Skill Name: Ancestral Sentinal Style
Skill Type: Swordsmenship
Skill Information: The Ancestral Sentinal Style is a sword style designed for those capable or taking heavy punishment. It focuses on getting close and going for quick kills even if it means taking a few hits. Most techinques are named after masters of the style.
Skill Strengths: The style is designed to get behind defences to do major damage in a few hits. Good for closing the distance between a short range fighter and a long range fighter.
Skill Weaknesses: The style is not very well defence oriantated and can lead to serious harm on the user if they cannot finish a fight fast.
Ability Lvl 1 Name: Arso Impaling
Ability Lvl 1 Type: Stab
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description:The user crouches and charges the opponent and then lunges at their gut with their sword.
Ability Lvl 1 Strengths:If it hits it can do a lot of damage, and it is good for making yourself a smaller target while closing a moderate distance up to almost 25 meters.
Ability Lvl 1 Weaknesses: A straight froward lunge like this can leave the user open immediatly afteward.
Ability Lvl 1 Name: Balthazar Barrage
Ability Lvl 1 Type: Slash, Combo
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: The user starts by striking the enemy's guard with the pomel of the sword to stun them, spining around the target to get behind them and slash at them feverishly 4 times.
Ability Lvl 1 Strengths: Devastating if successful
Ability Lvl 1 Weaknesses: If the enemy is not dazed by the stun hit and can react fast enough to the user's spin, the first strike in the combo is a large slash, and leaves the user open to attack.
Ability Lvl 1 Name: Ticaro Claw
Ability Lvl 1 Type: Slash
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: a strong low to high diagnal slash
Ability Lvl 1 Strengths:One of the few Sentinal Techniques that doesn't leave the user completely vulnerable, and can still do good damage.
Ability Lvl 1 Weaknesses: Low power in comparison to other moves, easy to block.
Ability Lvl 1 Name: Altazio Heavenward
Ability Lvl 1 Type: Slash
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: a low to high vertical slash with a lot of power behind it. It is strong enough to break blocks from any one with 6 or less power.
Ability Lvl 1 Strengths: A strong attack, that can break blocks and launches weaker enemies.
Ability Lvl 1 Weaknesses: Imediatly after and before the attack the user is in a horrible postion to defend and is left vulnerable.
Ability Lvl 1 Name: Vulcan's Charge
Ability Lvl 1 Type: Rush
Ability Lvl 1 Cooldown:3 posts
Ability Lvl 1 Description: The user charges in a defensive stance to close the distance with an enemy, then when close enough, raises their sword high and brings it down hard.
Ability Lvl 1 Strengths: Can close the distance with an enemy while effectivly block melee attacks, and has the power of gravity working in it's favor with it's attack.
Ability Lvl 1 Weaknesses:The user is vulnerable to projectile attacks when charging and close range attacks right before the slash.
Ability Lvl 2 Name: Highram Sentinal
Ability Lvl 2 Type: Haki
Ability Lvl 2 Cooldown: 8 posts
Ability Lvl 2 Description:The user surrounds themselves in Haki and advances on the enemy while holding their sword in a defensive stance. In this state their skin is heavily armored by their Haki, and while it decreases movement speed since the user's sword is still in a good position the user can still block some incoming attacks.
Ability Lvl 2 Strengths:A very poweful defensive techinque, is more powerful to a more powerful Haki user, can cover for allies and cover distances that would be too dangerous to transverse otherwise.
Ability Lvl 2 Weaknesses: When in use the user is slowed dramticaly their speed reduced to 60% of their normal speed, and their attacks are weakened so the user can only hit with 75% of their usual force. Entirly for defesive purposes. Weak if the user is lacking in Haki training.
Ability Lvl 2 Name: Arc Cleaver
Ability Lvl 2 Type: Slash
Ability Lvl 2 Description: A fast vertical slash
Ability Lvl 2 Cooldown: 2 posts
Ability Lvl 2 Strengths: A fast attack that can still do good damage, doesn't leave the user open to attack.
Ability Lvl 2 Weaknesses: Easy to block, lacking power.
Ability Lvl 2 Name:Sanguine Sufferer
Ability Lvl 2 Type: Stab, Counter
Ability Lvl 2 Cooldown: 4 posts
Ability Lvl 2 Description: When a swordsmen or polearm wielding enemy stabs at the user, the user jumps onto the tip of the enemies blade and stabs downward at the enemy.
Ability Lvl 2 Strengths: A potentialy lethal counter move, very useful agaisnts users of swords or pole arms.
Ability Lvl 2 Weaknesses:Can only be used when the enemy uses a stab like maneuver, the move is difficult to perform, and can be dangerous if the user falls off the enemies blade or misses it completely.
Ability Lvl 2 Name: Rad Harvest
Ability Lvl 2 Type: Haki, Slash
Ability Lvl 2 Cooldown: 11 posts, must be in battle 4 posts before usable.
Ability Lvl 2 Description:The user imbues their blade with Haki, and then lowers it to their waist, mimicing the stance of a samurai about to draw his blade, then in a fast motion they swing their blade violently in an upward spiral releasing a sharpened shock wave towards nearby enemies.
Ability Lvl 2 Strengths: A very strong attack, useful when surrounded, effective agaisnt logia users and provides mid-range coverage.
Ability Lvl 2 Weaknesses: Can be used on very few occasions, the Haki shockwave will not do much damage to strong opponents.
Ability Lvl 2 Name:Dead man walking
Ability Lvl 2 Type:Escape technique
Ability Lvl 2 Cooldown: 4 posts only used in desperation scenarios
Ability Lvl 2 Description: Only used in desperate situations, the user stabs their sword into their arm or and already existing wound, and use it to conduct enhanced Haki armor through themselves while making their escape.
Ability Lvl 2 Strengths:Allows the user to protect themselves from further harm as they run for safety.
Ability Lvl 2 Weaknesses: To use it the must harm themselves farther which is not the ideal course of action while trying to escape the enemy.
Ability Lvl 3 Name: Arcs Anseum
Ability Lvl 3 Type: Combo
Ability Lvl 3 Cooldown: 3 posts
Ability Lvl 3 Description: Arcs Anseum is a salvo of 5 rapid sword slashes towards an enemy, focusing more on speed then power.
Ability Lvl 3 Strengths: Good for breaking an enemies guard or as a follow up to a strong attack.
Ability Lvl 3 Weaknesses:The attacks are more speed orientated and may not be able to do much damage to an overly powerful opponent.
Ability Lvl 3 Name: Mountains Will Fall
Ability Lvl 3 Type: Slash, Haki
Ability Lvl 3 Cooldown: 12 posts
Ability Lvl 3 Description:The user focuses all their Haki and power into a single horizontal two handed sword slice, supposably capable of cutting mountains. The force of the attack sends out a sharpened shock wave 6 feet long and a foot tall with a range of 20 meters.
Ability Lvl 3 Strengths:Of the attacks in the Ancestral Sentinal Style it has the most raw power. Effective on Logia users.
Ability Lvl 3 Weaknesses: Very physicaly taxing, and such an attack cannot tell friend from foe any allie standing in the line of fire will suffer the consquences. The attack does not leave a chance for the user to use a follow up attack and leaves them open to attack.
Invalid during beta
Ability Lvl 3 Name: Endgame
Ability Lvl 3 Type: Enhancer
Ability Lvl 3 Cooldown: Once per thread, must be in combat for 6 posts requires 2 posts of preperation.
Ability Lvl 3 Description: The user syncs their Haki and Soul to their blade, unleashing all of their power and energy into a form lasting one minute of concentrated power and destruction.
Ability Lvl 3 Strengths: Dramticaly enhances the users power for a short time.
Ability Lvl 3 Weaknesses: If the user cannot finish the battle while in this state, they will not be able to continue the fight and lose. All the users power is consumed in one minute, they are left weak, tired and powerless repetitive use can lead to permenant damage to the body. Also can only be used in very rare circumstances
Ability Lvl 3 Name: Flash Cut
Ability Lvl 3 Type: Slash
Ability Lvl 3 Cooldown: 9 posts
Ability Lvl 3 Description: The user performs a single horizontal slash with as much speed as possible, "blink and you'll miss it" fast.
Ability Lvl 3 Strengths:Incredibly fast and leads oppertunities for follow up attacks. Has about the attack power or "Arc's Cleaver"
Ability Lvl 3 Weaknesses:Cannot be used frequently and is not as strong as other attcks from the Ancestral Sentinal Style.
Ability Lvl 3 Name: Legend of Death
Ability Lvl 3 Type: Stab
Ability Lvl 3 Cooldown: 16 posts; before being used enemy must be disarmed, the user must be close to defeat (Withen one strong hit)and can only be used agaisnt an enemy that the user could kill without hesitation and must feel unique legitimate hate for them.
Ability Lvl 3 Description: The user charges the enemy and lunges at them with the fastest and strongest stab possible, the attack has only been used 3 times over the course of the Highram legacy because of it's extream lethality.
Ability Lvl 3 Strengths:Fast, strong, lethal, a balance of strenght and speed. Unblockable by normal means.
Ability Lvl 3 Weaknesses: While it presents an extream risk of death if it hits, the attack is easy to see coming and can be easily countered by an opponent with enough dexterity. Arc is very hessitant to use the attack because usage of it comes close to breaking his oath to his father, and he believes that the moves very exsistances is a stain on his faimlies legacy.
Skill Type: Swordsmenship
Skill Information: The Ancestral Sentinal Style is a sword style designed for those capable or taking heavy punishment. It focuses on getting close and going for quick kills even if it means taking a few hits. Most techinques are named after masters of the style.
Skill Strengths: The style is designed to get behind defences to do major damage in a few hits. Good for closing the distance between a short range fighter and a long range fighter.
Skill Weaknesses: The style is not very well defence oriantated and can lead to serious harm on the user if they cannot finish a fight fast.
Ability Lvl 1 Name: Arso Impaling
Ability Lvl 1 Type: Stab
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description:The user crouches and charges the opponent and then lunges at their gut with their sword.
Ability Lvl 1 Strengths:If it hits it can do a lot of damage, and it is good for making yourself a smaller target while closing a moderate distance up to almost 25 meters.
Ability Lvl 1 Weaknesses: A straight froward lunge like this can leave the user open immediatly afteward.
Ability Lvl 1 Name: Balthazar Barrage
Ability Lvl 1 Type: Slash, Combo
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: The user starts by striking the enemy's guard with the pomel of the sword to stun them, spining around the target to get behind them and slash at them feverishly 4 times.
Ability Lvl 1 Strengths: Devastating if successful
Ability Lvl 1 Weaknesses: If the enemy is not dazed by the stun hit and can react fast enough to the user's spin, the first strike in the combo is a large slash, and leaves the user open to attack.
Ability Lvl 1 Name: Ticaro Claw
Ability Lvl 1 Type: Slash
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: a strong low to high diagnal slash
Ability Lvl 1 Strengths:One of the few Sentinal Techniques that doesn't leave the user completely vulnerable, and can still do good damage.
Ability Lvl 1 Weaknesses: Low power in comparison to other moves, easy to block.
Ability Lvl 1 Name: Altazio Heavenward
Ability Lvl 1 Type: Slash
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: a low to high vertical slash with a lot of power behind it. It is strong enough to break blocks from any one with 6 or less power.
Ability Lvl 1 Strengths: A strong attack, that can break blocks and launches weaker enemies.
Ability Lvl 1 Weaknesses: Imediatly after and before the attack the user is in a horrible postion to defend and is left vulnerable.
Ability Lvl 1 Name: Vulcan's Charge
Ability Lvl 1 Type: Rush
Ability Lvl 1 Cooldown:3 posts
Ability Lvl 1 Description: The user charges in a defensive stance to close the distance with an enemy, then when close enough, raises their sword high and brings it down hard.
Ability Lvl 1 Strengths: Can close the distance with an enemy while effectivly block melee attacks, and has the power of gravity working in it's favor with it's attack.
Ability Lvl 1 Weaknesses:The user is vulnerable to projectile attacks when charging and close range attacks right before the slash.
Ability Lvl 2 Name: Highram Sentinal
Ability Lvl 2 Type: Haki
Ability Lvl 2 Cooldown: 8 posts
Ability Lvl 2 Description:The user surrounds themselves in Haki and advances on the enemy while holding their sword in a defensive stance. In this state their skin is heavily armored by their Haki, and while it decreases movement speed since the user's sword is still in a good position the user can still block some incoming attacks.
Ability Lvl 2 Strengths:A very poweful defensive techinque, is more powerful to a more powerful Haki user, can cover for allies and cover distances that would be too dangerous to transverse otherwise.
Ability Lvl 2 Weaknesses: When in use the user is slowed dramticaly their speed reduced to 60% of their normal speed, and their attacks are weakened so the user can only hit with 75% of their usual force. Entirly for defesive purposes. Weak if the user is lacking in Haki training.
Ability Lvl 2 Name: Arc Cleaver
Ability Lvl 2 Type: Slash
Ability Lvl 2 Description: A fast vertical slash
Ability Lvl 2 Cooldown: 2 posts
Ability Lvl 2 Strengths: A fast attack that can still do good damage, doesn't leave the user open to attack.
Ability Lvl 2 Weaknesses: Easy to block, lacking power.
Ability Lvl 2 Name:Sanguine Sufferer
Ability Lvl 2 Type: Stab, Counter
Ability Lvl 2 Cooldown: 4 posts
Ability Lvl 2 Description: When a swordsmen or polearm wielding enemy stabs at the user, the user jumps onto the tip of the enemies blade and stabs downward at the enemy.
Ability Lvl 2 Strengths: A potentialy lethal counter move, very useful agaisnts users of swords or pole arms.
Ability Lvl 2 Weaknesses:Can only be used when the enemy uses a stab like maneuver, the move is difficult to perform, and can be dangerous if the user falls off the enemies blade or misses it completely.
Ability Lvl 2 Name: Rad Harvest
Ability Lvl 2 Type: Haki, Slash
Ability Lvl 2 Cooldown: 11 posts, must be in battle 4 posts before usable.
Ability Lvl 2 Description:The user imbues their blade with Haki, and then lowers it to their waist, mimicing the stance of a samurai about to draw his blade, then in a fast motion they swing their blade violently in an upward spiral releasing a sharpened shock wave towards nearby enemies.
Ability Lvl 2 Strengths: A very strong attack, useful when surrounded, effective agaisnt logia users and provides mid-range coverage.
Ability Lvl 2 Weaknesses: Can be used on very few occasions, the Haki shockwave will not do much damage to strong opponents.
Ability Lvl 2 Name:Dead man walking
Ability Lvl 2 Type:Escape technique
Ability Lvl 2 Cooldown: 4 posts only used in desperation scenarios
Ability Lvl 2 Description: Only used in desperate situations, the user stabs their sword into their arm or and already existing wound, and use it to conduct enhanced Haki armor through themselves while making their escape.
Ability Lvl 2 Strengths:Allows the user to protect themselves from further harm as they run for safety.
Ability Lvl 2 Weaknesses: To use it the must harm themselves farther which is not the ideal course of action while trying to escape the enemy.
Ability Lvl 3 Name: Arcs Anseum
Ability Lvl 3 Type: Combo
Ability Lvl 3 Cooldown: 3 posts
Ability Lvl 3 Description: Arcs Anseum is a salvo of 5 rapid sword slashes towards an enemy, focusing more on speed then power.
Ability Lvl 3 Strengths: Good for breaking an enemies guard or as a follow up to a strong attack.
Ability Lvl 3 Weaknesses:The attacks are more speed orientated and may not be able to do much damage to an overly powerful opponent.
Ability Lvl 3 Name: Mountains Will Fall
Ability Lvl 3 Type: Slash, Haki
Ability Lvl 3 Cooldown: 12 posts
Ability Lvl 3 Description:The user focuses all their Haki and power into a single horizontal two handed sword slice, supposably capable of cutting mountains. The force of the attack sends out a sharpened shock wave 6 feet long and a foot tall with a range of 20 meters.
Ability Lvl 3 Strengths:Of the attacks in the Ancestral Sentinal Style it has the most raw power. Effective on Logia users.
Ability Lvl 3 Weaknesses: Very physicaly taxing, and such an attack cannot tell friend from foe any allie standing in the line of fire will suffer the consquences. The attack does not leave a chance for the user to use a follow up attack and leaves them open to attack.
Invalid during beta
Ability Lvl 3 Type: Enhancer
Ability Lvl 3 Cooldown: Once per thread, must be in combat for 6 posts requires 2 posts of preperation.
Ability Lvl 3 Description: The user syncs their Haki and Soul to their blade, unleashing all of their power and energy into a form lasting one minute of concentrated power and destruction.
Ability Lvl 3 Strengths: Dramticaly enhances the users power for a short time.
Ability Lvl 3 Weaknesses: If the user cannot finish the battle while in this state, they will not be able to continue the fight and lose. All the users power is consumed in one minute, they are left weak, tired and powerless repetitive use can lead to permenant damage to the body. Also can only be used in very rare circumstances
Ability Lvl 3 Name: Flash Cut
Ability Lvl 3 Type: Slash
Ability Lvl 3 Cooldown: 9 posts
Ability Lvl 3 Description: The user performs a single horizontal slash with as much speed as possible, "blink and you'll miss it" fast.
Ability Lvl 3 Strengths:Incredibly fast and leads oppertunities for follow up attacks. Has about the attack power or "Arc's Cleaver"
Ability Lvl 3 Weaknesses:Cannot be used frequently and is not as strong as other attcks from the Ancestral Sentinal Style.
Ability Lvl 3 Name: Legend of Death
Ability Lvl 3 Type: Stab
Ability Lvl 3 Cooldown: 16 posts; before being used enemy must be disarmed, the user must be close to defeat (Withen one strong hit)and can only be used agaisnt an enemy that the user could kill without hesitation and must feel unique legitimate hate for them.
Ability Lvl 3 Description: The user charges the enemy and lunges at them with the fastest and strongest stab possible, the attack has only been used 3 times over the course of the Highram legacy because of it's extream lethality.
Ability Lvl 3 Strengths:Fast, strong, lethal, a balance of strenght and speed. Unblockable by normal means.
Ability Lvl 3 Weaknesses: While it presents an extream risk of death if it hits, the attack is easy to see coming and can be easily countered by an opponent with enough dexterity. Arc is very hessitant to use the attack because usage of it comes close to breaking his oath to his father, and he believes that the moves very exsistances is a stain on his faimlies legacy.
Last edited by Arc Highram on Wed Apr 17, 2013 11:32 pm; edited 4 times in total
Thu Aug 10, 2017 10:40 am by Gray
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