Name: Noir Dulocke
Epithet: One-Eye Noir
Age: 20
Gender: Male
Race: Human
Sexuality: Straight
Affiliation:Pirates
Occupation:Marksman
Appearance: Shoulder length brown hair in a ponytail| Eye patch over left eye| Brown hat| Buttoned up tan overcoat| Holster on each hip| Athletic build
Hair Color:Brown
Skin Tone:White
Height:5'11"
Weight:170 lbs
Personality: Noir is outgoing and wisecracking, almost always having a comment or joke to make about the situation at hand, only being completely serious in the most dire of times. It takes a great deal to make him angry, just as it takes a great deal to depress or provoke fear in him. He's prone to doing whatever he feels like as long as it excites or benefits him. He loves to fight, especially against other marksmen, but he abhors underhanded tactics, preferring a fair, clean battle. He approaches killing casually, but will usually only do so if you try to do the same to him. Some things that anger him include hurting people he connects with, stealing from him (especially his guns), and hurting innocents. ESPECIALLY women or children. Some things that would depress him include the death of a friend (Or an exceptionally skilled opponent to a lesser extent), careless loss of innocent lives, and any mention of the incident in which he lost his left eye. He can sometimes act lecherously in the presence of exceptionally attractive women.
Likes:
Strong opponents
Well made firearms
Beautiful women
Dislikes:
People who insult his one-eyed nature
People who hurt innocents
Mice
Motivations: To travel the oceans and fight strong opponents.
Fears:
Mice, and Zoan users that take their form
Death
Terminal diseases
Behavior/Habits: Will act irrationally and aggressively in the presence of mice or Zoan users taking their forms.
History: Noir grew up in an orphanage with no memory of his parents. As a child he was frequently bullied, receiving chronic beatings from various other orphans. Although he was untalented physically, he was rather clever, often outsmarting his aggressors with words or running away, as he was also rather speedy. That said, it was also usually his words that got him into trouble in the first place. One day, after a particularly brutal beating, Noir was lying in an alley, battered and broken both physically and mentally, calling himself weak and worthless. Suddenly, he heard the sounds of distress and fighting all around him as his hometown was attacked by pirates. He remained where he was, knowing that he would never be able to resist the pirates if they found him. For a what seemed like ages he waited, until he heard footsteps. It sounded as if a group was approaching. He quickly sprang up and tried to run, and probably would have made it, but he tripped and fell. The leader of the group, a rather unremarkable upstart of a pirate captain, gripped Noir by the collar, pistol in his face, prepared to blow him away. Noir, ever quick on the draw with words, convinced the captain that he could be useful, and the captain excepted him onto his crew. For many years, Noir played the role of slave to the captain. Barely fed or given drink, forced to sleep in the darkest and dankest part of the hold, he was treated as less than trash. His fear of mice, as well as his lacking one eye, stems from an incident during this time where his eye was chewed out of it's socket by rats. After this happened, he was given an eye patch and put back to work. In between his various laborious tasks, he would stand at either side of the ship and train his eyesight, so as to make up for the loss of one eye. When the captain noticed this habit, he decided he'd put it to use and gave the boy a pistol, telling him to practice with it at every opportunity, and threatening him with death should he attempt to use it on any of the crew. For many years after, Noir continued his labors, although he was more well fed after the loss of his eye, and he now had marksmanship as a focus. Eventually, sometime near the present, the captain approached Noir with an ultimatum. He told Noir that if he defeated his crew's Marksman in a duel, he could replace him as Marksman. Noir confronted the Marksman, challenging him to a duel. Noir took up his pistol, and the Marksman took up his revolvers. After a heated firefight, Noir pierced the Marksman in the chest, and as he stood before the bleeding man, he realized two things. First, he found that he rather liked fighting. Second, he realized that physical strength wasn't all that was needed to be strong, and that intelligence and speed were welcome substitutes for such attributes. Claiming the Marksman's pistols and coat, he went before his captain, telling him of his triumph, smiling and feeling happy for the first time in ages. The captain laughed and drew his sword, telling Noir something along the lines of, "Heh, thank you for ridding me of that fool. I was never going to let you be my Marksman, by the way. And besides, surely you haven't forgotten the rule I gave you when I handed you that pistol, have you?" After that, Noir had another fight on his hands. After a time of evading and returning fire on his attackers, he had finally taken down his captain and several other crew members. Knowing he couldn't kill the rest of them, he jumped into the ocean and swam off. After hours of swimming, a storm began to brew, and Noir nearly drowned, losing consciousness in the middle of it due to exhaustion and water inhalation. He washed up on an island and was narrowly saved by some friendly villagers. During his stay there, he had a run-in with another group of pirates, and was angered by their abuse of the locals, as they were all kind to him. He challenged their Marksman to a duel, with the stipulation that if he won, the rest of them would leave the village. He accepted, and after an intense firefight, Noir had very narrowly won. After the pirates kept their words and left, Noir left as well. After that battle, he had once again come to the thought that fighting was the most exciting thing he had experienced, and so he focused on that. With renewed spirits after spending time with the kind villagers, and a renewed goal in life, he set out onto the seas in search of strong men and women to face off against. (Sorry if this is too long)
Epithet: One-Eye Noir
Age: 20
Gender: Male
Race: Human
Sexuality: Straight
Affiliation:Pirates
Occupation:Marksman
Appearance: Shoulder length brown hair in a ponytail| Eye patch over left eye| Brown hat| Buttoned up tan overcoat| Holster on each hip| Athletic build
Hair Color:Brown
Skin Tone:White
Height:5'11"
Weight:170 lbs
Personality: Noir is outgoing and wisecracking, almost always having a comment or joke to make about the situation at hand, only being completely serious in the most dire of times. It takes a great deal to make him angry, just as it takes a great deal to depress or provoke fear in him. He's prone to doing whatever he feels like as long as it excites or benefits him. He loves to fight, especially against other marksmen, but he abhors underhanded tactics, preferring a fair, clean battle. He approaches killing casually, but will usually only do so if you try to do the same to him. Some things that anger him include hurting people he connects with, stealing from him (especially his guns), and hurting innocents. ESPECIALLY women or children. Some things that would depress him include the death of a friend (Or an exceptionally skilled opponent to a lesser extent), careless loss of innocent lives, and any mention of the incident in which he lost his left eye. He can sometimes act lecherously in the presence of exceptionally attractive women.
Likes:
Strong opponents
Well made firearms
Beautiful women
Dislikes:
People who insult his one-eyed nature
People who hurt innocents
Mice
Motivations: To travel the oceans and fight strong opponents.
Fears:
Mice, and Zoan users that take their form
Death
Terminal diseases
Behavior/Habits: Will act irrationally and aggressively in the presence of mice or Zoan users taking their forms.
History: Noir grew up in an orphanage with no memory of his parents. As a child he was frequently bullied, receiving chronic beatings from various other orphans. Although he was untalented physically, he was rather clever, often outsmarting his aggressors with words or running away, as he was also rather speedy. That said, it was also usually his words that got him into trouble in the first place. One day, after a particularly brutal beating, Noir was lying in an alley, battered and broken both physically and mentally, calling himself weak and worthless. Suddenly, he heard the sounds of distress and fighting all around him as his hometown was attacked by pirates. He remained where he was, knowing that he would never be able to resist the pirates if they found him. For a what seemed like ages he waited, until he heard footsteps. It sounded as if a group was approaching. He quickly sprang up and tried to run, and probably would have made it, but he tripped and fell. The leader of the group, a rather unremarkable upstart of a pirate captain, gripped Noir by the collar, pistol in his face, prepared to blow him away. Noir, ever quick on the draw with words, convinced the captain that he could be useful, and the captain excepted him onto his crew. For many years, Noir played the role of slave to the captain. Barely fed or given drink, forced to sleep in the darkest and dankest part of the hold, he was treated as less than trash. His fear of mice, as well as his lacking one eye, stems from an incident during this time where his eye was chewed out of it's socket by rats. After this happened, he was given an eye patch and put back to work. In between his various laborious tasks, he would stand at either side of the ship and train his eyesight, so as to make up for the loss of one eye. When the captain noticed this habit, he decided he'd put it to use and gave the boy a pistol, telling him to practice with it at every opportunity, and threatening him with death should he attempt to use it on any of the crew. For many years after, Noir continued his labors, although he was more well fed after the loss of his eye, and he now had marksmanship as a focus. Eventually, sometime near the present, the captain approached Noir with an ultimatum. He told Noir that if he defeated his crew's Marksman in a duel, he could replace him as Marksman. Noir confronted the Marksman, challenging him to a duel. Noir took up his pistol, and the Marksman took up his revolvers. After a heated firefight, Noir pierced the Marksman in the chest, and as he stood before the bleeding man, he realized two things. First, he found that he rather liked fighting. Second, he realized that physical strength wasn't all that was needed to be strong, and that intelligence and speed were welcome substitutes for such attributes. Claiming the Marksman's pistols and coat, he went before his captain, telling him of his triumph, smiling and feeling happy for the first time in ages. The captain laughed and drew his sword, telling Noir something along the lines of, "Heh, thank you for ridding me of that fool. I was never going to let you be my Marksman, by the way. And besides, surely you haven't forgotten the rule I gave you when I handed you that pistol, have you?" After that, Noir had another fight on his hands. After a time of evading and returning fire on his attackers, he had finally taken down his captain and several other crew members. Knowing he couldn't kill the rest of them, he jumped into the ocean and swam off. After hours of swimming, a storm began to brew, and Noir nearly drowned, losing consciousness in the middle of it due to exhaustion and water inhalation. He washed up on an island and was narrowly saved by some friendly villagers. During his stay there, he had a run-in with another group of pirates, and was angered by their abuse of the locals, as they were all kind to him. He challenged their Marksman to a duel, with the stipulation that if he won, the rest of them would leave the village. He accepted, and after an intense firefight, Noir had very narrowly won. After the pirates kept their words and left, Noir left as well. After that battle, he had once again come to the thought that fighting was the most exciting thing he had experienced, and so he focused on that. With renewed spirits after spending time with the kind villagers, and a renewed goal in life, he set out onto the seas in search of strong men and women to face off against. (Sorry if this is too long)
Thu Aug 10, 2017 10:40 am by Gray
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