Skill Name: Atsu Atsu no Mi
Skill Type: Devil Fruit | Paramecia
Skill Information: The user of this Devil Fruit controls the heat that is produced from his/her body, causing the user to become a "Heat" human. The user can burn almost anything they touch depending on how much heat they have emitting from their body.
Skill Strengths:
Skill Weaknesses:
Skill Type: Devil Fruit | Paramecia
Skill Information: The user of this Devil Fruit controls the heat that is produced from his/her body, causing the user to become a "Heat" human. The user can burn almost anything they touch depending on how much heat they have emitting from their body.
- The user can heat up to a total of 1,000 degrees at level one.
- The user can heat up to a total of 5,000 degrees at level two.
- The user can heat up to a total of 10,000 degrees at level three.
Skill Strengths:
- Resistance to solar energy. +5 Endurance, when near solar energy.
- The user can heat up cold places
- Resistance to Fire and Heat. +10 Endurance, when near fire and heat.
Skill Weaknesses:
- against cold element users, skill user lose -5 endurance against them.
- Standard Devil Fruit Weakness; Sea Stone, Sea Water, Haki.
- Against water element users, the user loses -10 endurance against them.
- Level 1 abilities.:
- Ability Lvl 1 Name: Heat Ball!
Ability Lvl 1 Type: Long Range
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description: The user creates a ball of pure heat in the palm of their hands and then throws it towards the opponent. The user can throw the ball up to 20 feet.
Ability Lvl 1 Strengths:- If the balls hit, the opponent will suffer from 1st degree burns for 1 turn. -5 Endurance.
- Can be used at long range so the user doesn't need to get close to his/her opponent.
- The balls, being completely made of heat can travel through solids.
Ability Lvl 1 Weaknesses:- Opponents with 10+ reflex than the users speed can dodge the attack.
- The balls can burn things that the user didn't intend to burn if the opponent dodges them.
- The balls can be easily seen so the opponent would know when they are coming.
Ability Lvl 1 Name: Heat Up!
Ability Lvl 1 Type: Close range
Ability Lvl 1 Cooldown: 3
Ability Lvl 1 Description: The user heats up causing his/her skin to turn red and steam to emit from his/her body. The user can heat up to 1,000 degrees maximum.
Ability Lvl 1 Strengths:- Opponents that comes within 10ft of the user will receive minor burns. -5 Endurance for one post and one post after the duration of this ability
- Could cause serious damage to the environment.
- The user can withstand heat up to 1,000 degrees.
Ability Lvl 1 Weaknesses:- If the user becomes extremely hot, he/she could burn or damage things he/she doesn't want to burn or damage.
- Opponents with 40+ strength and is a cold element user, can cool the skill user down.
- If the user becomes angry, he/she cannot control the heat they are producing.
Ability Lvl 1 Name: Hot Hands!
Ability Lvl 1 Type: Close range.
Ability Lvl 1 Cooldown: 5
Ability Lvl 1 Duration: 2
Ability Lvl 1 Description: The user heats up his/her fists to 1,000 degrees.- If the users touches his/her opponent, his/her fists will leave minor burns on the opponents body. -5 Endurance for one post.
- When skill user touches opponents twice, that opponent will suffer heavier burn. - 5 endurance on top of first stat lose
- The heat from the users fists could burn things easily.
Ability Lvl 1 Weaknesses:- The user burns everything he/she touches, and could possibly burn things he/she doesn't want to burn.
- The user would have to be in close range to grab/punch/touch somebody.
- Heavy armor users will gain +5 endurance against skill user.
Ability Lvl 1 Name: Heat Dome!
Ability Lvl 1 Type: Close range
Ability Lvl 1 Cooldown: 4
Ability Lvl 1 Duration: 2
Ability Lvl 1 Description: The user generates a dome of heat that extends about 5 feet around the user.
Ability Lvl 1 Strengths:- Opponents who were effected by the dome will suffer from 1st degree burn, -5 endurance for the duration of this ability and one post after the duration of this ability.
- If somebody would try to pass through the dome they would take minor burns. -5 Endurance for one post.
- It'd be a good way to keep opponents in close range with the user.
Ability Lvl 1 Weaknesses:- The user takes 1 turn for the dome to extend the total 5 feet around.
- Due to the fact that the wall is made of heat, projectiles could easily pass through it, long ranged weapon users gain +5 Finesse.
- Opponents need to stay in the dome for 1 post in order to take minor burns.
Ability Lvl 1 Name: Heat Arrows!
Ability Lvl 1 Type: Long Range.
Ability Lvl 1 Cooldown: 4
Ability Lvl 1 Duration: 2
Ability Lvl 1 Description: The user forms 3 small heat arrows in his hands and then makes them larger as he pulls his hands away from them, they eventually become the size of a regular arrow. The user then pushes the heat away from him causing the 3 arrows to fly towards the selected destination. The user can launch the arrows up to 30 feet before they plummet to the ground.
Ability Lvl 1 Strengths:- Will leave minor burns on an opponents body if they hit. -5 Endurance for one post
- If the arrows hit anything that is flammable, the arrows will light the flammable thing on fire.
- Since the arrows are made of complete heat, they can only be deflected if the opponent is using, Haki, Sea Stone, Sea Water, etc.
Ability Lvl 1 Weaknesses:- Takes 1 post to create and launch the arrows.
- Opponents with 10+ reflex than the users speed can dodge the attack.
- The arrows are not controlled completely by the user as he/she just launches them in the general direction of there desired destination.
- If the balls hit, the opponent will suffer from 1st degree burns for 1 turn. -5 Endurance.
Last edited by Sora on Mon Mar 17, 2014 1:23 am; edited 9 times in total
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