Skill Name: Slot Slot Fruit
Skill Type: Paramecia
Skill Information: The Slot Slot Fruit allows Reborn to conjure 5 different weapons using a roulette with numbers 1-5 affixed on it. The roulette itself follows Reborn wherever he goes and cannot be separated from him. Whenever Reborn activates a skill, the roulette will spin and select a weapon. Reborn controls what weapons he uses and each weapon will not disappear until used.
Skill Strengths:
1. Reborn can spin the roulette at any time, with a 2 post cooldown before each spin
2. Each weapon increases Reborn's stats by a certain amount.
3. Reborn does not need to be proficient in each weapon in order to use them.
Skill Weaknesses:
1. Each weapon must be used in order to change weapons. Example, if Reborn rolls a 2, he has to use that weapon before he can change into another weapon.
2. He cannot have more than 1 weapon at any given point of time.
3. He can only use each weapon once every 5 posts
Skill Type: Paramecia
Skill Information: The Slot Slot Fruit allows Reborn to conjure 5 different weapons using a roulette with numbers 1-5 affixed on it. The roulette itself follows Reborn wherever he goes and cannot be separated from him. Whenever Reborn activates a skill, the roulette will spin and select a weapon. Reborn controls what weapons he uses and each weapon will not disappear until used.
Skill Strengths:
1. Reborn can spin the roulette at any time, with a 2 post cooldown before each spin
2. Each weapon increases Reborn's stats by a certain amount.
3. Reborn does not need to be proficient in each weapon in order to use them.
Skill Weaknesses:
1. Each weapon must be used in order to change weapons. Example, if Reborn rolls a 2, he has to use that weapon before he can change into another weapon.
2. He cannot have more than 1 weapon at any given point of time.
3. He can only use each weapon once every 5 posts
- Lv 1 Abilities:
- Ability Lvl 1 Name: No. 1 Scythe
Ability Lvl 1 Type: Melee (0-10m)
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description: When rolling a 1, Reborn conjures a scythe that can increase in size up to 4 times it's original.
Reborn's only move with this Scythe is to swing it in a giant circle.
Ability Lvl 1 Strengths:
1. The weapon can take out many enemies at once
2. The weapon can increase in size, up to 2 times, increasing Strength by 5 each time.
3. The weapon can be used to block sword strikes as well
Ability Lvl 1 Weaknesses:
1. Scythe is very heavy and can only be swung once every 2 posts
2. Scythe will disappear after 4 posts, thus Scythe can only be used twice per activation
3. Increasing the size of Scythe will decrease Finesse by 5 each time.
Ability Lvl 1 Name: No. 2 Mace
Ability Lvl 1 Type: Melee/Medium Ranged (0-25m)
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description: When rolling a 2, Reborn conjures a Mace that can serve as a close range weapon and a long range weapon by using the long chain (20m long) attached.
Ability Lvl 1 Strengths:
1. Mace has a long chain attached and can be used as a ranged weapon.
2. The power of Mace increases the more times it is swung, increasing power by 5 each time (once per post)
3. Mace is capable of destroying obstacles (such as large rocks and boulders) with ease.
Ability Lvl 1 Weaknesses:
1. Swinging Mace will take 1 post, rendering Reborn unable to do anything when charging.
2. Finesse will decrease by 10 when Mace is used as a ranged weapon.
3. Strength is decreased by 10 when Mace is used as a Melee weapon.
Ability Lvl 1 Name: No. 3 Rifle
Ability Lvl 1 Type: Long Ranged (30m)
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description: Rolling a 3 conjures a rifle that can be used to shoot down targets from far away.
Ability Lvl 1 Strengths:
1. Finesse increases by 10 when this weapon is used.
2. Rifle can shoot targets that are up to 30m away without decreasing Finesse.
3. Rifle bullets can penetrate hard objects.
Ability Lvl 1 Weaknesses:
1. Rifle can only be fired 6 times before disappearing
2. Rifle bullets disappear if in contact with Sea
3. Rifle needs to charge for 1 post before firing a round (3 shots)
Ability Lvl 1 Name: No. 4 Shield
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description: Rolling a 4 conjures a huge, 4m diameter circular shield that can block attacks.
Ability Lvl 1 Strengths:
1. Shield can block any attack with a power less than Reborn's Endurance
2. Increases Endurance by 10 when in use
3. Can be used up to 3 posts
Ability Lvl 1 Weaknesses:
1. Endurance decreases by 5 with each hit
2. Shield cannot block Haki-imbued attacks
3. Endurance decreases by 10 if in contact with Sea or Sea Stone
Ability Lvl 1 Name: No. 5 Quick Boots
Ability Lvl 1 Type: Support
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Description: When rolling a 5 , a pair of boots appear on Reborn's feet. These boots increase Reborn's speed.
Ability Lvl 1 Strengths:
1. Increases Speed by 10 when in use
2. Increases Strength by 15 when using his Rokushiki: Soru and Rankyaku
3. Can be used for 5 posts
Ability Lvl 1 Weaknesses:
1. Decreases speed by 15 if in contact with Sea or Sea Stone
2. Strength decreases by 5 when in use
3. Reflex decreases by 5 when in use
Last edited by Reborn Retribution on Mon Jun 09, 2014 11:57 am; edited 6 times in total
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