Skill Name:Kierudo
Skill Type: Sword Style
Skill Information:The style of swordplay Jaeden has chosen to follow is one that has no name for itself. The style focuses on using diverse methods to fight one's enemy. Using skill and strength over many intellectual based ideals, the user focuses on what they can accomplish by using single based katana moves. The style presents diversity and good defensive fighting. This style specializes in fighting armored units and finding the weak points in their armor to attack.
-When fighting armored enemies +5 Finesse
-Strong against people wearing armor
-The style allows users to fight at high pace using excellent footwork
-When fighting in closed spaces -5 Reflex
-When fighting against heavy weapons -5 Strength
-When fighting against devil fruit users -5 Finesse
Skill Type: Sword Style
Skill Information:The style of swordplay Jaeden has chosen to follow is one that has no name for itself. The style focuses on using diverse methods to fight one's enemy. Using skill and strength over many intellectual based ideals, the user focuses on what they can accomplish by using single based katana moves. The style presents diversity and good defensive fighting. This style specializes in fighting armored units and finding the weak points in their armor to attack.
-When fighting armored enemies +5 Finesse
-Strong against people wearing armor
-The style allows users to fight at high pace using excellent footwork
-When fighting in closed spaces -5 Reflex
-When fighting against heavy weapons -5 Strength
-When fighting against devil fruit users -5 Finesse
- Spoiler:
Ability Lvl 1 Name: Blade of Crows
Ability Lvl 1 Type: Close-Range
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description: Using the footwork the style is known for, they draw their sword quickly allowing them to slice at a fast and hard to judge way, this is the first move often used by the swordsman of this style. However this is a quick draw method making it a one shot attack leaving the wielder open if they fail with little to no means to defend themselves.
Ability Lvl 1 Strengths:
-Can surprise enemies due to sword being sheathed during the first move
-Makes it harder to judge the blade's measurements and dodge
-Targets hit by this will suffer minor to severe damage depending on where the cut occurred.
Ability Lvl 1 Weaknesses:
-Leaves the user open to counter
-Takes the user a moment to judge distances
-One shot attack
Ability Lvl 1 Name: Dance of Crows
Ability Lvl 1 Type: Close Range - Defense/Offense
Ability Lvl 1 Cooldown: 10
Ability Lvl 1 Description: This is a stepping method used by them specially, it's not highly effective as of yet. But it allows the user to create what appears to be a solid clone of themselves, however they are limited to two at the most. This is a very effective move when tied in with Kierudo no Tsubaki. These doubles are not real but merely illusions to effect the eyes. They are created by super fast foot work allowing the user to find an opening.
Ability Lvl 1 Strengths:
-Allows the user to create one to two doubles
-Can create openings on enemies when this move is executed
-The user is harder to hit using this
Ability Lvl 1 Weaknesses:
-Uses a large amount of energy
-Puts tremendous strain on the body when it's not properly trained
-Unable to defend while performing
Ability Lvl 1 Name: Kierudo no Tsubaki
Ability Lvl 1 Type: Close Range to Mid Range (Offense)
Ability Lvl 1 Cooldown: 5 Turns
Ability Lvl 1 Description: The users makes a sword stroke sending out feathers of black at a target, these feathers are sharpened and able to slice into an enemy going into the spots of armor and such that normal attacks cannot. This move can be defended or blocked by simply knocking the feathers away, those struck will suffer some injuries from minor to major depending on where the feathers strike. Their are fifteen feathers for the swing.
Ability Lvl 1 Strengths: *
-Sends out fifteen feathers that are razor sharp
-Can create openings on an enemy
-Can slip into armor and cut enemies
Ability Lvl 1 Weaknesses:
-The feathers can be knocked away or blocked by armor
-They do not damage armor or weapons
-The feathers only fall once, meaning they won't come back and get you if you dodge them either. This move is a one shot move and is only used as such.
Ability Lvl 1 Name:Kierudo no Tsukasa
Ability Lvl 1 Type: Defense
Ability Lvl 1 Cooldown: 5 Turns
Ability Lvl 1 Description: This move is purely defensive and allows the user to judge and counter attack when his enemy attacks. The move does not have offensive prowess and relies on the enemy to attack to increase the damage of the counter when striking an enemy.
Ability Lvl 1 Strengths:
-Allows the user to defend effectively
-Uses the enemies attacks against them
-The Counters are stronger if performed correctly
Ability Lvl 1 Weaknesses:
-This move is sealed if not being attacked
-Some enemies cannot be countered (Depending on skill of enemy)
-Some enemies cannot be defended against (Depending on Skill)
Ability Lvl 1 Name: Kierudo no Kitanashi
Ability Lvl 1 Type: Defensive
Ability Lvl 1 Cooldown: 0
Ability Lvl 1 Description: This is not per say a move thus it lacks the normal cool down that others do. This is a stance within Kierudo used for a singular purpose it allows the user to absorb heavy blows and reserve their strength and stamina. It's basically a sword art bound in defense, this has been purposely designed with minimum movements and uses little energy allowing them to reserve themselves till something else is required.
Ability Lvl 1 Strengths:
-Good Defense
-Good Energy Management
-Very well Balanced
Ability Lvl 1 Weaknesses:
-Lacks Offense
-Not good against Multiple enemies
-User cannot use other moves while using this or they will break concentration.
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