Skill Name: Cybernetics
Skill Type: Cybernetics
Skill Information: James uses mechanical parts installed into him to shoot lasers, explosives such as bombs, firecrackers and grenades at the enemy. The skill also encompasses enhanced parts of James body which can be used at will. (Long Range Skill. Understanding Close range 0-10 meters.Mid range, 15-25 and long range 30-40. as the ranges)
Skill Strengths:
-He can create extremely powerful blasts of energy fuelled by a mixture of gas and a special liquid designed by James himself
-Long Range: James skills can cover up to 40 meters at a time and is useful on multiple enemies
-Heat Seeking: These missile can track NPC and non Player opponents with top precision using James built in scope in his eyes.
Skill Weaknesses:
-He needs to refuel after every two skills. James has to charge up enough fuel for his cybernetics to work. After two skills being used, James is rendered motionless for two posts. He can still talk and run but cannot attack.
-James abilities being fire based are weak against water surfaces, anybody of water and or tough rocky terrain and platforms. The more denser the body, the harder it is for his attack to penetrate
-Over Heating: After three attacks, James becomes unable to use his heat seeking properly.
-Human Instinct: Heat seeking cannot be used on players. (Stats Come into Play)
Skill Type: Cybernetics
Skill Information: James uses mechanical parts installed into him to shoot lasers, explosives such as bombs, firecrackers and grenades at the enemy. The skill also encompasses enhanced parts of James body which can be used at will. (Long Range Skill. Understanding Close range 0-10 meters.Mid range, 15-25 and long range 30-40. as the ranges)
Skill Strengths:
-He can create extremely powerful blasts of energy fuelled by a mixture of gas and a special liquid designed by James himself
-Long Range: James skills can cover up to 40 meters at a time and is useful on multiple enemies
-Heat Seeking: These missile can track NPC and non Player opponents with top precision using James built in scope in his eyes.
Skill Weaknesses:
-He needs to refuel after every two skills. James has to charge up enough fuel for his cybernetics to work. After two skills being used, James is rendered motionless for two posts. He can still talk and run but cannot attack.
-James abilities being fire based are weak against water surfaces, anybody of water and or tough rocky terrain and platforms. The more denser the body, the harder it is for his attack to penetrate
-Over Heating: After three attacks, James becomes unable to use his heat seeking properly.
-Human Instinct: Heat seeking cannot be used on players. (Stats Come into Play)
- Rank 1 Techniques:
Ability Lvl 1 Name: Cybernetic -Hand Burst!
Ability Lvl 1 Type: Mid Range | Field | Ranged
Ability Lvl 1 Cooldown: Duration: 1 Post | Cooldown: 3 Posts.
Ability Lvl 1 Description: James places his hand in front of him sending a shockwave off as he rattles off lasers at his enemy within his scope. He puts both hands out to balance the force of the attack and aim at his targets.
Ability Lvl 1 Strengths:
-Strong blast: Attack can cause whip lash on enemies struck by the attack. (-10 Endurance to Opponent for two posts)
-Wide range: The attack can encompass up to 25 Meters at a time.
-Multipurpose: Can target up to 10 enemies within the area at a time.
Ability Lvl 1 Weaknesses:
-Powerful recoil: Damage is done to James parts after every shot. ( - 5 Finnese | - 5 Reflexes for two posts)
-Takes 2 blast worth of fuel and as such fries some of the circuits within his cyborg body. (-10 Intelligence for two posts)
-It takes time to reload. An additional post for cool down is required after this skill is used.
________________________________________________________________________
Ability Lvl 1 Name: Cybernetic - Light Show!
Ability Lvl 1 Type: Field | Long Range | Ranged
Ability Lvl 1 Cooldown: Duration: 1 Post | Cooldown: 5 Posts
Ability Lvl 1 Description: James puts his hands into the air and releases miniatures probes that fly around above the enemy and shoot miniature lasers. The probes then land on the ground and explode like fire crackers.
Ability Lvl 1 Strengths:
-Tiny beams can pierce bones, veins and or ligaments.
-James can only fire up to five probes at a time.
-If the beams miss their target, a small explosion encompassing 5 meters occurs.
Ability Lvl 1 Weaknesses:
-If the probes are destroyed before they hit the air, the attack is futile.
-The beams fire off at random points and not pin point precision ( -10 Finesse for One Post)
-It knocks him ten feet back from recoil
________________________________________________________________________
Ability Lvl 1 Name: Cybernetic - Long shot
Ability Lvl 1 Type: Long Ranged | Range
Ability Lvl 1 Cooldown: Cooldown: 3 | Duration: 2
Ability Lvl 1 Description: James fires off a single tiny miniature hand canon ball that flies towards the opponent in a streamlined fashion. The bomb itself is made of James own person mixture that he thought up in laboratory. Containing gun powder, gasoline and various other explosives and flammables. The bomb is coated in a iron and steal coating and the residual heat from the shot activates the chemicals within.
Ability Lvl 1 Strengths:
-The chemicals within the bomb can cause slight burn marks on skin.
-The bomb itself explodes and encompasses a small area burning through the contact point.
-Can be used to penetrate tough surfaces and or metal structures (+ 10 Strength)
Ability Lvl 1 Weaknesses:
-Can only target a single enemy
-He needs time to activate. It takes two posts for the attack to actually be fired, he cannot move during this point in time period.
-It does not effect Mud elemental logia's.
________________________________________________________________________
Ability Lvl 1 Name: Laser Bomb!
Ability Lvl 1 Type: Short Range | Range | Field
Ability Lvl 1 Cooldown: Cooldown: 10 | Duration: 1 Post
Ability Lvl 1 Description: James exhausts 80% of his fuel and targets an area. He opens his mouth and a blast comes out that causes a huge explosion. The explosions causes a blast that encompasses the area of contact and causes 1st degree burns on enemies.
Ability Lvl 1 Strengths:
- Can cause massive damage to buildings, boats, or any object.
- Blast encompasses 10 Meters after initial contact.
- Causes first to second degree burns on enemy. ( - 10 Speed and -10 Reflexes)
Ability Lvl 1 Weaknesses:
-Drains a lot of fuel and as such James body does not respond correctly (-40 Intelligence for four posts)
-Recoil is so strong he might brake some parts (-10 Endurance for eight posts)
- The itself can only travel five meters and the beam itself causes residual damage to aim operations. (-10 Finesse)
________________________________________________________________________
Ability Lvl 1 Name: Bombs Away!
Ability Lvl 1 Type: Long Range | Field | Range
Ability Lvl 1 Cooldown: Cooldown: 5 | Duration: 1 Post
Ability Lvl 1 Description: He puts out his hand or opens his mouth to fire off a series of low grade grenades and dynamite. The explosions themselves are used as diversions or to break the enemies formation.
Ability Lvl 1 Strengths:
-Grenades carry a Five Meter explosion range.
-Dynamite Carry a Three Meter explosion range.
-The force of the attack can offset enemies footing or stance
Ability Lvl 1 Weaknesses:
-Not very powerful can easily be avoided if outside of range
-Can not cause any major damage to opponent and can easily brushed off
-Streamline attack cannot attacks enemies that are not in front of him.
Last edited by James Yukza on Sun Jul 20, 2014 1:12 am; edited 6 times in total
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