Skill Type:Paramecia
Skill Information:A large dark grey blackberry, covered in several short, conical protrusions colored with an orange dot on the ends. When eaten, this Devil fruit allows the user to influence the trajectory and momentum of any bullet within a certain range.
Skill Strengths:
-Can change the trajectory of any bullet fired within range. (50 meters at lvl 1, 75 meters at lvl 2, and 100 meters at lvl 3)
-Passively redirects bullets fired in his direction and in his line of sight.
-Can influence the trajectory and momentum of his own shots to find their mark faster, have more piercing power, and even curve the bullets.
Skill Weaknesses:
-Cannot redirect bullets at point blank range
-Is vulnerable to bullets made with Kairoseki, as well as being unable to interfere with their trajectories.
-General Devil fruit weaknesses to the sea, sea salt, Kairoseki, and haki.
Ability Lvl 1 Name: Bullet-Bullet: Straight Shooter
Ability Lvl 1 Type:Long Range (30-40 meters)
Ability Lvl 1 Cooldown:5 posts
Ability Lvl 1 Description:The user fires a shot and influences it to make it fly faster and farther.
Ability Lvl 1 Strengths:
- +20 speed on the shot.
- Pierces through light armor.
- Travels in a straight line without dropping until max range is reached.
Ability Lvl 1 Weaknesses:
- Lowers finesse by -20 for the shot.
- Shot does not damage heavily armored opponents, though it may stagger them.
- Speed bonus lowered to +10 at ranges beyond 50 meters.
Ability Lvl 1 Name: Bullet-Bullet: Hit The Dirt
Ability Lvl 1 Type:Support
Ability Lvl 1 Cooldown:4 posts
Ability Lvl 1 Description:The user utilizes the fruit's abilities to deflect bullets away from his allies.
Ability Lvl 1 Strengths:
- Spares allies from the damage of gunfire.
- Deflects bullets away from allies.
- May hit enemies standing behind allies.
Ability Lvl 1 Weaknesses:
- Only works on allies within his line of sight.
- Only works on allies within range of user.
- Cannot deflect bullets made with Kairoseki.
Ability Lvl 1 Name: Bullet-Bullet: Finger Gun
Ability Lvl 1 Type: Long Range ( 30-40 meters)
Ability Lvl 1 Cooldown: 2 posts
Ability Lvl 1 Description: The user picks up a spent shell or a pre-fired bullet, makes a gun shape with their hand, and fires the projectile as if they had a gun.
Ability Lvl 1 Strengths:
- Used as a last resort when the thread ammo limit has been reached.
- Allows 5 more shots past the thread ammo limit.
- Pierces light armor.
Ability Lvl 1 Weaknesses:
- -10 Finesse with all shots made using this ability.
- Shot loses effectiveness outside the user's range.
- User can only use this ability 5 times per thread before being completely unarmed.
Ability Lvl 1 Name: Bullet-Bullet: Curve
Ability Lvl 1 Type: Long Range (30-40 meters)
Ability Lvl 1 Cooldown: 4 posts
Ability Lvl 1 Description: The user fires a shot from their weapon and influences it to make it curve around or over the target's cover. Max distance = 80 meters
Ability Lvl 1 Strengths:
- Allows the user to hit targets behind cover.
- +10 finesse to the shot against enemies in cover.
- Can fire over cover in absence of viable ways of bullet going around the sides of cover.
Ability Lvl 1 Weaknesses:
- -10 speed to this shot.
- Shot cannot pierce through light armor or higher, due to loss of momentum.
- Can still be easily dodged by people with high reflexes.
Ability Lvl 1 Name: Bullet-Bullet: Pistol Fist
Ability Lvl 1 Type: Close range (0-20 meters)
Ability Lvl 1 Cooldown: 3 posts
Ability Lvl 1 Description: The user places 3 bullets in between the fingers on either of his hands and jabs, using their powers to discharge the bullets at the moment of contact, augmenting the force of the punch with the momentum and penetration of the bullets.
Ability Lvl 1 Strengths:
- Allows the user to punch through medium armor
- Allows the user to break through objects as thin as or thinner than a wooden door.
- Alternative to ranged weapons in close combat.
Ability Lvl 1 Weaknesses:
- Expends 3 bullets from ammo reserves when used.
- Renders the hand used to perform the technique unusable.
- Can only be used twice, as the user would run out of hands to break.
Last edited by Noir Dulocke on Tue May 13, 2014 10:03 pm; edited 7 times in total
Thu Aug 10, 2017 10:40 am by Gray
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