Ability Lvl 3 Description: Strongest attack. A full-body wave of wind emitted in all directions. 0-50 meters.
Ability Lvl 3 Strengths:
- Strong enough to flatten people (+60 Strength).
- Moves in all directions.
Ability Lvl 3 Weaknesses:
- Exhausted after use (only once per battle).
- Endurance and Strength become 0 until next thread.
Ability Lvl 3 Name: Venturi Break
Ability Lvl 3 Type: Support
Ability Lvl 3 Cooldown: 6 posts
Ability Lvl 3 Description: An enhanced version of Venturi Effect. User reverses jets to draw in oxygen for increased power.
Ability Lvl 3 Strengths:
- Charged to increase power.
- +10 Strength, Speed, Reflexes, and Endurance for every post charged.
- +5 Strength, Speed, Reflexes, and Endurance when activated mid-post (cannot be charged past then or used after prolonged charging).
- Faster bloodstream means pain-reducing neurotransmitters work at increased speeds. He feels little to no pain while using the attack.
Ability Lvl 2 Weaknesses:
- All affected stats become halved after skill ends (excluding +5 charge).
- Skill only lasts for 6 posts.
- If charged past 20 posts, the user will die once it ends due to all muscles (including the heart) being shredded from overexertion.
- Can only use +5 charge three times per battle.
Last edited by Fisher D. Conrad on Thu Aug 07, 2014 12:40 am; edited 7 times in total
Thu Aug 10, 2017 10:40 am by Gray
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